mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-25 07:21:14 +01:00
Merge pull request #6366 from stenzek/gl-buffer-binding
OGL: Don't leave staging texture buffer bound after mapping
This commit is contained in:
commit
fa91d74e2c
@ -511,10 +511,8 @@ bool OGLStagingTexture::Map()
|
||||
flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
|
||||
glBindBuffer(m_target, m_buffer_name);
|
||||
m_map_pointer = reinterpret_cast<char*>(glMapBufferRange(m_target, 0, m_buffer_size, flags));
|
||||
if (!m_map_pointer)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
glBindBuffer(m_target, 0);
|
||||
return m_map_pointer != nullptr;
|
||||
}
|
||||
|
||||
void OGLStagingTexture::Unmap()
|
||||
|
Loading…
x
Reference in New Issue
Block a user