VideoCommon/CommandProcessor: Pass system instance through constructor

Makes the use of the interface a little less noisy, especially given
how much of the interface depends on an instance being present.
This commit is contained in:
Lioncache
2023-12-20 08:40:38 -05:00
parent 70b7a59456
commit f97b2d472a
8 changed files with 170 additions and 174 deletions

View File

@ -378,7 +378,7 @@ bool VideoBackendBase::InitializeShared(std::unique_ptr<AbstractGfx> gfx,
auto& system = Core::System::GetInstance();
auto& command_processor = system.GetCommandProcessor();
command_processor.Init(system);
command_processor.Init();
system.GetFifo().Init();
system.GetPixelEngine().Init(system);
BPInit();