Convert CPMemory to BitField and enum class

Additionally, VCacheEnhance has been added to UVAT_group1.  According to YAGCD, this field is always 1.

TVtxDesc also now has separate low and high fields whose hex values correspond with the proper registers, instead of having one 33-bit value.  This change was made in a way that should be backwards-compatible.
This commit is contained in:
Pokechu22
2021-02-08 15:22:10 -08:00
parent c27efb3f1f
commit f749fcfa9f
21 changed files with 705 additions and 603 deletions

View File

@ -28,7 +28,7 @@ TEST(VertexLoaderUID, UniqueEnough)
memset(&vat, 0, sizeof(vat));
uids.insert(VertexLoaderUID(vtx_desc, vat));
vtx_desc.Hex = 0xFEDCBA9876543210ull;
vtx_desc.SetLegacyHex(0xFEDCBA9876543210ull);
EXPECT_EQ(uids.end(), uids.find(VertexLoaderUID(vtx_desc, vat)));
uids.insert(VertexLoaderUID(vtx_desc, vat));
@ -106,29 +106,37 @@ protected:
std::unique_ptr<VertexLoaderBase> m_loader;
};
class VertexLoaderParamTest : public VertexLoaderTest,
public ::testing::WithParamInterface<std::tuple<int, int, int, int>>
class VertexLoaderParamTest
: public VertexLoaderTest,
public ::testing::WithParamInterface<
std::tuple<VertexComponentFormat, ComponentFormat, CoordComponentCount, int>>
{
};
INSTANTIATE_TEST_CASE_P(AllCombinations, VertexLoaderParamTest,
::testing::Combine(::testing::Values(DIRECT, INDEX8, INDEX16),
::testing::Values(FORMAT_UBYTE, FORMAT_BYTE,
FORMAT_USHORT, FORMAT_SHORT,
FORMAT_FLOAT),
::testing::Values(0, 1), // elements
::testing::Values(0, 1, 31) // frac
));
INSTANTIATE_TEST_CASE_P(
AllCombinations, VertexLoaderParamTest,
::testing::Combine(
::testing::Values(VertexComponentFormat::Direct, VertexComponentFormat::Index8,
VertexComponentFormat::Index16),
::testing::Values(ComponentFormat::UByte, ComponentFormat::Byte, ComponentFormat::UShort,
ComponentFormat::Short, ComponentFormat::Float),
::testing::Values(CoordComponentCount::XY, CoordComponentCount::XYZ),
::testing::Values(0, 1, 31) // frac
));
TEST_P(VertexLoaderParamTest, PositionAll)
{
int addr, format, elements, frac;
VertexComponentFormat addr;
ComponentFormat format;
CoordComponentCount elements;
int frac;
std::tie(addr, format, elements, frac) = GetParam();
this->m_vtx_desc.Position = addr;
this->m_vtx_desc.low.Position = addr;
this->m_vtx_attr.g0.PosFormat = format;
this->m_vtx_attr.g0.PosElements = elements;
this->m_vtx_attr.g0.PosFrac = frac;
this->m_vtx_attr.g0.ByteDequant = true;
elements += 2;
const u32 elem_size = GetElementSize(format);
const u32 elem_count = elements == CoordComponentCount::XY ? 2 : 3;
std::vector<float> values = {
std::numeric_limits<float>::lowest(),
@ -153,38 +161,37 @@ TEST_P(VertexLoaderParamTest, PositionAll)
ASSERT_EQ(0u, values.size() % 2);
ASSERT_EQ(0u, values.size() % 3);
int count = (int)values.size() / elements;
u32 elem_size = 1 << (format / 2);
size_t input_size = elements * elem_size;
if (addr & MASK_INDEXED)
int count = (int)values.size() / elem_count;
size_t input_size = elem_count * elem_size;
if (IsIndexed(addr))
{
input_size = addr - 1;
input_size = addr == VertexComponentFormat::Index8 ? 1 : 2;
for (int i = 0; i < count; i++)
if (addr == INDEX8)
if (addr == VertexComponentFormat::Index8)
Input<u8>(i);
else
Input<u16>(i);
VertexLoaderManager::cached_arraybases[ARRAY_POSITION] = m_src.GetPointer();
g_main_cp_state.array_strides[ARRAY_POSITION] = elements * elem_size;
g_main_cp_state.array_strides[ARRAY_POSITION] = elem_count * elem_size;
}
CreateAndCheckSizes(input_size, elements * sizeof(float));
CreateAndCheckSizes(input_size, elem_count * sizeof(float));
for (float value : values)
{
switch (format)
{
case FORMAT_UBYTE:
case ComponentFormat::UByte:
Input((u8)value);
break;
case FORMAT_BYTE:
case ComponentFormat::Byte:
Input((s8)value);
break;
case FORMAT_USHORT:
case ComponentFormat::UShort:
Input((u16)value);
break;
case FORMAT_SHORT:
case ComponentFormat::Short:
Input((s16)value);
break;
case FORMAT_FLOAT:
case ComponentFormat::Float:
Input(value);
break;
}
@ -192,29 +199,29 @@ TEST_P(VertexLoaderParamTest, PositionAll)
RunVertices(count);
float scale = 1.f / (1u << (format == FORMAT_FLOAT ? 0 : frac));
float scale = 1.f / (1u << (format == ComponentFormat::Float ? 0 : frac));
for (auto iter = values.begin(); iter != values.end();)
{
float f, g;
switch (format)
{
case FORMAT_UBYTE:
case ComponentFormat::UByte:
f = (u8)*iter++;
g = (u8)*iter++;
break;
case FORMAT_BYTE:
case ComponentFormat::Byte:
f = (s8)*iter++;
g = (s8)*iter++;
break;
case FORMAT_USHORT:
case ComponentFormat::UShort:
f = (u16)*iter++;
g = (u16)*iter++;
break;
case FORMAT_SHORT:
case ComponentFormat::Short:
f = (s16)*iter++;
g = (s16)*iter++;
break;
case FORMAT_FLOAT:
case ComponentFormat::Float:
f = *iter++;
g = *iter++;
break;
@ -228,8 +235,8 @@ TEST_P(VertexLoaderParamTest, PositionAll)
TEST_F(VertexLoaderTest, PositionIndex16FloatXY)
{
m_vtx_desc.Position = INDEX16;
m_vtx_attr.g0.PosFormat = FORMAT_FLOAT;
m_vtx_desc.low.Position = VertexComponentFormat::Index16;
m_vtx_attr.g0.PosFormat = ComponentFormat::Float;
CreateAndCheckSizes(sizeof(u16), 2 * sizeof(float));
Input<u16>(1);
Input<u16>(0);
@ -246,47 +253,49 @@ TEST_F(VertexLoaderTest, PositionIndex16FloatXY)
}
class VertexLoaderSpeedTest : public VertexLoaderTest,
public ::testing::WithParamInterface<std::tuple<int, int>>
public ::testing::WithParamInterface<std::tuple<ComponentFormat, int>>
{
};
INSTANTIATE_TEST_CASE_P(FormatsAndElements, VertexLoaderSpeedTest,
::testing::Combine(::testing::Values(FORMAT_UBYTE, FORMAT_BYTE,
FORMAT_USHORT, FORMAT_SHORT,
FORMAT_FLOAT),
::testing::Values(0, 1) // elements
));
INSTANTIATE_TEST_CASE_P(
FormatsAndElements, VertexLoaderSpeedTest,
::testing::Combine(::testing::Values(ComponentFormat::UByte, ComponentFormat::Byte,
ComponentFormat::UShort, ComponentFormat::Short,
ComponentFormat::Float),
::testing::Values(0, 1)));
TEST_P(VertexLoaderSpeedTest, PositionDirectAll)
{
int format, elements;
std::tie(format, elements) = GetParam();
const char* map[] = {"u8", "s8", "u16", "s16", "float"};
printf("format: %s, elements: %d\n", map[format], elements);
m_vtx_desc.Position = DIRECT;
ComponentFormat format;
int elements_i;
std::tie(format, elements_i) = GetParam();
CoordComponentCount elements = static_cast<CoordComponentCount>(elements_i);
fmt::print("format: {}, elements: {}\n", format, elements);
const u32 elem_count = elements == CoordComponentCount::XY ? 2 : 3;
m_vtx_desc.low.Position = VertexComponentFormat::Direct;
m_vtx_attr.g0.PosFormat = format;
m_vtx_attr.g0.PosElements = elements;
elements += 2;
size_t elem_size = static_cast<size_t>(1) << (format / 2);
CreateAndCheckSizes(elements * elem_size, elements * sizeof(float));
const size_t elem_size = GetElementSize(format);
CreateAndCheckSizes(elem_count * elem_size, elem_count * sizeof(float));
for (int i = 0; i < 1000; ++i)
RunVertices(100000);
}
TEST_P(VertexLoaderSpeedTest, TexCoordSingleElement)
{
int format, elements;
std::tie(format, elements) = GetParam();
const char* map[] = {"u8", "s8", "u16", "s16", "float"};
printf("format: %s, elements: %d\n", map[format], elements);
m_vtx_desc.Position = DIRECT;
m_vtx_attr.g0.PosFormat = FORMAT_BYTE;
m_vtx_desc.Tex0Coord = DIRECT;
ComponentFormat format;
int elements_i;
std::tie(format, elements_i) = GetParam();
TexComponentCount elements = static_cast<TexComponentCount>(elements_i);
fmt::print("format: {}, elements: {}\n", format, elements);
const u32 elem_count = elements == TexComponentCount::S ? 1 : 2;
m_vtx_desc.low.Position = VertexComponentFormat::Direct;
m_vtx_attr.g0.PosFormat = ComponentFormat::Byte;
m_vtx_desc.high.Tex0Coord = VertexComponentFormat::Direct;
m_vtx_attr.g0.Tex0CoordFormat = format;
m_vtx_attr.g0.Tex0CoordElements = elements;
elements += 1;
size_t elem_size = static_cast<size_t>(1) << (format / 2);
CreateAndCheckSizes(2 * sizeof(s8) + elements * elem_size,
2 * sizeof(float) + elements * sizeof(float));
const size_t elem_size = GetElementSize(format);
CreateAndCheckSizes(2 * sizeof(s8) + elem_count * elem_size,
2 * sizeof(float) + elem_count * sizeof(float));
for (int i = 0; i < 1000; ++i)
RunVertices(100000);
}
@ -294,52 +303,52 @@ TEST_P(VertexLoaderSpeedTest, TexCoordSingleElement)
TEST_F(VertexLoaderTest, LargeFloatVertexSpeed)
{
// Enables most attributes in floating point indexed mode to test speed.
m_vtx_desc.PosMatIdx = 1;
m_vtx_desc.Tex0MatIdx = 1;
m_vtx_desc.Tex1MatIdx = 1;
m_vtx_desc.Tex2MatIdx = 1;
m_vtx_desc.Tex3MatIdx = 1;
m_vtx_desc.Tex4MatIdx = 1;
m_vtx_desc.Tex5MatIdx = 1;
m_vtx_desc.Tex6MatIdx = 1;
m_vtx_desc.Tex7MatIdx = 1;
m_vtx_desc.Position = INDEX16;
m_vtx_desc.Normal = INDEX16;
m_vtx_desc.Color0 = INDEX16;
m_vtx_desc.Color1 = INDEX16;
m_vtx_desc.Tex0Coord = INDEX16;
m_vtx_desc.Tex1Coord = INDEX16;
m_vtx_desc.Tex2Coord = INDEX16;
m_vtx_desc.Tex3Coord = INDEX16;
m_vtx_desc.Tex4Coord = INDEX16;
m_vtx_desc.Tex5Coord = INDEX16;
m_vtx_desc.Tex6Coord = INDEX16;
m_vtx_desc.Tex7Coord = INDEX16;
m_vtx_desc.low.PosMatIdx = 1;
m_vtx_desc.low.Tex0MatIdx = 1;
m_vtx_desc.low.Tex1MatIdx = 1;
m_vtx_desc.low.Tex2MatIdx = 1;
m_vtx_desc.low.Tex3MatIdx = 1;
m_vtx_desc.low.Tex4MatIdx = 1;
m_vtx_desc.low.Tex5MatIdx = 1;
m_vtx_desc.low.Tex6MatIdx = 1;
m_vtx_desc.low.Tex7MatIdx = 1;
m_vtx_desc.low.Position = VertexComponentFormat::Index16;
m_vtx_desc.low.Normal = VertexComponentFormat::Index16;
m_vtx_desc.low.Color0 = VertexComponentFormat::Index16;
m_vtx_desc.low.Color1 = VertexComponentFormat::Index16;
m_vtx_desc.high.Tex0Coord = VertexComponentFormat::Index16;
m_vtx_desc.high.Tex1Coord = VertexComponentFormat::Index16;
m_vtx_desc.high.Tex2Coord = VertexComponentFormat::Index16;
m_vtx_desc.high.Tex3Coord = VertexComponentFormat::Index16;
m_vtx_desc.high.Tex4Coord = VertexComponentFormat::Index16;
m_vtx_desc.high.Tex5Coord = VertexComponentFormat::Index16;
m_vtx_desc.high.Tex6Coord = VertexComponentFormat::Index16;
m_vtx_desc.high.Tex7Coord = VertexComponentFormat::Index16;
m_vtx_attr.g0.PosElements = 1; // XYZ
m_vtx_attr.g0.PosFormat = FORMAT_FLOAT;
m_vtx_attr.g0.NormalElements = 1; // NBT
m_vtx_attr.g0.NormalFormat = FORMAT_FLOAT;
m_vtx_attr.g0.Color0Elements = 1; // Has Alpha
m_vtx_attr.g0.Color0Comp = FORMAT_32B_8888;
m_vtx_attr.g0.Color1Elements = 1; // Has Alpha
m_vtx_attr.g0.Color1Comp = FORMAT_32B_8888;
m_vtx_attr.g0.Tex0CoordElements = 1; // ST
m_vtx_attr.g0.Tex0CoordFormat = FORMAT_FLOAT;
m_vtx_attr.g1.Tex1CoordElements = 1; // ST
m_vtx_attr.g1.Tex1CoordFormat = FORMAT_FLOAT;
m_vtx_attr.g1.Tex2CoordElements = 1; // ST
m_vtx_attr.g1.Tex2CoordFormat = FORMAT_FLOAT;
m_vtx_attr.g1.Tex3CoordElements = 1; // ST
m_vtx_attr.g1.Tex3CoordFormat = FORMAT_FLOAT;
m_vtx_attr.g1.Tex4CoordElements = 1; // ST
m_vtx_attr.g1.Tex4CoordFormat = FORMAT_FLOAT;
m_vtx_attr.g2.Tex5CoordElements = 1; // ST
m_vtx_attr.g2.Tex5CoordFormat = FORMAT_FLOAT;
m_vtx_attr.g2.Tex6CoordElements = 1; // ST
m_vtx_attr.g2.Tex6CoordFormat = FORMAT_FLOAT;
m_vtx_attr.g2.Tex7CoordElements = 1; // ST
m_vtx_attr.g2.Tex7CoordFormat = FORMAT_FLOAT;
m_vtx_attr.g0.PosElements = CoordComponentCount::XYZ;
m_vtx_attr.g0.PosFormat = ComponentFormat::Float;
m_vtx_attr.g0.NormalElements = NormalComponentCount::NBT;
m_vtx_attr.g0.NormalFormat = ComponentFormat::Float;
m_vtx_attr.g0.Color0Elements = ColorComponentCount::RGBA;
m_vtx_attr.g0.Color0Comp = ColorFormat::RGBA8888;
m_vtx_attr.g0.Color1Elements = ColorComponentCount::RGBA;
m_vtx_attr.g0.Color1Comp = ColorFormat::RGBA8888;
m_vtx_attr.g0.Tex0CoordElements = TexComponentCount::ST;
m_vtx_attr.g0.Tex0CoordFormat = ComponentFormat::Float;
m_vtx_attr.g1.Tex1CoordElements = TexComponentCount::ST;
m_vtx_attr.g1.Tex1CoordFormat = ComponentFormat::Float;
m_vtx_attr.g1.Tex2CoordElements = TexComponentCount::ST;
m_vtx_attr.g1.Tex2CoordFormat = ComponentFormat::Float;
m_vtx_attr.g1.Tex3CoordElements = TexComponentCount::ST;
m_vtx_attr.g1.Tex3CoordFormat = ComponentFormat::Float;
m_vtx_attr.g1.Tex4CoordElements = TexComponentCount::ST;
m_vtx_attr.g1.Tex4CoordFormat = ComponentFormat::Float;
m_vtx_attr.g2.Tex5CoordElements = TexComponentCount::ST;
m_vtx_attr.g2.Tex5CoordFormat = ComponentFormat::Float;
m_vtx_attr.g2.Tex6CoordElements = TexComponentCount::ST;
m_vtx_attr.g2.Tex6CoordFormat = ComponentFormat::Float;
m_vtx_attr.g2.Tex7CoordElements = TexComponentCount::ST;
m_vtx_attr.g2.Tex7CoordFormat = ComponentFormat::Float;
CreateAndCheckSizes(33, 156);