ControllerInterface: Don't pass m_devices to the backends

Previously, the devices vector would be passed to all backends. They
would then manually push_back to it to add new devices. This was fine
but caused issues when trying to add synchronisation.

Instead, backends now call AddDevice() to fill m_devices so that it is
not accessible from the outside.
This commit is contained in:
Léo Lam
2016-06-12 17:08:04 +02:00
parent 8a1bbaa563
commit fd29e5c4cc
24 changed files with 69 additions and 72 deletions

View File

@ -13,7 +13,7 @@ namespace ciface
{
namespace DInput
{
void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND _hwnd);
void InitKeyboardMouse(IDirectInput8* const idi8, HWND _hwnd);
class KeyboardMouse : public Core::Device
{