ControllerInterface: Don't pass m_devices to the backends

Previously, the devices vector would be passed to all backends. They
would then manually push_back to it to add new devices. This was fine
but caused issues when trying to add synchronisation.

Instead, backends now call AddDevice() to fill m_devices so that it is
not accessible from the outside.
This commit is contained in:
Léo Lam
2016-06-12 17:08:04 +02:00
parent 8a1bbaa563
commit fd29e5c4cc
24 changed files with 69 additions and 72 deletions

View File

@ -4,21 +4,16 @@
#include "InputCommon/ControllerInterface/Android/Android.h"
#include <sstream>
#include "InputCommon/ControllerInterface/ControllerInterface.h"
namespace ciface
{
namespace Android
{
void Init(std::vector<Core::Device*>& devices)
void Init()
{
devices.push_back(new Touchscreen(0));
devices.push_back(new Touchscreen(1));
devices.push_back(new Touchscreen(2));
devices.push_back(new Touchscreen(3));
devices.push_back(new Touchscreen(4));
devices.push_back(new Touchscreen(5));
devices.push_back(new Touchscreen(6));
devices.push_back(new Touchscreen(7));
for (int i = 0; i < 8; ++i)
g_controller_interface.AddDevice(new Touchscreen(i));
}
// Touchscreens and stuff