diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp index 1c5f48a148..fa379624db 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp @@ -33,8 +33,7 @@ Cursor::Cursor(std::string name_, std::string ui_name_) AddInput(Translate, _trans("Relative Input Hold")); - // Default values are optimized for "Super Mario Galaxy 2". - // This seems to be acceptable for a good number of games. + // Default values chosen to reach screen edges in most games including the Wii Menu. AddSetting(&m_vertical_offset_setting, // i18n: Refers to a positional offset applied to an emulated wiimote. @@ -50,7 +49,7 @@ Cursor::Cursor(std::string name_, std::string ui_name_) _trans("°"), // i18n: Refers to emulated wii remote movements. _trans("Total rotation about the yaw axis.")}, - 15, 0, 360); + 25, 0, 360); AddSetting(&m_pitch_setting, // i18n: Refers to an amount of rotational movement about the "pitch" axis. @@ -59,7 +58,7 @@ Cursor::Cursor(std::string name_, std::string ui_name_) _trans("°"), // i18n: Refers to emulated wii remote movements. _trans("Total rotation about the pitch axis.")}, - 15, 0, 360); + 20, 0, 360); AddSetting(&m_relative_setting, {_trans("Relative Input")}, false); AddSetting(&m_autohide_setting, {_trans("Auto-Hide")}, false);