mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-25 07:21:14 +01:00
Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle
This commit is contained in:
parent
6ea43235d5
commit
f8c1ba409c
@ -327,7 +327,7 @@ void Renderer::WaitForGPUIdle()
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D3D::context->Flush();
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}
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void Renderer::RenderXFBToScreen(const AbstractTexture* texture, const EFBRectangle& rc)
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void Renderer::RenderXFBToScreen(const AbstractTexture* texture, const MathUtil::Rectangle<int>& rc)
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{
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if (g_ActiveConfig.stereo_mode != StereoMode::Nvidia3DVision)
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return ::Renderer::RenderXFBToScreen(texture, rc);
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@ -67,7 +67,8 @@ public:
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void Flush() override;
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void WaitForGPUIdle() override;
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void RenderXFBToScreen(const AbstractTexture* texture, const EFBRectangle& rc) override;
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void RenderXFBToScreen(const AbstractTexture* texture,
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const MathUtil::Rectangle<int>& rc) override;
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void OnConfigChanged(u32 bits) override;
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private:
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@ -132,7 +132,7 @@ void Renderer::WaitForGPUIdle()
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ExecuteCommandList(true);
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}
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void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha_enable,
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void Renderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool color_enable, bool alpha_enable,
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bool z_enable, u32 color, u32 z)
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{
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// Use a fast path without the shader if both color/alpha are enabled.
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@ -52,8 +52,8 @@ public:
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void Flush() override;
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void WaitForGPUIdle() override;
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void ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha_enable, bool z_enable,
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u32 color, u32 z) override;
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void ClearScreen(const MathUtil::Rectangle<int>& rc, bool color_enable, bool alpha_enable,
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bool z_enable, u32 color, u32 z) override;
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void SetPipeline(const AbstractPipeline* pipeline) override;
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void SetFramebuffer(AbstractFramebuffer* framebuffer) override;
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@ -37,8 +37,8 @@ public:
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u16 BBoxRead(int index) override { return 0; }
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void BBoxWrite(int index, u16 value) override {}
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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u32 color, u32 z) override
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void ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
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bool zEnable, u32 color, u32 z) override
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{
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}
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@ -21,15 +21,17 @@ public:
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protected:
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void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
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u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
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bool scale_by_half, bool linear_filter, float y_scale, float gamma, bool clamp_top,
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bool clamp_bottom, const EFBCopyFilterCoefficients& filter_coefficients) override
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u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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const MathUtil::Rectangle<int>& src_rect, bool scale_by_half, bool linear_filter,
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float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
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const EFBCopyFilterCoefficients& filter_coefficients) override
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{
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}
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void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
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bool scale_by_half, bool linear_filter, EFBCopyFormat dst_format,
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bool is_intensity, float gamma, bool clamp_top, bool clamp_bottom,
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void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
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const MathUtil::Rectangle<int>& src_rect, bool scale_by_half,
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bool linear_filter, EFBCopyFormat dst_format, bool is_intensity,
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float gamma, bool clamp_top, bool clamp_bottom,
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const EFBCopyFilterCoefficients& filter_coefficients) override
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{
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}
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@ -932,8 +932,8 @@ void Renderer::DispatchComputeShader(const AbstractShader* shader, u32 groups_x,
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glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT);
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}
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void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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u32 color, u32 z)
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void Renderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
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bool zEnable, u32 color, u32 z)
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{
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g_framebuffer_manager->FlushEFBPokes();
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g_framebuffer_manager->FlagPeekCacheAsOutOfDate();
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@ -974,7 +974,7 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE
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BPFunctions::SetScissor();
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}
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void Renderer::RenderXFBToScreen(const AbstractTexture* texture, const EFBRectangle& rc)
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void Renderer::RenderXFBToScreen(const AbstractTexture* texture, const MathUtil::Rectangle<int>& rc)
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{
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// Quad-buffered stereo is annoying on GL.
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if (g_ActiveConfig.stereo_mode != StereoMode::QuadBuffer)
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@ -134,11 +134,12 @@ public:
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void Flush() override;
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void WaitForGPUIdle() override;
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void RenderXFBToScreen(const AbstractTexture* texture, const EFBRectangle& rc) override;
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void RenderXFBToScreen(const AbstractTexture* texture,
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const MathUtil::Rectangle<int>& rc) override;
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void OnConfigChanged(u32 bits) override;
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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u32 color, u32 z) override;
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void ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
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bool zEnable, u32 color, u32 z) override;
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std::unique_ptr<VideoCommon::AsyncShaderCompiler> CreateAsyncShaderCompiler() override;
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@ -549,8 +549,8 @@ u8* GetPixelPointer(u16 x, u16 y, bool depth)
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return &efb[GetColorOffset(x, y)];
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}
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void EncodeXFB(u8* xfb_in_ram, u32 memory_stride, const EFBRectangle& source_rect, float y_scale,
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float gamma)
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void EncodeXFB(u8* xfb_in_ram, u32 memory_stride, const MathUtil::Rectangle<int>& source_rect,
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float y_scale, float gamma)
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{
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if (!xfb_in_ram)
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{
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@ -628,8 +628,9 @@ void EncodeXFB(u8* xfb_in_ram, u32 memory_stride, const EFBRectangle& source_rec
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src_ptr += memory_stride;
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}
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auto dest_rect = EFBRectangle{source_rect.left, source_rect.top, source_rect.right,
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static_cast<int>(static_cast<float>(source_rect.bottom) * y_scale)};
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auto dest_rect =
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MathUtil::Rectangle<int>{source_rect.left, source_rect.top, source_rect.right,
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static_cast<int>(static_cast<float>(source_rect.bottom) * y_scale)};
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const std::size_t destination_size = dest_rect.GetWidth() * dest_rect.GetHeight() * 2;
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static std::vector<yuv422_packed> destination;
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@ -54,8 +54,8 @@ u32 GetDepth(u16 x, u16 y);
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u8* GetPixelPointer(u16 x, u16 y, bool depth);
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void EncodeXFB(u8* xfb_in_ram, u32 memory_stride, const EFBRectangle& source_rect, float y_scale,
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float gamma);
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void EncodeXFB(u8* xfb_in_ram, u32 memory_stride, const MathUtil::Rectangle<int>& source_rect,
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float y_scale, float gamma);
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u32 GetPerfQueryResult(PerfQueryType type);
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void ResetPerfQuery();
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@ -84,7 +84,8 @@ bool SWOGLWindow::Initialize(const WindowSystemInfo& wsi)
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return true;
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}
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void SWOGLWindow::ShowImage(const AbstractTexture* image, const EFBRectangle& xfb_region)
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void SWOGLWindow::ShowImage(const AbstractTexture* image,
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const MathUtil::Rectangle<int>& xfb_region)
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{
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const SW::SWTexture* sw_image = static_cast<const SW::SWTexture*>(image);
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m_gl_context->Update(); // just updates the render window position and the backbuffer size
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@ -25,7 +25,7 @@ public:
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bool IsHeadless() const;
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// Image to show, will be swapped immediately
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void ShowImage(const AbstractTexture* image, const EFBRectangle& xfb_region);
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void ShowImage(const AbstractTexture* image, const MathUtil::Rectangle<int>& xfb_region);
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static std::unique_ptr<SWOGLWindow> Create(const WindowSystemInfo& wsi);
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@ -94,7 +94,8 @@ std::unique_ptr<AbstractPipeline> SWRenderer::CreatePipeline(const AbstractPipel
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}
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// Called on the GPU thread
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void SWRenderer::RenderXFBToScreen(const AbstractTexture* texture, const EFBRectangle& xfb_region)
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void SWRenderer::RenderXFBToScreen(const AbstractTexture* texture,
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const MathUtil::Rectangle<int>& xfb_region)
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{
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if (!IsHeadless())
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m_window->ShowImage(texture, xfb_region);
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@ -136,7 +137,7 @@ void SWRenderer::BBoxWrite(int index, u16 value)
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BoundingBox::coords[index] = value;
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}
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void SWRenderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable,
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void SWRenderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
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bool zEnable, u32 color, u32 z)
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{
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EfbCopy::ClearEfb();
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@ -42,10 +42,11 @@ public:
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u16 BBoxRead(int index) override;
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void BBoxWrite(int index, u16 value) override;
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void RenderXFBToScreen(const AbstractTexture* texture, const EFBRectangle& rc) override;
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void RenderXFBToScreen(const AbstractTexture* texture,
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const MathUtil::Rectangle<int>& rc) override;
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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u32 color, u32 z) override;
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void ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
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bool zEnable, u32 color, u32 z) override;
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void ReinterpretPixelData(EFBReinterpretType convtype) override {}
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@ -11,16 +11,18 @@ class TextureCache : public TextureCacheBase
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{
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protected:
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void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
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u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
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bool scale_by_half, bool linear_filter, float y_scale, float gamma, bool clamp_top,
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bool clamp_bottom, const EFBCopyFilterCoefficients& filter_coefficients) override
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u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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const MathUtil::Rectangle<int>& src_rect, bool scale_by_half, bool linear_filter,
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float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
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const EFBCopyFilterCoefficients& filter_coefficients) override
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{
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TextureEncoder::Encode(dst, params, native_width, bytes_per_row, num_blocks_y, memory_stride,
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src_rect, scale_by_half, y_scale, gamma);
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}
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void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
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bool scale_by_half, bool linear_filter, EFBCopyFormat dst_format,
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bool is_intensity, float gamma, bool clamp_top, bool clamp_bottom,
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void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
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const MathUtil::Rectangle<int>& src_rect, bool scale_by_half,
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bool linear_filter, EFBCopyFormat dst_format, bool is_intensity,
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float gamma, bool clamp_top, bool clamp_bottom,
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const EFBCopyFilterCoefficients& filter_coefficients) override
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{
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// TODO: If we ever want to "fake" vram textures, we would need to implement this
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@ -1422,7 +1422,7 @@ static void EncodeZ24halfscale(u8* dst, const u8* src, EFBCopyFormat format)
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namespace
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{
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void EncodeEfbCopy(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
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u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
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u32 num_blocks_y, u32 memory_stride, const MathUtil::Rectangle<int>& src_rect,
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bool scale_by_half)
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{
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const u8* src = EfbInterface::GetPixelPointer(src_rect.left, src_rect.top, params.depth);
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@ -1471,8 +1471,9 @@ void EncodeEfbCopy(u8* dst, const EFBCopyParams& params, u32 native_width, u32 b
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}
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void Encode(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
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u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
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bool scale_by_half, float y_scale, float gamma)
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u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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const MathUtil::Rectangle<int>& src_rect, bool scale_by_half, float y_scale,
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float gamma)
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{
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// HACK: Override the memory stride for this staging texture with new copy stride.
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// This is required because the texture encoder assumes that we're writing directly to memory,
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@ -11,6 +11,7 @@
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namespace TextureEncoder
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{
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void Encode(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
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u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
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bool scale_by_half, float y_scale, float gamma);
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u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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const MathUtil::Rectangle<int>& src_rect, bool scale_by_half, float y_scale,
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float gamma);
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}
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@ -147,14 +147,14 @@ void Renderer::BBoxFlush()
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m_bounding_box->Invalidate();
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}
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void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha_enable,
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void Renderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool color_enable, bool alpha_enable,
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bool z_enable, u32 color, u32 z)
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{
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g_framebuffer_manager->FlushEFBPokes();
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g_framebuffer_manager->FlagPeekCacheAsOutOfDate();
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// Native -> EFB coordinates
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TargetRectangle target_rc = Renderer::ConvertEFBRectangle(rc);
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MathUtil::Rectangle<int> target_rc = Renderer::ConvertEFBRectangle(rc);
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// Size we pass this size to vkBeginRenderPass, it has to be clamped to the framebuffer
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// dimensions. The other backends just silently ignore this case.
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@ -62,8 +62,8 @@ public:
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void WaitForGPUIdle() override;
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void OnConfigChanged(u32 bits) override;
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void ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha_enable, bool z_enable,
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u32 color, u32 z) override;
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void ClearScreen(const MathUtil::Rectangle<int>& rc, bool color_enable, bool alpha_enable,
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bool z_enable, u32 color, u32 z) override;
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void SetPipeline(const AbstractPipeline* pipeline) override;
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void SetFramebuffer(AbstractFramebuffer* framebuffer) override;
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@ -49,8 +49,8 @@ void SetScissor()
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const int xoff = bpmem.scissorOffset.x * 2;
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const int yoff = bpmem.scissorOffset.y * 2;
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EFBRectangle native_rc(bpmem.scissorTL.x - xoff, bpmem.scissorTL.y - yoff,
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bpmem.scissorBR.x - xoff + 1, bpmem.scissorBR.y - yoff + 1);
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MathUtil::Rectangle<int> native_rc(bpmem.scissorTL.x - xoff, bpmem.scissorTL.y - yoff,
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bpmem.scissorBR.x - xoff + 1, bpmem.scissorBR.y - yoff + 1);
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native_rc.ClampUL(0, 0, EFB_WIDTH, EFB_HEIGHT);
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auto target_rc = g_renderer->ConvertEFBRectangle(native_rc);
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@ -172,7 +172,7 @@ void SetBlendMode()
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- convert the RGBA8 color to RGBA6/RGB8/RGB565 and convert it to RGBA8 again
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- convert the Z24 depth value to Z16 and back to Z24
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*/
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void ClearScreen(const EFBRectangle& rc)
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void ClearScreen(const MathUtil::Rectangle<int>& rc)
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{
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bool colorEnable = (bpmem.blendmode.colorupdate != 0);
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bool alphaEnable = (bpmem.blendmode.alphaupdate != 0);
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@ -20,7 +20,7 @@ void SetScissor();
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void SetViewport();
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void SetDepthMode();
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void SetBlendMode();
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void ClearScreen(const EFBRectangle& rc);
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void ClearScreen(const MathUtil::Rectangle<int>& rc);
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void OnPixelFormatChange();
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void SetInterlacingMode(const BPCmd& bp);
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}
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@ -219,7 +219,7 @@ static void BPWritten(const BPCmd& bp)
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u32 destAddr = bpmem.copyTexDest << 5;
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u32 destStride = bpmem.copyMipMapStrideChannels << 5;
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EFBRectangle srcRect;
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MathUtil::Rectangle<int> srcRect;
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srcRect.left = static_cast<int>(bpmem.copyTexSrcXY.x);
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srcRect.top = static_cast<int>(bpmem.copyTexSrcXY.y);
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@ -158,8 +158,8 @@ bool Renderer::EFBHasAlphaChannel() const
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return m_prev_efb_format == PEControl::RGBA6_Z24;
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}
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void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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u32 color, u32 z)
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void Renderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
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bool zEnable, u32 color, u32 z)
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{
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g_framebuffer_manager->ClearEFB(rc, colorEnable, alphaEnable, zEnable, color, z);
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}
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@ -258,8 +258,8 @@ void Renderer::PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num
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}
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}
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void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight,
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float Gamma)
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void Renderer::RenderToXFB(u32 xfbAddr, const MathUtil::Rectangle<int>& sourceRc, u32 fbStride,
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u32 fbHeight, float Gamma)
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{
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CheckFifoRecording();
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@ -332,11 +332,11 @@ bool Renderer::CalculateTargetSize()
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return false;
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}
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std::tuple<TargetRectangle, TargetRectangle>
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Renderer::ConvertStereoRectangle(const TargetRectangle& rc) const
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std::tuple<MathUtil::Rectangle<int>, MathUtil::Rectangle<int>>
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Renderer::ConvertStereoRectangle(const MathUtil::Rectangle<int>& rc) const
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{
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// Resize target to half its original size
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TargetRectangle draw_rc = rc;
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auto draw_rc = rc;
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if (g_ActiveConfig.stereo_mode == StereoMode::TAB)
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{
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// The height may be negative due to flipped rectangles
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@ -352,8 +352,8 @@ Renderer::ConvertStereoRectangle(const TargetRectangle& rc) const
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}
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// Create two target rectangle offset to the sides of the backbuffer
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TargetRectangle left_rc = draw_rc;
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TargetRectangle right_rc = draw_rc;
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auto left_rc = draw_rc;
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auto right_rc = draw_rc;
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if (g_ActiveConfig.stereo_mode == StereoMode::TAB)
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{
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left_rc.top -= m_backbuffer_height / 4;
|
||||
@ -649,9 +649,9 @@ MathUtil::Rectangle<int> Renderer::ConvertFramebufferRectangle(const MathUtil::R
|
||||
return ret;
|
||||
}
|
||||
|
||||
TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
|
||||
MathUtil::Rectangle<int> Renderer::ConvertEFBRectangle(const MathUtil::Rectangle<int>& rc)
|
||||
{
|
||||
TargetRectangle result;
|
||||
MathUtil::Rectangle<int> result;
|
||||
result.left = EFBToScaledX(rc.left);
|
||||
result.top = EFBToScaledY(rc.top);
|
||||
result.right = EFBToScaledX(rc.right);
|
||||
@ -1285,13 +1285,13 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::RenderXFBToScreen(const AbstractTexture* texture, const EFBRectangle& rc)
|
||||
void Renderer::RenderXFBToScreen(const AbstractTexture* texture, const MathUtil::Rectangle<int>& rc)
|
||||
{
|
||||
const auto target_rc = GetTargetRectangle();
|
||||
if (g_ActiveConfig.stereo_mode == StereoMode::SBS ||
|
||||
g_ActiveConfig.stereo_mode == StereoMode::TAB)
|
||||
{
|
||||
TargetRectangle left_rc, right_rc;
|
||||
MathUtil::Rectangle<int> left_rc, right_rc;
|
||||
std::tie(left_rc, right_rc) = ConvertStereoRectangle(target_rc);
|
||||
|
||||
m_post_processor->BlitFromTexture(left_rc, rc, texture, 0);
|
||||
|
@ -167,17 +167,17 @@ public:
|
||||
|
||||
// EFB coordinate conversion functions
|
||||
// Use this to convert a whole native EFB rect to backbuffer coordinates
|
||||
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
|
||||
MathUtil::Rectangle<int> ConvertEFBRectangle(const MathUtil::Rectangle<int>& rc);
|
||||
|
||||
const TargetRectangle& GetTargetRectangle() const { return m_target_rectangle; }
|
||||
const MathUtil::Rectangle<int>& GetTargetRectangle() const { return m_target_rectangle; }
|
||||
float CalculateDrawAspectRatio() const;
|
||||
|
||||
std::tuple<float, float> ScaleToDisplayAspectRatio(int width, int height) const;
|
||||
void UpdateDrawRectangle();
|
||||
|
||||
// Use this to convert a single target rectangle to two stereo rectangles
|
||||
std::tuple<TargetRectangle, TargetRectangle>
|
||||
ConvertStereoRectangle(const TargetRectangle& rc) const;
|
||||
std::tuple<MathUtil::Rectangle<int>, MathUtil::Rectangle<int>>
|
||||
ConvertStereoRectangle(const MathUtil::Rectangle<int>& rc) const;
|
||||
|
||||
unsigned int GetEFBScale() const;
|
||||
|
||||
@ -196,11 +196,11 @@ public:
|
||||
// ImGui initialization depends on being able to create textures and pipelines, so do it last.
|
||||
bool InitializeImGui();
|
||||
|
||||
virtual void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
|
||||
u32 color, u32 z);
|
||||
virtual void ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
|
||||
bool zEnable, u32 color, u32 z);
|
||||
virtual void ReinterpretPixelData(EFBReinterpretType convtype);
|
||||
void RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight,
|
||||
float Gamma = 1.0f);
|
||||
void RenderToXFB(u32 xfbAddr, const MathUtil::Rectangle<int>& sourceRc, u32 fbStride,
|
||||
u32 fbHeight, float Gamma = 1.0f);
|
||||
|
||||
virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data);
|
||||
virtual void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points);
|
||||
@ -217,7 +217,8 @@ public:
|
||||
|
||||
// Draws the specified XFB buffer to the screen, performing any post-processing.
|
||||
// Assumes that the backbuffer has already been bound and cleared.
|
||||
virtual void RenderXFBToScreen(const AbstractTexture* texture, const EFBRectangle& rc);
|
||||
virtual void RenderXFBToScreen(const AbstractTexture* texture,
|
||||
const MathUtil::Rectangle<int>& rc);
|
||||
|
||||
// Called when the configuration changes, and backend structures need to be updated.
|
||||
virtual void OnConfigChanged(u32 bits) {}
|
||||
@ -295,7 +296,7 @@ protected:
|
||||
int m_backbuffer_height = 0;
|
||||
float m_backbuffer_scale = 1.0f;
|
||||
AbstractTextureFormat m_backbuffer_format = AbstractTextureFormat::Undefined;
|
||||
TargetRectangle m_target_rectangle = {};
|
||||
MathUtil::Rectangle<int> m_target_rectangle = {};
|
||||
int m_frame_count = 0;
|
||||
|
||||
FPSCounter m_fps_counter;
|
||||
|
@ -1527,8 +1527,9 @@ bool TextureCacheBase::NeedsCopyFilterInShader(const EFBCopyFilterCoefficients&
|
||||
|
||||
void TextureCacheBase::CopyRenderTargetToTexture(
|
||||
u32 dstAddr, EFBCopyFormat dstFormat, u32 width, u32 height, u32 dstStride, bool is_depth_copy,
|
||||
const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf, float y_scale, float gamma,
|
||||
bool clamp_top, bool clamp_bottom, const CopyFilterCoefficients::Values& filter_coefficients)
|
||||
const MathUtil::Rectangle<int>& srcRect, bool isIntensity, bool scaleByHalf, float y_scale,
|
||||
float gamma, bool clamp_top, bool clamp_bottom,
|
||||
const CopyFilterCoefficients::Values& filter_coefficients)
|
||||
{
|
||||
// Emulation methods:
|
||||
//
|
||||
@ -2158,10 +2159,10 @@ bool TextureCacheBase::CreateUtilityTextures()
|
||||
}
|
||||
|
||||
void TextureCacheBase::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
|
||||
const EFBRectangle& src_rect, bool scale_by_half,
|
||||
bool linear_filter, EFBCopyFormat dst_format,
|
||||
bool is_intensity, float gamma, bool clamp_top,
|
||||
bool clamp_bottom,
|
||||
const MathUtil::Rectangle<int>& src_rect,
|
||||
bool scale_by_half, bool linear_filter,
|
||||
EFBCopyFormat dst_format, bool is_intensity, float gamma,
|
||||
bool clamp_top, bool clamp_bottom,
|
||||
const EFBCopyFilterCoefficients& filter_coefficients)
|
||||
{
|
||||
// Flush EFB pokes first, as they're expected to be included.
|
||||
@ -2229,9 +2230,9 @@ void TextureCacheBase::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_cop
|
||||
|
||||
void TextureCacheBase::CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params,
|
||||
u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
|
||||
u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half,
|
||||
bool linear_filter, float y_scale, float gamma, bool clamp_top,
|
||||
bool clamp_bottom,
|
||||
u32 memory_stride, const MathUtil::Rectangle<int>& src_rect,
|
||||
bool scale_by_half, bool linear_filter, float y_scale, float gamma,
|
||||
bool clamp_top, bool clamp_bottom,
|
||||
const EFBCopyFilterCoefficients& filter_coefficients)
|
||||
{
|
||||
// Flush EFB pokes first, as they're expected to be included.
|
||||
|
@ -213,9 +213,10 @@ public:
|
||||
|
||||
virtual void BindTextures();
|
||||
void CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstFormat, u32 width, u32 height,
|
||||
u32 dstStride, bool is_depth_copy, const EFBRectangle& srcRect,
|
||||
bool isIntensity, bool scaleByHalf, float y_scale, float gamma,
|
||||
bool clamp_top, bool clamp_bottom,
|
||||
u32 dstStride, bool is_depth_copy,
|
||||
const MathUtil::Rectangle<int>& srcRect, bool isIntensity,
|
||||
bool scaleByHalf, float y_scale, float gamma, bool clamp_top,
|
||||
bool clamp_bottom,
|
||||
const CopyFilterCoefficients::Values& filter_coefficients);
|
||||
|
||||
void ScaleTextureCacheEntryTo(TCacheEntry* entry, u32 new_width, u32 new_height);
|
||||
@ -243,11 +244,11 @@ protected:
|
||||
|
||||
virtual void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
|
||||
u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
|
||||
const EFBRectangle& src_rect, bool scale_by_half, bool linear_filter,
|
||||
float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
|
||||
const EFBCopyFilterCoefficients& filter_coefficients);
|
||||
const MathUtil::Rectangle<int>& src_rect, bool scale_by_half,
|
||||
bool linear_filter, float y_scale, float gamma, bool clamp_top,
|
||||
bool clamp_bottom, const EFBCopyFilterCoefficients& filter_coefficients);
|
||||
virtual void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
|
||||
const EFBRectangle& src_rect, bool scale_by_half,
|
||||
const MathUtil::Rectangle<int>& src_rect, bool scale_by_half,
|
||||
bool linear_filter, EFBCopyFormat dst_format, bool is_intensity,
|
||||
float gamma, bool clamp_top, bool clamp_bottom,
|
||||
const EFBCopyFilterCoefficients& filter_coefficients);
|
||||
|
@ -3,11 +3,6 @@
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/MathUtil.h"
|
||||
|
||||
@ -31,34 +26,6 @@ const u32 MAX_XFB_WIDTH = 720;
|
||||
// that are next to each other in memory (TODO: handle that situation).
|
||||
const u32 MAX_XFB_HEIGHT = 576;
|
||||
|
||||
// This structure should only be used to represent a rectangle in EFB
|
||||
// coordinates, where the origin is at the upper left and the frame dimensions
|
||||
// are 640 x 528.
|
||||
typedef MathUtil::Rectangle<int> EFBRectangle;
|
||||
|
||||
// This structure should only be used to represent a rectangle in standard target
|
||||
// coordinates, where the origin is at the lower left and the frame dimensions
|
||||
// depend on the resolution settings. Use Renderer::ConvertEFBRectangle to
|
||||
// convert an EFBRectangle to a TargetRectangle.
|
||||
struct TargetRectangle : public MathUtil::Rectangle<int>
|
||||
{
|
||||
#ifdef _WIN32
|
||||
// Only used by D3D backend.
|
||||
const RECT* AsRECT() const
|
||||
{
|
||||
// The types are binary compatible so this works.
|
||||
return (const RECT*)this;
|
||||
}
|
||||
RECT* AsRECT()
|
||||
{
|
||||
// The types are binary compatible so this works.
|
||||
return (RECT*)this;
|
||||
}
|
||||
#endif
|
||||
TargetRectangle(const MathUtil::Rectangle<int>& other) : MathUtil::Rectangle<int>(other) {}
|
||||
TargetRectangle() = default;
|
||||
};
|
||||
|
||||
#ifdef _WIN32
|
||||
#define PRIM_LOG(...) DEBUG_LOG(VIDEO, __VA_ARGS__)
|
||||
#else
|
||||
|
Loading…
x
Reference in New Issue
Block a user