Save States: 1. Added "Undo Load State" which... undoes load state :)

2. Implemented saving/loading to memory buffers (very fast) for temporal states such as for "undo load state"

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3585 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY 2009-06-28 21:11:51 +00:00
parent e341985003
commit fd47eb7b44
7 changed files with 114 additions and 18 deletions

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@ -895,12 +895,10 @@ void Callback_KeyPress(int key, bool shift, bool control)
// 0x7a == VK_F12
if (key == 0x7b)
{
// TODO: Move to memory buffer, implement last state before loading
if(shift)
State_LoadAs(FULL_STATESAVES_DIR "lastState.sav");
/*else
State_LoadAs(FULL_STATESAVES_DIR "tempState.sav");
*/
State_UndoSaveState();
else
State_UndoLoadState();
}
}

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@ -53,9 +53,15 @@ static int ev_Save, ev_BufferSave;
static int ev_Load, ev_BufferLoad;
static std::string cur_filename, lastFilename;
static u8 **cur_buffer = NULL;
// Temporary undo state buffers
static u8 *undoLoad = NULL;
static bool const bCompressed = true;
static Common::Thread *saveThread = NULL;
enum
{
version = 1,
@ -79,6 +85,49 @@ void DoState(PointerWrap &p)
CoreTiming::DoState(p);
}
void LoadBufferStateCallback(u64 userdata, int cyclesLate)
{
if(!cur_buffer || !*cur_buffer) {
Core::DisplayMessage("State does not exist", 1000);
return;
}
jit.ClearCache();
u8 *ptr = *cur_buffer;
PointerWrap p(&ptr, PointerWrap::MODE_READ);
DoState(p);
cur_buffer = NULL;
Core::DisplayMessage("Loaded state", 2000);
}
void SaveBufferStateCallback(u64 userdata, int cyclesLate)
{
size_t sz;
if(!cur_buffer) {
Core::DisplayMessage("Error saving state", 1000);
return;
}
jit.ClearCache();
u8 *ptr = NULL;
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
DoState(p);
sz = (size_t)ptr;
*cur_buffer = new u8[sz];
ptr = *cur_buffer;
p.SetMode(PointerWrap::MODE_WRITE);
DoState(p);
cur_buffer = NULL;
}
THREAD_RETURN CompressAndDumpState(void *pArgs)
{
saveStruct *saveArg = (saveStruct *)pArgs;
@ -149,8 +198,6 @@ THREAD_RETURN CompressAndDumpState(void *pArgs)
return 0;
}
Common::Thread *saveThread = NULL;
void SaveStateCallback(u64 userdata, int cyclesLate)
{
// If already saving state, wait for it to finish
@ -193,6 +240,10 @@ void LoadStateCallback(u64 userdata, int cyclesLate)
saveThread = NULL;
}
// Save temp buffer for undo load state
cur_buffer = &undoLoad;
SaveBufferStateCallback(userdata, cyclesLate);
FILE *f = fopen(cur_filename.c_str(), "rb");
if (!f) {
Core::DisplayMessage("State not found", 2000);
@ -270,6 +321,8 @@ void State_Init()
{
ev_Load = CoreTiming::RegisterEvent("LoadState", &LoadStateCallback);
ev_Save = CoreTiming::RegisterEvent("SaveState", &SaveStateCallback);
ev_BufferLoad = CoreTiming::RegisterEvent("LoadBufferState", &LoadBufferStateCallback);
ev_BufferSave = CoreTiming::RegisterEvent("SaveBufferState", &SaveBufferStateCallback);
}
void State_Shutdown()
@ -279,6 +332,12 @@ void State_Shutdown()
delete saveThread;
saveThread = NULL;
}
if(undoLoad)
{
delete[] undoLoad;
undoLoad = NULL;
}
}
std::string MakeStateFilename(int state_number)
@ -316,3 +375,27 @@ void State_LoadLastSaved()
else
State_LoadAs(lastFilename);
}
void State_LoadFromBuffer(u8 **buffer)
{
cur_buffer = buffer;
CoreTiming::ScheduleEvent_Threadsafe(0, ev_BufferLoad);
}
void State_SaveToBuffer(u8 **buffer)
{
cur_buffer = buffer;
CoreTiming::ScheduleEvent_Threadsafe(0, ev_BufferSave);
}
// Load the last state before loading the state
void State_UndoLoadState()
{
State_LoadFromBuffer(&undoLoad);
}
// Load the state that the last save state overwritten on
void State_UndoSaveState()
{
State_LoadAs(FULL_STATESAVES_DIR "lastState.sav");
}

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@ -20,6 +20,12 @@
#ifndef _STATE_H_
#define _STATE_H_
typedef struct
{
u8 *buffer;
size_t size;
} saveStruct;
void State_Init();
void State_Shutdown();
@ -32,12 +38,11 @@ void State_SaveAs(const std::string &filename);
void State_LoadAs(const std::string &filename);
void State_LoadLastSaved();
void State_UndoSaveState();
void State_UndoLoadState();
typedef struct
{
u8 *buffer;
size_t size;
} saveStruct;
void State_LoadFromBuffer(u8 **buffer);
void State_SaveToBuffer(u8 **buffer);
typedef struct

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@ -286,7 +286,8 @@ EVT_MENU(IDM_LISTUSA, CFrame::GameListChanged)
EVT_MENU(IDM_PURGECACHE, CFrame::GameListChanged)
EVT_MENU(IDM_LOADLASTSTATE, CFrame::OnLoadLastState)
EVT_MENU(IDM_UNDOSTATE, CFrame::OnUndoState)
EVT_MENU(IDM_UNDOLOADSTATE, CFrame::OnUndoLoadState)
EVT_MENU(IDM_UNDOSAVESTATE, CFrame::OnUndoSaveState)
EVT_MENU(IDM_LOADSTATEFILE, CFrame::OnLoadStateFromFile)
EVT_MENU(IDM_SAVESTATEFILE, CFrame::OnSaveStateToFile)

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@ -188,7 +188,8 @@ class CFrame : public wxFrame
void OnLoadStateFromFile(wxCommandEvent& event);
void OnSaveStateToFile(wxCommandEvent& event);
void OnLoadLastState(wxCommandEvent& event);
void OnUndoState(wxCommandEvent& event);
void OnUndoLoadState(wxCommandEvent& event);
void OnUndoSaveState(wxCommandEvent& event);
void OnConfigMain(wxCommandEvent& event); // Options
void OnPluginGFX(wxCommandEvent& event);

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@ -137,11 +137,12 @@ void CFrame::CreateMenu()
m_pSubMenuSave = emulationMenu->AppendSubMenu(saveMenu, _T("Sa&ve State"));
saveMenu->Append(IDM_SAVESTATEFILE, _T("Save State..."));
loadMenu->Append(IDM_UNDOSAVESTATE, _T("Last Overwritten State\tShift+F12"));
saveMenu->AppendSeparator();
loadMenu->Append(IDM_LOADSTATEFILE, _T("Load State..."));
loadMenu->Append(IDM_LOADLASTSTATE, _T("Last Saved State\tF11"));
loadMenu->Append(IDM_UNDOSTATE, _T("Last Overwritten State\tF12"));
loadMenu->Append(IDM_UNDOLOADSTATE, _T("Undo Load State\tF12"));
loadMenu->AppendSeparator();
for (int i = 1; i <= 8; i++) {
@ -716,11 +717,17 @@ void CFrame::OnLoadLastState(wxCommandEvent& WXUNUSED (event))
State_LoadLastSaved();
}
void CFrame::OnUndoState(wxCommandEvent& WXUNUSED (event))
void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED (event))
{
State_LoadAs(FULL_STATESAVES_DIR "lastState.sav");
State_UndoLoadState();
}
void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED (event))
{
State_UndoSaveState();
}
void CFrame::OnLoadState(wxCommandEvent& event)
{
int id = event.GetId();

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@ -32,7 +32,8 @@ enum
IDM_LOADSTATE = 200, // File menu
IDM_SAVESTATE,
IDM_LOADLASTSTATE,
IDM_UNDOSTATE,
IDM_UNDOLOADSTATE,
IDM_UNDOSAVESTATE,
IDM_LOADSTATEFILE,
IDM_SAVESTATEFILE,
IDM_SAVESLOT1,