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ControllerInterface: Don't pass m_devices to the backends
Previously, the devices vector would be passed to all backends. They would then manually push_back to it to add new devices. This was fine but caused issues when trying to add synchronisation. Instead, backends now call AddDevice() to fill m_devices so that it is not accessible from the outside.
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@ -9,6 +9,7 @@
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#include "Common/Assert.h"
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#include "Common/Logging/Log.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/ControllerInterface/evdev/evdev.h"
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namespace ciface
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@ -31,7 +32,7 @@ static std::string GetName(const std::string& devnode)
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return res;
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}
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void Init(std::vector<Core::Device*>& controllerDevices)
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void Init()
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{
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// this is used to number the joysticks
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// multiple joysticks with the same name shall get unique ids starting at 0
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@ -71,7 +72,7 @@ void Init(std::vector<Core::Device*>& controllerDevices)
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if (input->IsInteresting())
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{
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controllerDevices.push_back(input);
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g_controller_interface.AddDevice(input);
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num_controllers++;
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}
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else
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