VideoConfig: Move all stereoscopy options to the stereoscopy section.

This commit is contained in:
Jules Blok 2015-12-22 21:19:09 +01:00
parent 9a1b2f68cc
commit fa207ef8a0

View File

@ -91,18 +91,20 @@ void VideoConfig::Load(const std::string& ini_file)
enhancements->Get("ForceFiltering", &bForceFiltering, 0);
enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
enhancements->Get("PostProcessingShader", &sPostProcessingShader, "");
enhancements->Get("StereoMode", &iStereoMode, 0);
enhancements->Get("StereoDepth", &iStereoDepth, 20);
enhancements->Get("StereoConvergencePercentage", &iStereoConvergencePercentage, 100);
enhancements->Get("StereoSwapEyes", &bStereoSwapEyes, false);
IniFile::Section* stereoscopy = iniFile.GetOrCreateSection("Stereoscopy");
stereoscopy->Get("StereoMode", &iStereoMode, 0);
stereoscopy->Get("StereoDepth", &iStereoDepth, 20);
stereoscopy->Get("StereoConvergencePercentage", &iStereoConvergencePercentage, 100);
stereoscopy->Get("StereoSwapEyes", &bStereoSwapEyes, false);
//currently these settings are not saved in global config, so we could've initialized them directly
for (size_t i = 0; i < oStereoPresets.size(); ++i)
{
enhancements->Get(StringFromFormat("StereoConvergence_%zu", i), &oStereoPresets[i].depth, iStereoConvergence);
enhancements->Get(StringFromFormat("StereoDepth_%zu", i), &oStereoPresets[i].convergence, iStereoDepth);
stereoscopy->Get(StringFromFormat("StereoConvergence_%zu", i), &oStereoPresets[i].depth, iStereoConvergence);
stereoscopy->Get(StringFromFormat("StereoDepth_%zu", i), &oStereoPresets[i].convergence, iStereoDepth);
}
enhancements->Get("StereoActivePreset", &iStereoActivePreset, 0);
stereoscopy->Get("StereoActivePreset", &iStereoActivePreset, 0);
iStereoConvergence = oStereoPresets[iStereoActivePreset].convergence;
iStereoDepth = oStereoPresets[iStereoActivePreset].depth;
@ -317,10 +319,12 @@ void VideoConfig::Save(const std::string& ini_file)
enhancements->Set("ForceFiltering", bForceFiltering);
enhancements->Set("MaxAnisotropy", iMaxAnisotropy);
enhancements->Set("PostProcessingShader", sPostProcessingShader);
enhancements->Set("StereoMode", iStereoMode);
enhancements->Set("StereoDepth", iStereoDepth);
enhancements->Set("StereoConvergencePercentage", iStereoConvergencePercentage);
enhancements->Set("StereoSwapEyes", bStereoSwapEyes);
IniFile::Section* stereoscopy = iniFile.GetOrCreateSection("Stereoscopy");
stereoscopy->Set("StereoMode", iStereoMode);
stereoscopy->Set("StereoDepth", iStereoDepth);
stereoscopy->Set("StereoConvergencePercentage", iStereoConvergencePercentage);
stereoscopy->Set("StereoSwapEyes", bStereoSwapEyes);
IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
hacks->Set("EFBAccessEnable", bEFBAccessEnable);