From 652b323715b0bc8469b0a048b3a6e9942ba7f40a Mon Sep 17 00:00:00 2001 From: JosJuice Date: Mon, 13 Mar 2017 15:37:08 +0100 Subject: [PATCH] Fix VolumeIsValid being referenced even though it was deleted PR #3582 removed VolumeIsValid, then PR #3582 added a call to VolumeIsValid, then both PRs were merged without either of them being rebased on top of the other. --- Source/Core/Core/ConfigManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/Core/ConfigManager.cpp b/Source/Core/Core/ConfigManager.cpp index 93f5ffa438..d96cb2073a 100644 --- a/Source/Core/Core/ConfigManager.cpp +++ b/Source/Core/Core/ConfigManager.cpp @@ -753,7 +753,7 @@ void SConfig::SetRunningGameMetadata(const IOS::ES::TMDReader& tmd) // the disc header instead of the TMD. They can differ. // (IOS HLE ES calls us with a TMDReader rather than a volume when launching // a disc game, because ES has no reason to be accessing the disc directly.) - if (DVDInterface::VolumeIsValid()) + if (DVDInterface::IsDiscInside()) { DVDThread::WaitUntilIdle(); const DiscIO::IVolume& volume = DVDInterface::GetVolume();