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OGL/VertexManager: Remove unnused m_CurrentVertexFmt
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@ -59,7 +59,6 @@ void VertexManager::CreateDeviceObjects()
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s_indexBuffer = StreamBuffer::Create(GL_ELEMENT_ARRAY_BUFFER, MAX_IBUFFER_SIZE);
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s_indexBuffer = StreamBuffer::Create(GL_ELEMENT_ARRAY_BUFFER, MAX_IBUFFER_SIZE);
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m_index_buffers = s_indexBuffer->m_buffer;
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m_index_buffers = s_indexBuffer->m_buffer;
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m_CurrentVertexFmt = nullptr;
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m_last_vao = 0;
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m_last_vao = 0;
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}
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}
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@ -44,7 +44,6 @@ private:
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void Draw(u32 stride);
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void Draw(u32 stride);
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void vFlush(bool useDstAlpha) override;
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void vFlush(bool useDstAlpha) override;
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void PrepareDrawBuffers(u32 stride);
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void PrepareDrawBuffers(u32 stride);
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NativeVertexFormat *m_CurrentVertexFmt;
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};
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};
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}
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}
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