VideoCommon:ShaderCache: Add const to some local variables

This commit is contained in:
TellowKrinkle 2022-06-17 20:04:21 -05:00
parent c7892d7371
commit f79ac768d8

View File

@ -1347,11 +1347,11 @@ ShaderCache::GetTextureDecodingShader(TextureFormat format,
{
const auto key = std::make_pair(static_cast<u32>(format),
static_cast<u32>(palette_format.value_or(TLUTFormat::IA8)));
auto iter = m_texture_decoding_shaders.find(key);
const auto iter = m_texture_decoding_shaders.find(key);
if (iter != m_texture_decoding_shaders.end())
return iter->second.get();
std::string shader_source =
const std::string shader_source =
TextureConversionShaderTiled::GenerateDecodingShader(format, palette_format, APIType::OpenGL);
if (shader_source.empty())
{
@ -1359,7 +1359,7 @@ ShaderCache::GetTextureDecodingShader(TextureFormat format,
return nullptr;
}
std::string name =
const std::string name =
palette_format.has_value() ?
fmt::format("Texture decoding compute shader: {}", format) :
fmt::format("Texture decoding compute shader: {}, {}", format, *palette_format);
@ -1372,7 +1372,7 @@ ShaderCache::GetTextureDecodingShader(TextureFormat format,
return nullptr;
}
auto iiter = m_texture_decoding_shaders.emplace(key, std::move(shader));
const auto iiter = m_texture_decoding_shaders.emplace(key, std::move(shader));
return iiter.first->second.get();
}
} // namespace VideoCommon