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ControllerInterface: Don't pass m_devices to the backends
Previously, the devices vector would be passed to all backends. They would then manually push_back to it to add new devices. This was fine but caused issues when trying to add synchronisation. Instead, backends now call AddDevice() to fill m_devices so that it is not accessible from the outside.
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@ -4,21 +4,16 @@
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#include "InputCommon/ControllerInterface/Android/Android.h"
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#include <sstream>
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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namespace ciface
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{
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namespace Android
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{
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void Init(std::vector<Core::Device*>& devices)
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void Init()
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{
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devices.push_back(new Touchscreen(0));
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devices.push_back(new Touchscreen(1));
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devices.push_back(new Touchscreen(2));
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devices.push_back(new Touchscreen(3));
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devices.push_back(new Touchscreen(4));
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devices.push_back(new Touchscreen(5));
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devices.push_back(new Touchscreen(6));
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devices.push_back(new Touchscreen(7));
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for (int i = 0; i < 8; ++i)
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g_controller_interface.AddDevice(new Touchscreen(i));
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}
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// Touchscreens and stuff
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