mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-03-10 03:27:42 +01:00
WiiTASInputWindow: Update controls when attachment changes
Change the displayed controls in the TAS Input window when the controller's extension (including MotionPlus) is changed. This previously required restarting Dolphin after the attachment was changed, as the controls were never updated after the WiiTASInputWindow was created at Dolphin startup.
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@ -602,9 +602,9 @@ ExtensionNumber Wiimote::GetActiveExtensionNumber() const
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return m_active_extension;
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}
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bool Wiimote::IsMotionPlusAttached() const
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ControllerEmu::SubscribableSettingValue<bool>& Wiimote::GetMotionPlusSetting()
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{
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return m_is_motion_plus_attached;
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return m_motion_plus_setting;
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}
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} // namespace WiimoteEmu
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@ -173,7 +173,7 @@ public:
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// Active extension number is exposed for TAS.
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ExtensionNumber GetActiveExtensionNumber() const;
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bool IsMotionPlusAttached() const;
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ControllerEmu::SubscribableSettingValue<bool>& GetMotionPlusSetting();
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static Common::Vec3
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OverrideVec3(const ControllerEmu::ControlGroup* control_group, Common::Vec3 vec,
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@ -308,7 +308,7 @@ private:
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ControllerEmu::SettingValue<bool> m_sideways_setting;
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ControllerEmu::SettingValue<bool> m_upright_setting;
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ControllerEmu::SettingValue<double> m_battery_setting;
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ControllerEmu::SettingValue<bool> m_motion_plus_setting;
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ControllerEmu::SubscribableSettingValue<bool> m_motion_plus_setting;
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ControllerEmu::SettingValue<double> m_fov_x_setting;
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ControllerEmu::SettingValue<double> m_fov_y_setting;
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@ -347,32 +347,6 @@ WiiTASInputWindow::WiiTASInputWindow(QWidget* parent, int num) : TASInputWindow(
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layout->addWidget(m_settings_box);
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setLayout(layout);
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if (Core::IsRunning(Core::System::GetInstance()))
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{
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m_active_extension = GetWiimote()->GetActiveExtensionNumber();
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m_is_motion_plus_attached = GetWiimote()->IsMotionPlusAttached();
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}
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else
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{
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Common::IniFile ini;
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ini.Load(File::GetUserPath(D_CONFIG_IDX) + "WiimoteNew.ini");
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const std::string section_name = "Wiimote" + std::to_string(num + 1);
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std::string extension;
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ini.GetIfExists(section_name, "Extension", &extension);
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if (extension == "Nunchuk")
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m_active_extension = WiimoteEmu::ExtensionNumber::NUNCHUK;
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else if (extension == "Classic")
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m_active_extension = WiimoteEmu::ExtensionNumber::CLASSIC;
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else
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m_active_extension = WiimoteEmu::ExtensionNumber::NONE;
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m_is_motion_plus_attached = true;
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ini.GetIfExists(section_name, "Extension/Attach MotionPlus", &m_is_motion_plus_attached);
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}
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UpdateExt();
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}
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WiimoteEmu::Wiimote* WiiTASInputWindow::GetWiimote()
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@ -392,7 +366,71 @@ WiimoteEmu::Extension* WiiTASInputWindow::GetExtension()
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GetAttachments()->GetAttachmentList()[m_active_extension].get());
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}
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void WiiTASInputWindow::UpdateExt()
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void WiiTASInputWindow::UpdateExtension(const int extension)
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{
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const auto new_extension = static_cast<WiimoteEmu::ExtensionNumber>(extension);
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if (new_extension == m_active_extension)
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return;
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m_active_extension = new_extension;
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UpdateControlVisibility();
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UpdateInputOverrideFunction();
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}
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void WiiTASInputWindow::UpdateMotionPlus(const bool attached)
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{
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if (attached == m_is_motion_plus_attached)
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return;
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m_is_motion_plus_attached = attached;
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UpdateControlVisibility();
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}
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void WiiTASInputWindow::LoadExtensionAndMotionPlus()
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{
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WiimoteEmu::Wiimote* const wiimote = GetWiimote();
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if (Core::IsRunning(Core::System::GetInstance()))
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{
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m_active_extension = wiimote->GetActiveExtensionNumber();
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m_is_motion_plus_attached = wiimote->GetMotionPlusSetting().GetValue();
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}
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else
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{
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Common::IniFile ini;
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ini.Load(File::GetUserPath(D_CONFIG_IDX) + "WiimoteNew.ini");
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const std::string section_name = "Wiimote" + std::to_string(m_num + 1);
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std::string extension;
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ini.GetIfExists(section_name, "Extension", &extension);
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if (extension == "Nunchuk")
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m_active_extension = WiimoteEmu::ExtensionNumber::NUNCHUK;
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else if (extension == "Classic")
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m_active_extension = WiimoteEmu::ExtensionNumber::CLASSIC;
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else
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m_active_extension = WiimoteEmu::ExtensionNumber::NONE;
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m_is_motion_plus_attached = true;
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ini.GetIfExists(section_name, "Extension/Attach MotionPlus", &m_is_motion_plus_attached);
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}
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UpdateControlVisibility();
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UpdateInputOverrideFunction();
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m_motion_plus_callback_id =
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wiimote->GetMotionPlusSetting().AddCallback([this](const bool attached) {
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QueueOnObject(this, [this, attached] { UpdateMotionPlus(attached); });
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});
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m_attachment_callback_id =
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GetAttachments()->GetAttachmentSetting().AddCallback([this](const int extension_index) {
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QueueOnObject(this, [this, extension_index] { UpdateExtension(extension_index); });
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});
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}
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void WiiTASInputWindow::UpdateControlVisibility()
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{
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if (m_active_extension == WiimoteEmu::ExtensionNumber::NUNCHUK)
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{
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@ -451,17 +489,36 @@ void WiiTASInputWindow::UpdateExt()
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m_nunchuk_buttons_box->hide();
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m_classic_buttons_box->hide();
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}
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// Without these calls, switching between attachments can result in the Stick/IRWidgets being
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// surrounded by large amounts of empty space in one dimension.
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adjustSize();
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resize(sizeHint());
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}
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void WiiTASInputWindow::hideEvent(QHideEvent* event)
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void WiiTASInputWindow::hideEvent(QHideEvent* const event)
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{
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GetWiimote()->ClearInputOverrideFunction();
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WiimoteEmu::Wiimote* const wiimote = GetWiimote();
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wiimote->ClearInputOverrideFunction();
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wiimote->GetMotionPlusSetting().RemoveCallback(m_motion_plus_callback_id);
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GetExtension()->ClearInputOverrideFunction();
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GetAttachments()->GetAttachmentSetting().RemoveCallback(m_attachment_callback_id);
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TASInputWindow::hideEvent(event);
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}
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void WiiTASInputWindow::showEvent(QShowEvent* event)
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void WiiTASInputWindow::showEvent(QShowEvent* const event)
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{
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WiimoteEmu::Wiimote* wiimote = GetWiimote();
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LoadExtensionAndMotionPlus();
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TASInputWindow::showEvent(event);
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}
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void WiiTASInputWindow::UpdateInputOverrideFunction()
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{
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WiimoteEmu::Wiimote* const wiimote = GetWiimote();
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if (m_active_extension != WiimoteEmu::ExtensionNumber::CLASSIC)
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wiimote->SetInputOverrideFunction(m_wiimote_overrider.GetInputOverrideFunction());
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@ -34,15 +34,22 @@ public:
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void hideEvent(QHideEvent* event) override;
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void showEvent(QShowEvent* event) override;
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void UpdateExtension(int extension);
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void UpdateMotionPlus(bool attached);
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private:
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WiimoteEmu::Wiimote* GetWiimote();
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ControllerEmu::Attachments* GetAttachments();
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WiimoteEmu::Extension* GetExtension();
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void UpdateExt();
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void LoadExtensionAndMotionPlus();
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void UpdateControlVisibility();
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void UpdateInputOverrideFunction();
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WiimoteEmu::ExtensionNumber m_active_extension;
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int m_attachment_callback_id = -1;
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bool m_is_motion_plus_attached;
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int m_motion_plus_callback_id = -1;
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int m_num;
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InputOverrider m_wiimote_overrider;
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@ -35,6 +35,11 @@ NumericSetting<int>& Attachments::GetSelectionSetting()
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return m_selection_setting;
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}
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SubscribableSettingValue<int>& Attachments::GetAttachmentSetting()
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{
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return m_selection_value;
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}
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const std::vector<std::unique_ptr<EmulatedController>>& Attachments::GetAttachmentList() const
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{
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return m_attachments;
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@ -29,11 +29,12 @@ public:
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void SetSelectedAttachment(u32 val);
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NumericSetting<int>& GetSelectionSetting();
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SubscribableSettingValue<int>& GetAttachmentSetting();
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const std::vector<std::unique_ptr<EmulatedController>>& GetAttachmentList() const;
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private:
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SettingValue<int> m_selection_value;
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SubscribableSettingValue<int> m_selection_value;
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// This is here and not added to the list of numeric_settings because it's serialized differently,
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// by string (to be independent from the enum), and visualized differently in the UI.
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// For the rest, it's treated similarly to other numeric_settings in the group.
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@ -3,8 +3,13 @@
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#pragma once
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#include <algorithm>
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#include <atomic>
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#include <functional>
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#include <mutex>
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#include <string>
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#include <utility>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/IniFile.h"
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@ -173,7 +178,9 @@ class SettingValue
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friend class NumericSetting<T>;
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public:
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ValueType GetValue() const
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virtual ~SettingValue() = default;
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virtual ValueType GetValue() const
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{
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// Only update dynamic values when the input gate is enabled.
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// Otherwise settings will all change to 0 when window focus is lost.
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@ -184,9 +191,11 @@ public:
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return m_value;
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}
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ValueType GetCachedValue() const { return m_value; }
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bool IsSimpleValue() const { return m_input.GetExpression().empty(); }
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void SetValue(ValueType value)
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virtual void SetValue(const ValueType value)
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{
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m_value = value;
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@ -202,4 +211,78 @@ private:
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mutable InputReference m_input;
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};
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template <typename ValueType>
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class SubscribableSettingValue final : public SettingValue<ValueType>
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{
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public:
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using Base = SettingValue<ValueType>;
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ValueType GetValue() const override
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{
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const ValueType cached_value = GetCachedValue();
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if (IsSimpleValue())
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return cached_value;
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const ValueType updated_value = Base::GetValue();
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if (updated_value != cached_value)
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TriggerCallbacks();
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return updated_value;
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}
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void SetValue(const ValueType value) override
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{
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if (value != GetCachedValue())
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{
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Base::SetValue(value);
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TriggerCallbacks();
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}
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else if (!IsSimpleValue())
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{
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// The setting has an expression with a cached value equal to the one currently being set.
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// Don't trigger the callbacks (since the value didn't change), but clear the expression and
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// make the setting a simple value instead.
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Base::SetValue(value);
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}
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}
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ValueType GetCachedValue() const { return Base::GetCachedValue(); }
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bool IsSimpleValue() const { return Base::IsSimpleValue(); }
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using SettingChangedCallback = std::function<void(ValueType)>;
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int AddCallback(const SettingChangedCallback& callback)
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{
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std::lock_guard lock(m_mutex);
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const int callback_id = m_next_callback_id;
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++m_next_callback_id;
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m_callback_pairs.emplace_back(callback_id, callback);
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return callback_id;
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}
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void RemoveCallback(const int id)
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{
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std::lock_guard lock(m_mutex);
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const auto iter = std::ranges::find(m_callback_pairs, id, &IDCallbackPair::first);
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if (iter != m_callback_pairs.end())
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m_callback_pairs.erase(iter);
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}
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private:
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void TriggerCallbacks() const
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{
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std::lock_guard lock(m_mutex);
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const ValueType value = Base::GetValue();
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for (const auto& pair : m_callback_pairs)
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pair.second(value);
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}
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using IDCallbackPair = std::pair<int, SettingChangedCallback>;
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std::vector<IDCallbackPair> m_callback_pairs;
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int m_next_callback_id = 0;
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mutable std::mutex m_mutex;
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};
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} // namespace ControllerEmu
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