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Use SSSE3 shuffle for DataReader's DataReadU32xN in VideoCommon. The function is used for reading up to 16 u32's at a time (512-bits) and then converting endianness.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6802 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -305,7 +305,6 @@ u8 AnalyzeAndRunDisplayList(u32 address, int size, CachedDisplayList *dl)
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u32 Cmd2 = DataReadU32();
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int transfer_size = ((Cmd2 >> 16) & 15) + 1;
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u32 xf_address = Cmd2 & 0xFFFF;
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// TODO - speed this up. pshufb?
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u32 data_buffer[16];
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DataReadU32xFuncs[transfer_size-1](data_buffer);
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LoadXFReg(transfer_size, xf_address, data_buffer);
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@ -453,7 +452,6 @@ bool CompileAndRunDisplayList(u32 address, int size, CachedDisplayList *dl)
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u32 Cmd2 = DataReadU32();
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int transfer_size = ((Cmd2 >> 16) & 15) + 1;
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u32 xf_address = Cmd2 & 0xFFFF;
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// TODO - speed this up. pshufb?
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ReferencedDataRegion* NewRegion = new ReferencedDataRegion;
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NewRegion->MustClean = true;
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NewRegion->size = transfer_size * 4;
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