ControllerInterface: Don't pass m_devices to the backends

Previously, the devices vector would be passed to all backends. They
would then manually push_back to it to add new devices. This was fine
but caused issues when trying to add synchronisation.

Instead, backends now call AddDevice() to fill m_devices so that it is
not accessible from the outside.
This commit is contained in:
Léo Lam
2016-06-12 17:08:04 +02:00
parent 8a1bbaa563
commit fd29e5c4cc
24 changed files with 69 additions and 72 deletions

View File

@ -6,6 +6,7 @@
#include <map>
#include <sstream>
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/DInput/DInput.h"
#include "InputCommon/ControllerInterface/DInput/DInputJoystick.h"
#include "InputCommon/ControllerInterface/DInput/XInputFilter.h"
@ -16,7 +17,7 @@ namespace DInput
{
#define DATA_BUFFER_SIZE 32
void InitJoystick(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND hwnd)
void InitJoystick(IDirectInput8* const idi8, HWND hwnd)
{
std::list<DIDEVICEINSTANCE> joysticks;
idi8->EnumDevices(DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks,
@ -60,7 +61,7 @@ void InitJoystick(IDirectInput8* const idi8, std::vector<Core::Device*>& devices
Joystick* js = new Joystick(/*&*i, */ js_device, name_counts[joystick.tszInstanceName]++);
// only add if it has some inputs/outputs
if (js->Inputs().size() || js->Outputs().size())
devices.push_back(js);
g_controller_interface.AddDevice(js);
else
delete js;
}