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ControllerInterface: Don't pass m_devices to the backends
Previously, the devices vector would be passed to all backends. They would then manually push_back to it to add new devices. This was fine but caused issues when trying to add synchronisation. Instead, backends now call AddDevice() to fill m_devices so that it is not accessible from the outside.
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@ -10,7 +10,6 @@
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#include <windows.h>
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#include "InputCommon/ControllerInterface/DInput/DInput8.h"
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#include "InputCommon/ControllerInterface/Device.h"
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namespace ciface
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{
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@ -21,6 +20,6 @@ BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVO
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BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
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std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device);
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void Init(std::vector<Core::Device*>& devices, HWND hwnd);
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void Init(HWND hwnd);
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}
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}
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