mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-24 06:51:17 +01:00
VideoCommon: when loading a texture asset, set sampler to linear sampler if the texture type is not defined and the 2d texture is assumed
This commit is contained in:
parent
ae758f489a
commit
fcfcf14e07
@ -13,6 +13,7 @@
|
||||
#include "VideoCommon/Assets/MaterialAsset.h"
|
||||
#include "VideoCommon/Assets/ShaderAsset.h"
|
||||
#include "VideoCommon/Assets/TextureAsset.h"
|
||||
#include "VideoCommon/RenderState.h"
|
||||
|
||||
namespace VideoCommon
|
||||
{
|
||||
@ -289,6 +290,7 @@ CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadTexture(const Ass
|
||||
}
|
||||
else
|
||||
{
|
||||
data->m_sampler = RenderState::GetLinearSamplerState();
|
||||
data->m_type = TextureData::Type::Type_Texture2D;
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user