normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))

please test for regressions and fixes.
some little changes to make pixel shader more dx9 sm2.0 friendly. the condition is not to use pixel lighting ( sorry no hardware support for the quantity of parameters needed).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6777 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2011-01-07 19:23:57 +00:00
parent 62b79028ef
commit f869281301
14 changed files with 185 additions and 181 deletions

View File

@ -395,10 +395,10 @@ void PixelShaderManager::SetFogParamChanged()
s_bFogParamChanged = true;
}
void PixelShaderManager::SetColorMatrix(const float* pmatrix, const float* pfConstAdd)
void PixelShaderManager::SetColorMatrix(const float* pmatrix)
{
SetMultiPSConstant4fv(C_COLORMATRIX,4,pmatrix);
SetPSConstant4fv(C_COLORMATRIX+4, pfConstAdd);
SetMultiPSConstant4fv(C_COLORMATRIX,7,pmatrix);
s_nColorsChanged[0] = s_nColorsChanged[1] = 15;
}
void PixelShaderManager::InvalidateXFRange(int start, int end)