ControllerInterface: Don't pass m_devices to the backends

Previously, the devices vector would be passed to all backends. They
would then manually push_back to it to add new devices. This was fine
but caused issues when trying to add synchronisation.

Instead, backends now call AddDevice() to fill m_devices so that it is
not accessible from the outside.
This commit is contained in:
Léo Lam
2016-06-12 17:08:04 +02:00
parent 8a1bbaa563
commit fd29e5c4cc
24 changed files with 69 additions and 72 deletions

View File

@ -7,13 +7,13 @@
#include <X11/Xlib.h>
#include <X11/keysym.h>
#include "InputCommon/ControllerInterface/Device.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
namespace ciface
{
namespace Xlib
{
void Init(std::vector<Core::Device*>& devices, void* const hwnd);
void Init(void* const hwnd);
class KeyboardMouse : public Core::Device
{