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VideoBackend: remove unused config vars.
No point to keeping around variables which are always "true".
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@ -153,8 +153,7 @@ void OnPixelFormatChange()
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* Since we are always using an RGBA8 buffer though, this causes issues in some games.
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* Thus, we reinterpret the old EFB data with the new format here.
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*/
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if (!g_ActiveConfig.bEFBEmulateFormatChanges ||
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!g_ActiveConfig.backend_info.bSupportsFormatReinterpretation)
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if (!g_ActiveConfig.bEFBEmulateFormatChanges)
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return;
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auto old_format = Renderer::GetPrevPixelFormat();
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