diff --git a/Source/Plugins/Plugin_DSP_HLE/Src/Debugger/Debugger.cpp b/Source/Plugins/Plugin_DSP_HLE/Src/Debugger/Debugger.cpp index 98c574004c..cd6d838c8b 100644 --- a/Source/Plugins/Plugin_DSP_HLE/Src/Debugger/Debugger.cpp +++ b/Source/Plugins/Plugin_DSP_HLE/Src/Debugger/Debugger.cpp @@ -93,14 +93,10 @@ SetTitle(wxT("Sound Debugging")); wxStaticBoxSizer* sLeft; - wxListCtrl* m_MemcardList[2]; - wxTimer* m_Timer; - // declarations wxCheckBox *m_Check[2]; wxRadioButton *m_Radio[6]; - wxPanel *m_Controller; // checkboxes m_Check[0] = new wxCheckBox(this, IDC_CHECK0, wxT("Save to file"), @@ -190,4 +186,4 @@ void CDebugger::NotifyUpdate() { m_GPRListView->Update(); } -} \ No newline at end of file +} diff --git a/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_AX.cpp b/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_AX.cpp index 83fc979dee..2da9bf0d13 100644 --- a/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_AX.cpp +++ b/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_AX.cpp @@ -135,7 +135,7 @@ void CUCode_AX::MixAdd(short* _pBuffer, int _iSize) #ifdef _WIN32 ratioFactor = 32000.0f / (float)DSound::DSound_GetSampleRate(); #else - float ratioFactor = 32000.0f / 44100.0f; + ratioFactor = 32000.0f / 44100.0f; #endif // write logging data to debugger diff --git a/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda.h b/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda.h index e2c4d87cdf..e2013b0a7f 100644 --- a/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda.h +++ b/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda.h @@ -35,9 +35,9 @@ private: }; // List in progress - int m_numSteps; + u32 m_numSteps; bool m_bListInProgress; - int m_step; + u32 m_step; u8 m_Buffer[1024]; void ExecuteList(); diff --git a/Source/Plugins/Plugin_DSP_NULL/Src/UCodes/UCode_Zelda.h b/Source/Plugins/Plugin_DSP_NULL/Src/UCodes/UCode_Zelda.h index e2c4d87cdf..e2013b0a7f 100644 --- a/Source/Plugins/Plugin_DSP_NULL/Src/UCodes/UCode_Zelda.h +++ b/Source/Plugins/Plugin_DSP_NULL/Src/UCodes/UCode_Zelda.h @@ -35,9 +35,9 @@ private: }; // List in progress - int m_numSteps; + u32 m_numSteps; bool m_bListInProgress; - int m_step; + u32 m_step; u8 m_Buffer[1024]; void ExecuteList();