diff --git a/Source/Core/DolphinWX/Src/GameListCtrl.cpp b/Source/Core/DolphinWX/Src/GameListCtrl.cpp index 2ca6be8d8f..cdf1d7c50c 100644 --- a/Source/Core/DolphinWX/Src/GameListCtrl.cpp +++ b/Source/Core/DolphinWX/Src/GameListCtrl.cpp @@ -319,7 +319,7 @@ bool CGameListCtrl::MSWDrawSubItem(wxPaintDC& rPaintDC, int item, int subitem) wxColour blend50(const wxColour& c1, const wxColour& c2) { - return(((c1.GetPixel() & 0xFEFEFE) >> 1) + ((c2.GetPixel() & 0xFEFEFE) >> 1) + 0x010101); + return((((int)c1.GetPixel() & 0xFEFEFE) >> 1) + (((int)c2.GetPixel() & 0xFEFEFE) >> 1) + 0x010101); } void CGameListCtrl::SetBackgroundColor() @@ -649,7 +649,7 @@ void CGameListCtrl::CompressSelection(bool _compress) m_currentItem = 0; m_numberItem = GetSelectedItemCount(); - for (int i=0; i