diff --git a/Source/Core/Core/Core.vcxproj.filters b/Source/Core/Core/Core.vcxproj.filters
index f2d722ff92..75cf1c85fd 100644
--- a/Source/Core/Core/Core.vcxproj.filters
+++ b/Source/Core/Core/Core.vcxproj.filters
@@ -723,6 +723,7 @@
HW %28Flipper/Hollywood%29\GCKeyboard
+
PowerPC
diff --git a/Source/Core/Core/HW/Memmap.cpp b/Source/Core/Core/HW/Memmap.cpp
index 51c709c461..bc7819db1b 100644
--- a/Source/Core/Core/HW/Memmap.cpp
+++ b/Source/Core/Core/HW/Memmap.cpp
@@ -104,13 +104,13 @@ bool IsInitialized()
// Dolphin allocates memory to represent four regions:
-// - 24MB RAM, available on Gamecube and Wii
+// - 32MB RAM (actually 24MB on hardware), available on Gamecube and Wii
// - 64MB "EXRAM", RAM only available on Wii
-// - 64MB FakeVMem, allocated when MMU support is turned off. This is used
+// - 32MB FakeVMem, allocated when MMU support is turned off. This is used
// to approximate the behavior of a common library which pages memory to
// and from the DSP's dedicated RAM, which isn't directly addressable on
// GameCube.
-// - 256KB Locked L1, to represent cache lines allocated out of the L1 data cache
+// - 256KB Locked L1, to represent cache lines allocated out of the L1 data
// cache in Locked L1 mode. Dolphin does not emulate this hardware feature
// accurately; it just pretends there is extra memory at 0xE0000000.
//