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ControllerInterface: Don't pass m_devices to the backends
Previously, the devices vector would be passed to all backends. They would then manually push_back to it to add new devices. This was fine but caused issues when trying to add synchronisation. Instead, backends now call AddDevice() to fill m_devices so that it is not accessible from the outside.
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@ -11,9 +11,9 @@ namespace ciface
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{
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namespace Xlib
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{
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void Init(std::vector<Core::Device*>& devices, void* const hwnd)
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void Init(void* const hwnd)
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{
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devices.push_back(new KeyboardMouse((Window)hwnd));
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g_controller_interface.AddDevice(new KeyboardMouse((Window)hwnd));
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}
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KeyboardMouse::KeyboardMouse(Window window) : m_window(window)
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