mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-13 00:58:29 +02:00
normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))
please test for regressions and fixes. some little changes to make pixel shader more dx9 sm2.0 friendly. the condition is not to use pixel lighting ( sorry no hardware support for the quantity of parameters needed). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6777 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -395,10 +395,10 @@ void PixelShaderManager::SetFogParamChanged()
|
||||
s_bFogParamChanged = true;
|
||||
}
|
||||
|
||||
void PixelShaderManager::SetColorMatrix(const float* pmatrix, const float* pfConstAdd)
|
||||
void PixelShaderManager::SetColorMatrix(const float* pmatrix)
|
||||
{
|
||||
SetMultiPSConstant4fv(C_COLORMATRIX,4,pmatrix);
|
||||
SetPSConstant4fv(C_COLORMATRIX+4, pfConstAdd);
|
||||
SetMultiPSConstant4fv(C_COLORMATRIX,7,pmatrix);
|
||||
s_nColorsChanged[0] = s_nColorsChanged[1] = 15;
|
||||
}
|
||||
|
||||
void PixelShaderManager::InvalidateXFRange(int start, int end)
|
||||
|
Reference in New Issue
Block a user