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ControllerInterface: Don't pass m_devices to the backends
Previously, the devices vector would be passed to all backends. They would then manually push_back to it to add new devices. This was fine but caused issues when trying to add synchronisation. Instead, backends now call AddDevice() to fill m_devices so that it is not accessible from the outside.
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@ -4,13 +4,11 @@
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#pragma once
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#include "InputCommon/ControllerInterface/Device.h"
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namespace ciface
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{
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namespace OSX
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{
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void Init(std::vector<Core::Device*>& devices, void* window);
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void Init(void* window);
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void DeInit();
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void DeviceElementDebugPrint(const void*, void*);
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