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Implement ArmFPURoundMode.cpp
Fixes https://bugs.dolphin-emu.org/issues/12388. Might also fix other games that have problems with float/paired instructions in JitArm64, but I haven't tested any.
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@ -69,6 +69,7 @@ void CPUInfo::Detect()
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CPU64bit = true;
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Mode64bit = true;
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vendor = CPUVendor::ARM;
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bFlushToZero = true;
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#ifdef _WIN32
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num_cores = std::thread::hardware_concurrency();
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