NativeVertexFormat: Inline Initialize in contructor

They were only called at once, so no need to seperate them.

This also removes the only dereference of the NativeVertexFormat in VideoCommon, so backends may just return nullptr.
This commit is contained in:
degasus
2015-11-21 10:32:07 +01:00
parent df799dd124
commit fc00598785
7 changed files with 24 additions and 32 deletions

View File

@ -152,8 +152,7 @@ static VertexLoaderBase* RefreshLoader(int vtx_attr_group, bool preprocess = fal
std::unique_ptr<NativeVertexFormat>& native = s_native_vertex_map[format];
if (!native)
{
native.reset(g_vertex_manager->CreateNativeVertexFormat());
native->Initialize(format);
native.reset(g_vertex_manager->CreateNativeVertexFormat(format));
}
loader->m_native_vertex_format = native.get();
}