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https://github.com/dolphin-emu/dolphin.git
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WiimoteEmu: Mark several getters as const
These don't modify internal class state, so they can be made const.
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520af035d2
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f9b856aeda
@ -287,7 +287,7 @@ std::string Wiimote::GetName() const
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return fmt::format("Wiimote{}", 1 + m_index);
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return fmt::format("Wiimote{}", 1 + m_index);
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}
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}
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ControllerEmu::ControlGroup* Wiimote::GetWiimoteGroup(WiimoteGroup group)
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ControllerEmu::ControlGroup* Wiimote::GetWiimoteGroup(WiimoteGroup group) const
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{
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{
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switch (group)
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switch (group)
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{
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{
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@ -323,52 +323,52 @@ ControllerEmu::ControlGroup* Wiimote::GetWiimoteGroup(WiimoteGroup group)
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}
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}
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}
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}
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ControllerEmu::ControlGroup* Wiimote::GetNunchukGroup(NunchukGroup group)
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ControllerEmu::ControlGroup* Wiimote::GetNunchukGroup(NunchukGroup group) const
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{
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{
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return static_cast<Nunchuk*>(m_attachments->GetAttachmentList()[ExtensionNumber::NUNCHUK].get())
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return static_cast<Nunchuk*>(m_attachments->GetAttachmentList()[ExtensionNumber::NUNCHUK].get())
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->GetGroup(group);
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->GetGroup(group);
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}
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}
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ControllerEmu::ControlGroup* Wiimote::GetClassicGroup(ClassicGroup group)
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ControllerEmu::ControlGroup* Wiimote::GetClassicGroup(ClassicGroup group) const
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{
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{
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return static_cast<Classic*>(m_attachments->GetAttachmentList()[ExtensionNumber::CLASSIC].get())
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return static_cast<Classic*>(m_attachments->GetAttachmentList()[ExtensionNumber::CLASSIC].get())
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->GetGroup(group);
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->GetGroup(group);
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}
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}
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ControllerEmu::ControlGroup* Wiimote::GetGuitarGroup(GuitarGroup group)
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ControllerEmu::ControlGroup* Wiimote::GetGuitarGroup(GuitarGroup group) const
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{
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{
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return static_cast<Guitar*>(m_attachments->GetAttachmentList()[ExtensionNumber::GUITAR].get())
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return static_cast<Guitar*>(m_attachments->GetAttachmentList()[ExtensionNumber::GUITAR].get())
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->GetGroup(group);
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->GetGroup(group);
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}
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}
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ControllerEmu::ControlGroup* Wiimote::GetDrumsGroup(DrumsGroup group)
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ControllerEmu::ControlGroup* Wiimote::GetDrumsGroup(DrumsGroup group) const
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{
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{
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return static_cast<Drums*>(m_attachments->GetAttachmentList()[ExtensionNumber::DRUMS].get())
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return static_cast<Drums*>(m_attachments->GetAttachmentList()[ExtensionNumber::DRUMS].get())
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->GetGroup(group);
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->GetGroup(group);
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}
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}
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ControllerEmu::ControlGroup* Wiimote::GetTurntableGroup(TurntableGroup group)
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ControllerEmu::ControlGroup* Wiimote::GetTurntableGroup(TurntableGroup group) const
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{
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{
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return static_cast<Turntable*>(
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return static_cast<Turntable*>(
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m_attachments->GetAttachmentList()[ExtensionNumber::TURNTABLE].get())
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m_attachments->GetAttachmentList()[ExtensionNumber::TURNTABLE].get())
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->GetGroup(group);
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->GetGroup(group);
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}
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}
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ControllerEmu::ControlGroup* Wiimote::GetUDrawTabletGroup(UDrawTabletGroup group)
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ControllerEmu::ControlGroup* Wiimote::GetUDrawTabletGroup(UDrawTabletGroup group) const
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{
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{
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return static_cast<UDrawTablet*>(
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return static_cast<UDrawTablet*>(
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m_attachments->GetAttachmentList()[ExtensionNumber::UDRAW_TABLET].get())
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m_attachments->GetAttachmentList()[ExtensionNumber::UDRAW_TABLET].get())
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->GetGroup(group);
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->GetGroup(group);
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}
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}
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ControllerEmu::ControlGroup* Wiimote::GetDrawsomeTabletGroup(DrawsomeTabletGroup group)
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ControllerEmu::ControlGroup* Wiimote::GetDrawsomeTabletGroup(DrawsomeTabletGroup group) const
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{
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{
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return static_cast<DrawsomeTablet*>(
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return static_cast<DrawsomeTablet*>(
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m_attachments->GetAttachmentList()[ExtensionNumber::DRAWSOME_TABLET].get())
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m_attachments->GetAttachmentList()[ExtensionNumber::DRAWSOME_TABLET].get())
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->GetGroup(group);
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->GetGroup(group);
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}
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}
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ControllerEmu::ControlGroup* Wiimote::GetTaTaConGroup(TaTaConGroup group)
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ControllerEmu::ControlGroup* Wiimote::GetTaTaConGroup(TaTaConGroup group) const
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{
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{
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return static_cast<TaTaCon*>(m_attachments->GetAttachmentList()[ExtensionNumber::TATACON].get())
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return static_cast<TaTaCon*>(m_attachments->GetAttachmentList()[ExtensionNumber::TATACON].get())
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->GetGroup(group);
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->GetGroup(group);
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@ -799,7 +799,7 @@ void Wiimote::StepDynamics()
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1.f / ::Wiimote::UPDATE_FREQ);
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1.f / ::Wiimote::UPDATE_FREQ);
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}
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}
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Common::Vec3 Wiimote::GetAcceleration(Common::Vec3 extra_acceleration)
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Common::Vec3 Wiimote::GetAcceleration(Common::Vec3 extra_acceleration) const
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{
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{
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Common::Vec3 accel = GetOrientation() * GetTransformation().Transform(
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Common::Vec3 accel = GetOrientation() * GetTransformation().Transform(
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m_swing_state.acceleration + extra_acceleration, 0);
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m_swing_state.acceleration + extra_acceleration, 0);
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@ -810,7 +810,7 @@ Common::Vec3 Wiimote::GetAcceleration(Common::Vec3 extra_acceleration)
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return accel;
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return accel;
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}
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}
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Common::Vec3 Wiimote::GetAngularVelocity(Common::Vec3 extra_angular_velocity)
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Common::Vec3 Wiimote::GetAngularVelocity(Common::Vec3 extra_angular_velocity) const
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{
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{
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return GetOrientation() * (m_tilt_state.angular_velocity + m_swing_state.angular_velocity +
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return GetOrientation() * (m_tilt_state.angular_velocity + m_swing_state.angular_velocity +
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m_point_state.angular_velocity + extra_angular_velocity);
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m_point_state.angular_velocity + extra_angular_velocity);
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@ -835,22 +835,20 @@ Common::Matrix33 Wiimote::GetOrientation() const
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Common::Matrix33::RotateX(float(MathUtil::TAU / 4 * IsUpright()));
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Common::Matrix33::RotateX(float(MathUtil::TAU / 4 * IsUpright()));
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}
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}
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Common::Vec3 Wiimote::GetTotalAcceleration()
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Common::Vec3 Wiimote::GetTotalAcceleration() const
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{
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{
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auto accel = m_imu_accelerometer->GetState();
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if (const auto accel = m_imu_accelerometer->GetState())
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if (accel.has_value())
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return GetAcceleration(*accel);
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return GetAcceleration(accel.value());
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else
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return GetAcceleration();
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return GetAcceleration();
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}
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}
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Common::Vec3 Wiimote::GetTotalAngularVelocity()
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Common::Vec3 Wiimote::GetTotalAngularVelocity() const
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{
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{
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auto ang_vel = m_imu_gyroscope->GetState();
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if (const auto ang_vel = m_imu_gyroscope->GetState())
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if (ang_vel.has_value())
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return GetAngularVelocity(*ang_vel);
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return GetAngularVelocity(ang_vel.value());
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else
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return GetAngularVelocity();
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return GetAngularVelocity();
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}
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}
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Common::Matrix44 Wiimote::GetTotalTransformation() const
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Common::Matrix44 Wiimote::GetTotalTransformation() const
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@ -114,15 +114,15 @@ public:
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std::string GetName() const override;
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std::string GetName() const override;
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void LoadDefaults(const ControllerInterface& ciface) override;
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void LoadDefaults(const ControllerInterface& ciface) override;
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ControllerEmu::ControlGroup* GetWiimoteGroup(WiimoteGroup group);
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ControllerEmu::ControlGroup* GetWiimoteGroup(WiimoteGroup group) const;
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ControllerEmu::ControlGroup* GetNunchukGroup(NunchukGroup group);
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ControllerEmu::ControlGroup* GetNunchukGroup(NunchukGroup group) const;
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ControllerEmu::ControlGroup* GetClassicGroup(ClassicGroup group);
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ControllerEmu::ControlGroup* GetClassicGroup(ClassicGroup group) const;
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ControllerEmu::ControlGroup* GetGuitarGroup(GuitarGroup group);
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ControllerEmu::ControlGroup* GetGuitarGroup(GuitarGroup group) const;
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ControllerEmu::ControlGroup* GetDrumsGroup(DrumsGroup group);
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ControllerEmu::ControlGroup* GetDrumsGroup(DrumsGroup group) const;
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ControllerEmu::ControlGroup* GetTurntableGroup(TurntableGroup group);
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ControllerEmu::ControlGroup* GetTurntableGroup(TurntableGroup group) const;
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ControllerEmu::ControlGroup* GetUDrawTabletGroup(UDrawTabletGroup group);
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ControllerEmu::ControlGroup* GetUDrawTabletGroup(UDrawTabletGroup group) const;
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ControllerEmu::ControlGroup* GetDrawsomeTabletGroup(DrawsomeTabletGroup group);
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ControllerEmu::ControlGroup* GetDrawsomeTabletGroup(DrawsomeTabletGroup group) const;
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ControllerEmu::ControlGroup* GetTaTaConGroup(TaTaConGroup group);
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ControllerEmu::ControlGroup* GetTaTaConGroup(TaTaConGroup group) const;
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void Update();
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void Update();
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void StepDynamics();
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void StepDynamics();
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@ -149,10 +149,10 @@ private:
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// Returns simulated accelerometer data in m/s^2.
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// Returns simulated accelerometer data in m/s^2.
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Common::Vec3 GetAcceleration(
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Common::Vec3 GetAcceleration(
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Common::Vec3 extra_acceleration = Common::Vec3(0, 0, float(GRAVITY_ACCELERATION)));
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Common::Vec3 extra_acceleration = Common::Vec3(0, 0, float(GRAVITY_ACCELERATION))) const;
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// Returns simulated gyroscope data in radians/s.
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// Returns simulated gyroscope data in radians/s.
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Common::Vec3 GetAngularVelocity(Common::Vec3 extra_angular_velocity = {});
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Common::Vec3 GetAngularVelocity(Common::Vec3 extra_angular_velocity = {}) const;
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// Returns the transformation of the world around the wiimote.
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// Returns the transformation of the world around the wiimote.
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// Used for simulating camera data and for rotating acceleration data.
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// Used for simulating camera data and for rotating acceleration data.
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@ -163,8 +163,8 @@ private:
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// Returns the world rotation from the effects of sideways/upright settings.
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// Returns the world rotation from the effects of sideways/upright settings.
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Common::Matrix33 GetOrientation() const;
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Common::Matrix33 GetOrientation() const;
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Common::Vec3 GetTotalAcceleration();
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Common::Vec3 GetTotalAcceleration() const;
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Common::Vec3 GetTotalAngularVelocity();
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Common::Vec3 GetTotalAngularVelocity() const;
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Common::Matrix44 GetTotalTransformation() const;
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Common::Matrix44 GetTotalTransformation() const;
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void HIDOutputReport(const void* data, u32 size);
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void HIDOutputReport(const void* data, u32 size);
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