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ExpressionParser: Move FunctionExpression type definitions into another file.
This commit is contained in:
parent
d4f9b8c4ef
commit
fd07ae8cec
@ -45,6 +45,8 @@ add_library(inputcommon
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ControlReference/ControlReference.h
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ControlReference/ControlReference.h
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ControlReference/ExpressionParser.cpp
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ControlReference/ExpressionParser.cpp
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ControlReference/ExpressionParser.h
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ControlReference/ExpressionParser.h
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ControlReference/FunctionExpression.cpp
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ControlReference/FunctionExpression.h
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)
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)
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target_link_libraries(inputcommon PUBLIC
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target_link_libraries(inputcommon PUBLIC
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@ -2,29 +2,24 @@
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// Licensed under GPLv2+
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cassert>
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#include <cassert>
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#include <chrono>
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#include <cmath>
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#include <cmath>
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#include <iostream>
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#include <iostream>
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#include <locale>
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#include <map>
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#include <memory>
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#include <memory>
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#include <regex>
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#include <regex>
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#include <string>
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#include <string>
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#include <utility>
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#include <vector>
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#include <vector>
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#include "Common/MathUtil.h"
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#include "Common/StringUtil.h"
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#include "Common/StringUtil.h"
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#include "InputCommon/ControlReference/ExpressionParser.h"
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#include "InputCommon/ControlReference/ExpressionParser.h"
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#include "InputCommon/ControlReference/FunctionExpression.h"
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namespace ciface::ExpressionParser
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namespace ciface::ExpressionParser
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{
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{
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using namespace ciface::Core;
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using namespace ciface::Core;
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constexpr int LOOP_MAX_REPS = 10000;
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constexpr ControlState CONDITION_THRESHOLD = 0.5;
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enum TokenType
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enum TokenType
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{
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{
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TOK_DISCARD,
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TOK_DISCARD,
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@ -420,253 +415,6 @@ public:
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}
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}
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};
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};
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class FunctionExpression : public Expression
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{
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public:
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int CountNumControls() const override
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{
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int result = 0;
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for (auto& arg : m_args)
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result += arg->CountNumControls();
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return result;
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}
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void UpdateReferences(ControlEnvironment& env) override
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{
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for (auto& arg : m_args)
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arg->UpdateReferences(env);
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}
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operator std::string() const override
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{
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std::string result = '!' + GetFuncName();
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for (auto& arg : m_args)
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result += ' ' + static_cast<std::string>(*arg);
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return result;
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}
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bool SetArguments(std::vector<std::unique_ptr<Expression>>&& args)
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{
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m_args = std::move(args);
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return ValidateArguments(m_args);
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}
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protected:
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virtual std::string GetFuncName() const = 0;
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virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) = 0;
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Expression& GetArg(u32 number) { return *m_args[number]; }
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const Expression& GetArg(u32 number) const { return *m_args[number]; }
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private:
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std::vector<std::unique_ptr<Expression>> m_args;
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};
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// TODO: Return an oscillating value to make it apparent something was spelled wrong?
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class UnknownFunctionExpression : public FunctionExpression
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{
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private:
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virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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return false;
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}
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ControlState GetValue() const override { return 0.0; }
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void SetValue(ControlState value) override {}
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std::string GetFuncName() const override { return "unknown"; }
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};
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class ToggleExpression : public FunctionExpression
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{
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private:
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virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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return 1 == args.size();
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}
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ControlState GetValue() const override
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{
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const ControlState inner_value = GetArg(0).GetValue();
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if (inner_value < CONDITION_THRESHOLD)
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{
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m_released = true;
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}
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else if (m_released && inner_value > CONDITION_THRESHOLD)
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{
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m_released = false;
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m_state ^= true;
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}
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return m_state;
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}
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void SetValue(ControlState value) override {}
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std::string GetFuncName() const override { return "toggle"; }
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mutable bool m_released{};
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mutable bool m_state{};
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};
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class NotExpression : public FunctionExpression
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{
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private:
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virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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return 1 == args.size();
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}
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ControlState GetValue() const override { return 1.0 - GetArg(0).GetValue(); }
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void SetValue(ControlState value) override { GetArg(0).SetValue(1.0 - value); }
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std::string GetFuncName() const override { return ""; }
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};
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class SinExpression : public FunctionExpression
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{
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private:
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virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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return 1 == args.size();
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}
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ControlState GetValue() const override { return std::sin(GetArg(0).GetValue()); }
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void SetValue(ControlState value) override {}
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std::string GetFuncName() const override { return "sin"; }
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};
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class TimerExpression : public FunctionExpression
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{
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private:
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virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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return 1 == args.size();
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}
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ControlState GetValue() const override
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{
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const auto now = Clock::now();
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const auto elapsed = now - m_start_time;
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using FSec = std::chrono::duration<ControlState>;
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const ControlState val = GetArg(0).GetValue();
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ControlState progress = std::chrono::duration_cast<FSec>(elapsed).count() / val;
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if (std::isinf(progress))
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{
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// User configured a 0.0 length timer. Reset the timer and return 0.0.
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progress = 0.0;
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m_start_time = now;
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}
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else if (progress >= 1.0)
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{
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const ControlState reset_count = std::floor(progress);
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m_start_time += std::chrono::duration_cast<Clock::duration>(FSec(val * reset_count));
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progress -= reset_count;
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}
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return progress;
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}
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void SetValue(ControlState value) override {}
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std::string GetFuncName() const override { return "timer"; }
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private:
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using Clock = std::chrono::steady_clock;
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mutable Clock::time_point m_start_time = Clock::now();
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};
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class IfExpression : public FunctionExpression
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{
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private:
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virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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return 3 == args.size();
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}
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ControlState GetValue() const override
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{
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return (GetArg(0).GetValue() > CONDITION_THRESHOLD) ? GetArg(1).GetValue() :
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GetArg(2).GetValue();
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}
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void SetValue(ControlState value) override {}
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std::string GetFuncName() const override { return "if"; }
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};
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class UnaryMinusExpression : public FunctionExpression
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{
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private:
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virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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return 1 == args.size();
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}
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ControlState GetValue() const override
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{
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// Subtraction for clarity:
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return 0.0 - GetArg(0).GetValue();
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}
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void SetValue(ControlState value) override {}
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std::string GetFuncName() const override { return "minus"; }
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};
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class WhileExpression : public FunctionExpression
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{
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virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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return 2 == args.size();
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}
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ControlState GetValue() const override
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{
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// Returns 1.0 on successful loop, 0.0 on reps exceeded. Sensible?
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for (int i = 0; i != LOOP_MAX_REPS; ++i)
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{
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// Check condition of 1st argument:
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const ControlState val = GetArg(0).GetValue();
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if (val < CONDITION_THRESHOLD)
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return 1.0;
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// Evaluate 2nd argument:
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GetArg(1).GetValue();
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}
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// Exceeded max reps:
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return 0.0;
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}
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void SetValue(ControlState value) override {}
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std::string GetFuncName() const override { return "while"; }
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};
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std::unique_ptr<FunctionExpression> MakeFunctionExpression(std::string name)
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{
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if (name.empty())
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return std::make_unique<NotExpression>();
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else if ("if" == name)
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return std::make_unique<IfExpression>();
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else if ("sin" == name)
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return std::make_unique<SinExpression>();
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else if ("timer" == name)
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return std::make_unique<TimerExpression>();
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else if ("toggle" == name)
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return std::make_unique<ToggleExpression>();
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else if ("while" == name)
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return std::make_unique<WhileExpression>();
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else if ("minus" == name)
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return std::make_unique<UnaryMinusExpression>();
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else
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return std::make_unique<UnknownFunctionExpression>();
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}
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class LiteralExpression : public Expression
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class LiteralExpression : public Expression
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{
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{
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public:
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public:
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@ -7,7 +7,7 @@
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#include <map>
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#include <map>
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#include <memory>
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#include <memory>
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#include <string>
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#include <string>
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#include <utility>
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/Device.h"
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namespace ciface::ExpressionParser
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namespace ciface::ExpressionParser
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261
Source/Core/InputCommon/ControlReference/FunctionExpression.cpp
Normal file
261
Source/Core/InputCommon/ControlReference/FunctionExpression.cpp
Normal file
@ -0,0 +1,261 @@
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// Copyright 2019 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <chrono>
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#include <cmath>
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#include "InputCommon/ControlReference/FunctionExpression.h"
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namespace ciface
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{
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namespace ExpressionParser
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{
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constexpr int LOOP_MAX_REPS = 10000;
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constexpr ControlState CONDITION_THRESHOLD = 0.5;
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// TODO: Return an oscillating value to make it apparent something was spelled wrong?
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class UnknownFunctionExpression : public FunctionExpression
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{
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private:
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virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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return false;
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}
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ControlState GetValue() const override { return 0.0; }
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void SetValue(ControlState value) override {}
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std::string GetFuncName() const override { return "unknown"; }
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};
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class ToggleExpression : public FunctionExpression
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{
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private:
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virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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return 1 == args.size();
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}
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ControlState GetValue() const override
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{
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const ControlState inner_value = GetArg(0).GetValue();
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if (inner_value < CONDITION_THRESHOLD)
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{
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m_released = true;
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}
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else if (m_released && inner_value > CONDITION_THRESHOLD)
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{
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m_released = false;
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m_state ^= true;
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}
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return m_state;
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}
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void SetValue(ControlState value) override {}
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std::string GetFuncName() const override { return "toggle"; }
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mutable bool m_released{};
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mutable bool m_state{};
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};
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class NotExpression : public FunctionExpression
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{
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private:
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virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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return 1 == args.size();
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}
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ControlState GetValue() const override { return 1.0 - GetArg(0).GetValue(); }
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void SetValue(ControlState value) override { GetArg(0).SetValue(1.0 - value); }
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std::string GetFuncName() const override { return ""; }
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};
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class SinExpression : public FunctionExpression
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{
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private:
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virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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return 1 == args.size();
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}
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ControlState GetValue() const override { return std::sin(GetArg(0).GetValue()); }
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void SetValue(ControlState value) override {}
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std::string GetFuncName() const override { return "sin"; }
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};
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class TimerExpression : public FunctionExpression
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{
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private:
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virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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return 1 == args.size();
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}
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ControlState GetValue() const override
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{
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const auto now = Clock::now();
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const auto elapsed = now - m_start_time;
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using FSec = std::chrono::duration<ControlState>;
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const ControlState val = GetArg(0).GetValue();
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ControlState progress = std::chrono::duration_cast<FSec>(elapsed).count() / val;
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if (std::isinf(progress))
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{
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||||||
|
// User configured a 0.0 length timer. Reset the timer and return 0.0.
|
||||||
|
progress = 0.0;
|
||||||
|
m_start_time = now;
|
||||||
|
}
|
||||||
|
else if (progress >= 1.0)
|
||||||
|
{
|
||||||
|
const ControlState reset_count = std::floor(progress);
|
||||||
|
|
||||||
|
m_start_time += std::chrono::duration_cast<Clock::duration>(FSec(val * reset_count));
|
||||||
|
progress -= reset_count;
|
||||||
|
}
|
||||||
|
|
||||||
|
return progress;
|
||||||
|
}
|
||||||
|
void SetValue(ControlState value) override {}
|
||||||
|
std::string GetFuncName() const override { return "timer"; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
using Clock = std::chrono::steady_clock;
|
||||||
|
mutable Clock::time_point m_start_time = Clock::now();
|
||||||
|
};
|
||||||
|
|
||||||
|
class IfExpression : public FunctionExpression
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
|
||||||
|
{
|
||||||
|
return 3 == args.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
ControlState GetValue() const override
|
||||||
|
{
|
||||||
|
return (GetArg(0).GetValue() > CONDITION_THRESHOLD) ? GetArg(1).GetValue() :
|
||||||
|
GetArg(2).GetValue();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetValue(ControlState value) override {}
|
||||||
|
std::string GetFuncName() const override { return "if"; }
|
||||||
|
};
|
||||||
|
|
||||||
|
class UnaryMinusExpression : public FunctionExpression
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
|
||||||
|
{
|
||||||
|
return 1 == args.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
ControlState GetValue() const override
|
||||||
|
{
|
||||||
|
// Subtraction for clarity:
|
||||||
|
return 0.0 - GetArg(0).GetValue();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetValue(ControlState value) override {}
|
||||||
|
std::string GetFuncName() const override { return "minus"; }
|
||||||
|
};
|
||||||
|
|
||||||
|
class WhileExpression : public FunctionExpression
|
||||||
|
{
|
||||||
|
virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
|
||||||
|
{
|
||||||
|
return 2 == args.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
ControlState GetValue() const override
|
||||||
|
{
|
||||||
|
// Returns 1.0 on successful loop, 0.0 on reps exceeded. Sensible?
|
||||||
|
|
||||||
|
for (int i = 0; i != LOOP_MAX_REPS; ++i)
|
||||||
|
{
|
||||||
|
// Check condition of 1st argument:
|
||||||
|
const ControlState val = GetArg(0).GetValue();
|
||||||
|
if (val < CONDITION_THRESHOLD)
|
||||||
|
return 1.0;
|
||||||
|
|
||||||
|
// Evaluate 2nd argument:
|
||||||
|
GetArg(1).GetValue();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Exceeded max reps:
|
||||||
|
return 0.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetValue(ControlState value) override {}
|
||||||
|
std::string GetFuncName() const override { return "while"; }
|
||||||
|
};
|
||||||
|
|
||||||
|
std::unique_ptr<FunctionExpression> MakeFunctionExpression(std::string name)
|
||||||
|
{
|
||||||
|
if (name.empty())
|
||||||
|
return std::make_unique<NotExpression>();
|
||||||
|
else if ("if" == name)
|
||||||
|
return std::make_unique<IfExpression>();
|
||||||
|
else if ("sin" == name)
|
||||||
|
return std::make_unique<SinExpression>();
|
||||||
|
else if ("timer" == name)
|
||||||
|
return std::make_unique<TimerExpression>();
|
||||||
|
else if ("toggle" == name)
|
||||||
|
return std::make_unique<ToggleExpression>();
|
||||||
|
else if ("while" == name)
|
||||||
|
return std::make_unique<WhileExpression>();
|
||||||
|
else if ("minus" == name)
|
||||||
|
return std::make_unique<UnaryMinusExpression>();
|
||||||
|
else
|
||||||
|
return std::make_unique<UnknownFunctionExpression>();
|
||||||
|
}
|
||||||
|
|
||||||
|
int FunctionExpression::CountNumControls() const
|
||||||
|
{
|
||||||
|
int result = 0;
|
||||||
|
|
||||||
|
for (auto& arg : m_args)
|
||||||
|
result += arg->CountNumControls();
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
void FunctionExpression::UpdateReferences(ControlEnvironment& env)
|
||||||
|
{
|
||||||
|
for (auto& arg : m_args)
|
||||||
|
arg->UpdateReferences(env);
|
||||||
|
}
|
||||||
|
|
||||||
|
FunctionExpression::operator std::string() const
|
||||||
|
{
|
||||||
|
std::string result = '!' + GetFuncName();
|
||||||
|
|
||||||
|
for (auto& arg : m_args)
|
||||||
|
result += ' ' + static_cast<std::string>(*arg);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool FunctionExpression::SetArguments(std::vector<std::unique_ptr<Expression>>&& args)
|
||||||
|
{
|
||||||
|
m_args = std::move(args);
|
||||||
|
|
||||||
|
return ValidateArguments(m_args);
|
||||||
|
}
|
||||||
|
|
||||||
|
Expression& FunctionExpression::GetArg(u32 number)
|
||||||
|
{
|
||||||
|
return *m_args[number];
|
||||||
|
}
|
||||||
|
|
||||||
|
const Expression& FunctionExpression::GetArg(u32 number) const
|
||||||
|
{
|
||||||
|
return *m_args[number];
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace ExpressionParser
|
||||||
|
} // namespace ciface
|
@ -0,0 +1,41 @@
|
|||||||
|
// Copyright 2019 Dolphin Emulator Project
|
||||||
|
// Licensed under GPLv2+
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "InputCommon/ControlReference/ExpressionParser.h"
|
||||||
|
#include "InputCommon/ControlReference/FunctionExpression.h"
|
||||||
|
|
||||||
|
namespace ciface
|
||||||
|
{
|
||||||
|
namespace ExpressionParser
|
||||||
|
{
|
||||||
|
class FunctionExpression : public Expression
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
int CountNumControls() const override;
|
||||||
|
void UpdateReferences(ControlEnvironment& env) override;
|
||||||
|
operator std::string() const override;
|
||||||
|
|
||||||
|
bool SetArguments(std::vector<std::unique_ptr<Expression>>&& args);
|
||||||
|
|
||||||
|
protected:
|
||||||
|
virtual std::string GetFuncName() const = 0;
|
||||||
|
virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) = 0;
|
||||||
|
|
||||||
|
Expression& GetArg(u32 number);
|
||||||
|
const Expression& GetArg(u32 number) const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::vector<std::unique_ptr<Expression>> m_args;
|
||||||
|
};
|
||||||
|
|
||||||
|
std::unique_ptr<FunctionExpression> MakeFunctionExpression(std::string name);
|
||||||
|
|
||||||
|
} // namespace ExpressionParser
|
||||||
|
} // namespace ciface
|
@ -64,6 +64,7 @@
|
|||||||
<ClCompile Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.cpp" />
|
<ClCompile Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.cpp" />
|
||||||
<ClCompile Include="ControllerInterface\Win32\Win32.cpp" />
|
<ClCompile Include="ControllerInterface\Win32\Win32.cpp" />
|
||||||
<ClCompile Include="ControllerInterface\XInput\XInput.cpp" />
|
<ClCompile Include="ControllerInterface\XInput\XInput.cpp" />
|
||||||
|
<ClCompile Include="ControlReference\FunctionExpression.cpp" />
|
||||||
<ClCompile Include="GCAdapter.cpp">
|
<ClCompile Include="GCAdapter.cpp">
|
||||||
<!--
|
<!--
|
||||||
Disable "nonstandard extension used : zero-sized array in struct/union" warning,
|
Disable "nonstandard extension used : zero-sized array in struct/union" warning,
|
||||||
@ -100,6 +101,7 @@
|
|||||||
<ClInclude Include="ControllerInterface\DInput\DInputKeyboardMouse.h" />
|
<ClInclude Include="ControllerInterface\DInput\DInputKeyboardMouse.h" />
|
||||||
<ClInclude Include="ControllerInterface\DInput\XInputFilter.h" />
|
<ClInclude Include="ControllerInterface\DInput\XInputFilter.h" />
|
||||||
<ClInclude Include="ControlReference\ControlReference.h" />
|
<ClInclude Include="ControlReference\ControlReference.h" />
|
||||||
|
<ClInclude Include="ControlReference\FunctionExpression.h" />
|
||||||
<ClInclude Include="ControlReference\ExpressionParser.h" />
|
<ClInclude Include="ControlReference\ExpressionParser.h" />
|
||||||
<ClInclude Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.h" />
|
<ClInclude Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.h" />
|
||||||
<ClInclude Include="ControllerInterface\Win32\Win32.h" />
|
<ClInclude Include="ControllerInterface\Win32\Win32.h" />
|
||||||
|
@ -113,6 +113,9 @@
|
|||||||
<ClCompile Include="ControlReference\ControlReference.cpp">
|
<ClCompile Include="ControlReference\ControlReference.cpp">
|
||||||
<Filter>ControllerInterface</Filter>
|
<Filter>ControllerInterface</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="ControlReference\FunctionExpression.cpp">
|
||||||
|
<Filter>ControllerInterface</Filter>
|
||||||
|
</ClCompile>
|
||||||
<ClCompile Include="InputProfile.cpp" />
|
<ClCompile Include="InputProfile.cpp" />
|
||||||
<ClCompile Include="ControllerEmu\ControlGroup\Attachments.cpp">
|
<ClCompile Include="ControllerEmu\ControlGroup\Attachments.cpp">
|
||||||
<Filter>ControllerEmu\ControlGroup</Filter>
|
<Filter>ControllerEmu\ControlGroup</Filter>
|
||||||
@ -206,6 +209,9 @@
|
|||||||
<ClInclude Include="ControlReference\ControlReference.h">
|
<ClInclude Include="ControlReference\ControlReference.h">
|
||||||
<Filter>ControllerInterface</Filter>
|
<Filter>ControllerInterface</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClCompile Include="ControlReference\FunctionExpression.h">
|
||||||
|
<Filter>ControllerInterface</Filter>
|
||||||
|
</ClCompile>
|
||||||
<ClInclude Include="InputProfile.h" />
|
<ClInclude Include="InputProfile.h" />
|
||||||
<ClInclude Include="ControllerEmu\ControlGroup\Attachments.h">
|
<ClInclude Include="ControllerEmu\ControlGroup\Attachments.h">
|
||||||
<Filter>ControllerEmu\ControlGroup</Filter>
|
<Filter>ControllerEmu\ControlGroup</Filter>
|
||||||
|
Loading…
x
Reference in New Issue
Block a user