mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-03-24 17:34:54 +01:00
Move the message display thing out of Render.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2335 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
731dec6889
commit
fe0be64bd3
@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Version="9,00"
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Name="Plugin_VideoOGL"
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ProjectGUID="{CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160}"
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RootNamespace="Plugin_VideoOGL"
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@ -758,6 +758,14 @@
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<Filter
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Name="Render"
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>
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<File
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RelativePath=".\Src\OnScreenDisplay.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\OnScreenDisplay.h"
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>
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</File>
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<File
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RelativePath=".\Src\PixelShaderCache.cpp"
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>
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@ -32,7 +32,7 @@
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#include "../Config.h"
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#include "main.h"
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#include "Win32.h"
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#include "Render.h" // for AddMessage
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#include "OnScreenDisplay.h" // for AddMessage
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#include "StringUtil.h" // Common: For StringFromFormat
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//////////////////////////////////
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@ -70,12 +70,13 @@ BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
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int argc = 0;
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char **argv = NULL;
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wxEntryStart(argc, argv);
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if ( !wxTheApp || !wxTheApp->CallOnInit() )
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if (!wxTheApp || !wxTheApp->CallOnInit())
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return FALSE;
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}
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break;
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case DLL_PROCESS_DETACH:
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// This causes a "stop hang", if the gfx config dialog has been opened.
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wxEntryCleanup(); // Use wxUninitialize() if you don't want GUI
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break;
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default:
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@ -96,276 +97,276 @@ extern bool gShowDebugger;
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// ¯¯¯¯¯¯¯¯¯¯
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namespace EmuWindow
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{
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HWND m_hWnd = NULL; // The new window that is created here
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HWND m_hParent = NULL;
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HWND m_hMain = NULL; // The main CPanel
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HINSTANCE m_hInstance = NULL;
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WNDCLASSEX wndClass;
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const TCHAR m_szClassName[] = "DolphinEmuWnd";
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int g_winstyle;
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HWND m_hWnd = NULL; // The new window that is created here
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HWND m_hParent = NULL;
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HWND m_hMain = NULL; // The main CPanel
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// ------------------------------------------
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/* Invisible cursor option. In the lack of a predefined IDC_BLANK we make
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an empty transparent cursor */
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// ------------------
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HCURSOR hCursor = NULL, hCursorBlank = NULL;
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void CreateCursors(HINSTANCE hInstance)
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HINSTANCE m_hInstance = NULL;
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WNDCLASSEX wndClass;
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const TCHAR m_szClassName[] = "DolphinEmuWnd";
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int g_winstyle;
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// ------------------------------------------
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/* Invisible cursor option. In the lack of a predefined IDC_BLANK we make
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an empty transparent cursor */
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// ------------------
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HCURSOR hCursor = NULL, hCursorBlank = NULL;
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void CreateCursors(HINSTANCE hInstance)
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{
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BYTE ANDmaskCursor[] = { 0xff };
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BYTE XORmaskCursor[] = { 0x00 };
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hCursorBlank = CreateCursor(hInstance, 0,0, 1,1, ANDmaskCursor,XORmaskCursor);
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hCursor = LoadCursor(NULL, IDC_ARROW);
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}
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HWND GetWnd()
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{
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return m_hWnd;
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}
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HWND GetParentWnd()
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{
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return m_hParent;
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}
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LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
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{
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HDC hdc;
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PAINTSTRUCT ps;
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switch( iMsg )
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{
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BYTE ANDmaskCursor[] = { 0xff };
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BYTE XORmaskCursor[] = { 0x00 };
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hCursorBlank = CreateCursor(hInstance, 0,0, 1,1, ANDmaskCursor,XORmaskCursor);
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hCursor = LoadCursor(NULL, IDC_ARROW);
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}
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HWND GetWnd()
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{
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return m_hWnd;
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}
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HWND GetParentWnd()
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{
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return m_hParent;
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}
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LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
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{
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HDC hdc;
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PAINTSTRUCT ps;
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switch( iMsg )
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{
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case WM_CREATE:
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PostMessage(m_hMain, WM_USER, OPENGL_WM_USER_CREATE, (int)m_hParent);
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break;
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case WM_PAINT:
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hdc = BeginPaint( hWnd, &ps );
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EndPaint( hWnd, &ps );
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return 0;
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case WM_KEYDOWN:
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switch( LOWORD( wParam ))
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{
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case VK_ESCAPE: // Pressing Esc Stop or Maximize
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//DestroyWindow(hWnd);
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//PostQuitMessage(0);
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/* The fullscreen option for Windows users is not very user friendly. With this the user
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can only get out of the fullscreen mode by pressing Esc or Alt + F4. Esc also stops
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the emulation. Todo: But currently it hangs, so I have disabled the shutdown. */
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//if (m_hParent == NULL) ExitProcess(0);
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if (m_hParent == NULL)
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{
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if (g_Config.bFullscreen)
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{
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//PostMessage(m_hMain, WM_USER, OPENGL_WM_USER_STOP, 0); // Stop
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}
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else
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{
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// Toggle maximize and restore
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if (IsZoomed(hWnd))
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ShowWindow(hWnd, SW_RESTORE);
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else
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ShowWindow(hWnd, SW_MAXIMIZE);
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}
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return 0;
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}
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break;
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case 'E': // EFB hotkey
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if (g_Config.bEFBCopyDisableHotKey)
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{
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g_Config.bEFBCopyDisable = !g_Config.bEFBCopyDisable;
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Renderer::AddMessage(StringFromFormat("Copy EFB was turned %s",
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g_Config.bEFBCopyDisable ? "off" : "on").c_str(), 5000);
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}
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break;
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}
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g_VideoInitialize.pKeyPress(LOWORD(wParam), GetAsyncKeyState(VK_SHIFT) != 0, GetAsyncKeyState(VK_CONTROL) != 0);
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break;
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/* The reason we pick up the WM_MOUSEMOVE is to be able to change this option
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during gameplay. The alternative is to load one of the cursors when the plugin
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is loaded and go with that. This should only produce a minimal performance hit
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because SetCursor is not supposed to actually change the cursor if it's the
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same as the one before. */
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case WM_MOUSEMOVE:
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/* Check rendering mode; child or parent. Then post the mouse moves to the main window
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it's nessesary for both the chil dwindow and separate rendering window because
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moves over the rendering window do not reach the main program then. */
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if (GetParentWnd() == NULL) // Separate rendering window
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PostMessage(m_hMain, iMsg, wParam, -1);
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else
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PostMessage(GetParentWnd(), iMsg, wParam, lParam);
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break;
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/* To support the separate window rendering we get the message back here. So we basically
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only let it pass through DolphinWX > Frame.cpp to determine if it should be on or off
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and coordinate it with the other settings if nessesary */
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case WM_USER:
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/* I set wParam to 10 just in case there are other WM_USER events. If we want more
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WM_USER cases we would start making wParam or lParam cases */
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if (wParam == 10)
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{
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if (lParam)
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SetCursor(hCursor);
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else
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SetCursor(hCursorBlank);
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}
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break;
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/* Post thes mouse events to the main window, it's nessesary becase in difference to the
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keyboard inputs these events only appear here, not in the main WndProc() */
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case WM_LBUTTONDOWN:
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case WM_LBUTTONUP:
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case WM_LBUTTONDBLCLK:
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PostMessage(GetParentWnd(), iMsg, wParam, lParam);
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case WM_CREATE:
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PostMessage(m_hMain, WM_USER, OPENGL_WM_USER_CREATE, (int)m_hParent);
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break;
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// This is called when we close the window when we render to a separate window
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case WM_CLOSE:
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if (m_hParent == NULL)
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{
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// Simple hack to easily exit without stopping. Hope to fix the stopping errors soon.
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ExitProcess(0);
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return 0;
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}
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case WM_PAINT:
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hdc = BeginPaint( hWnd, &ps );
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EndPaint( hWnd, &ps );
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return 0;
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case WM_DESTROY:
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//Shutdown();
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//PostQuitMessage( 0 ); // Call WM_QUIT
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case WM_KEYDOWN:
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switch( LOWORD( wParam ))
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{
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case VK_ESCAPE: // Pressing Esc Stop or Maximize
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//DestroyWindow(hWnd);
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//PostQuitMessage(0);
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/* The fullscreen option for Windows users is not very user friendly. With this the user
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can only get out of the fullscreen mode by pressing Esc or Alt + F4. Esc also stops
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the emulation. Todo: But currently it hangs, so I have disabled the shutdown. */
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//if (m_hParent == NULL) ExitProcess(0);
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if (m_hParent == NULL)
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{
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if (g_Config.bFullscreen)
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{
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//PostMessage(m_hMain, WM_USER, OPENGL_WM_USER_STOP, 0); // Stop
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}
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else
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{
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// Toggle maximize and restore
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if (IsZoomed(hWnd))
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ShowWindow(hWnd, SW_RESTORE);
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else
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ShowWindow(hWnd, SW_MAXIMIZE);
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}
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return 0;
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}
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break;
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// Called when a screensaver wants to show up while this window is active
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case WM_SYSCOMMAND:
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switch (wParam)
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case 'E': // EFB hotkey
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if (g_Config.bEFBCopyDisableHotKey)
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{
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case SC_SCREENSAVE:
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case SC_MONITORPOWER:
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return 0;
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g_Config.bEFBCopyDisable = !g_Config.bEFBCopyDisable;
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OSD::AddMessage(StringFromFormat("Copy EFB was turned %s",
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g_Config.bEFBCopyDisable ? "off" : "on").c_str(), 5000);
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}
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break;
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}
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g_VideoInitialize.pKeyPress(LOWORD(wParam), GetAsyncKeyState(VK_SHIFT) != 0, GetAsyncKeyState(VK_CONTROL) != 0);
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break;
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return DefWindowProc(hWnd, iMsg, wParam, lParam);
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/* The reason we pick up the WM_MOUSEMOVE is to be able to change this option
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during gameplay. The alternative is to load one of the cursors when the plugin
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is loaded and go with that. This should only produce a minimal performance hit
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because SetCursor is not supposed to actually change the cursor if it's the
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same as the one before. */
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case WM_MOUSEMOVE:
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/* Check rendering mode; child or parent. Then post the mouse moves to the main window
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it's nessesary for both the chil dwindow and separate rendering window because
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moves over the rendering window do not reach the main program then. */
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if (GetParentWnd() == NULL) // Separate rendering window
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PostMessage(m_hMain, iMsg, wParam, -1);
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else
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PostMessage(GetParentWnd(), iMsg, wParam, lParam);
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break;
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/* To support the separate window rendering we get the message back here. So we basically
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only let it pass through DolphinWX > Frame.cpp to determine if it should be on or off
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and coordinate it with the other settings if nessesary */
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case WM_USER:
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/* I set wParam to 10 just in case there are other WM_USER events. If we want more
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WM_USER cases we would start making wParam or lParam cases */
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if (wParam == 10)
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{
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if (lParam)
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SetCursor(hCursor);
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else
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SetCursor(hCursorBlank);
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}
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break;
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/* Post thes mouse events to the main window, it's nessesary becase in difference to the
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keyboard inputs these events only appear here, not in the main WndProc() */
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case WM_LBUTTONDOWN:
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case WM_LBUTTONUP:
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case WM_LBUTTONDBLCLK:
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PostMessage(GetParentWnd(), iMsg, wParam, lParam);
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break;
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// This is called when we close the window when we render to a separate window
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case WM_CLOSE:
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if (m_hParent == NULL)
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{
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// Simple hack to easily exit without stopping. Hope to fix the stopping errors soon.
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ExitProcess(0);
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return 0;
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}
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case WM_DESTROY:
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//Shutdown();
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//PostQuitMessage( 0 ); // Call WM_QUIT
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break;
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// Called when a screensaver wants to show up while this window is active
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case WM_SYSCOMMAND:
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switch (wParam)
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{
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case SC_SCREENSAVE:
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case SC_MONITORPOWER:
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return 0;
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}
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break;
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}
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return DefWindowProc(hWnd, iMsg, wParam, lParam);
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}
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// This is called from Create()
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HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const TCHAR *title)
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{
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wndClass.cbSize = sizeof( wndClass );
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wndClass.style = CS_HREDRAW | CS_VREDRAW;
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wndClass.lpfnWndProc = WndProc;
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wndClass.cbClsExtra = 0;
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wndClass.cbWndExtra = 0;
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wndClass.hInstance = hInstance;
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wndClass.hIcon = LoadIcon( NULL, IDI_APPLICATION );
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// To interfer less with SetCursor() later we set this to NULL
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//wndClass.hCursor = LoadCursor( NULL, IDC_ARROW );
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wndClass.hCursor = NULL;
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wndClass.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
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wndClass.lpszMenuName = NULL;
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wndClass.lpszClassName = m_szClassName;
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wndClass.hIconSm = LoadIcon( NULL, IDI_APPLICATION );
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m_hInstance = hInstance;
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RegisterClassEx( &wndClass );
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// This is called from Create()
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HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const TCHAR *title)
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{
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wndClass.cbSize = sizeof( wndClass );
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wndClass.style = CS_HREDRAW | CS_VREDRAW;
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wndClass.lpfnWndProc = WndProc;
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wndClass.cbClsExtra = 0;
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wndClass.cbWndExtra = 0;
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wndClass.hInstance = hInstance;
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wndClass.hIcon = LoadIcon( NULL, IDI_APPLICATION );
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// To interfer less with SetCursor() later we set this to NULL
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//wndClass.hCursor = LoadCursor( NULL, IDC_ARROW );
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wndClass.hCursor = NULL;
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wndClass.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
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wndClass.lpszMenuName = NULL;
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wndClass.lpszClassName = m_szClassName;
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wndClass.hIconSm = LoadIcon( NULL, IDI_APPLICATION );
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CreateCursors(m_hInstance);
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m_hInstance = hInstance;
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RegisterClassEx( &wndClass );
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// Create child window
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if (parent)
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{
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m_hParent = m_hMain = parent;
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CreateCursors(m_hInstance);
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m_hWnd = CreateWindow(m_szClassName, title,
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WS_CHILD,
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CW_USEDEFAULT, CW_USEDEFAULT,CW_USEDEFAULT, CW_USEDEFAULT,
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parent, NULL, hInstance, NULL );
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// Create child window
|
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if (parent)
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{
|
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m_hParent = m_hMain = parent;
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ShowWindow(m_hWnd, SW_SHOWMAXIMIZED);
|
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}
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m_hWnd = CreateWindow(m_szClassName, title,
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WS_CHILD,
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CW_USEDEFAULT, CW_USEDEFAULT,CW_USEDEFAULT, CW_USEDEFAULT,
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parent, NULL, hInstance, NULL );
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|
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// Create new separate window
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else
|
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{
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DWORD style = g_Config.bFullscreen ? WS_POPUP : WS_OVERLAPPEDWINDOW;
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ShowWindow(m_hWnd, SW_SHOWMAXIMIZED);
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}
|
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RECT rc = {0, 0, width, height};
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AdjustWindowRect(&rc, style, false);
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// Create new separate window
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else
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{
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DWORD style = g_Config.bFullscreen ? WS_POPUP : WS_OVERLAPPEDWINDOW;
|
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int w = rc.right - rc.left;
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int h = rc.bottom - rc.top;
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RECT rc = {0, 0, width, height};
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AdjustWindowRect(&rc, style, false);
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rc.left = (1280 - w)/2;
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rc.right = rc.left + w;
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rc.top = (1024 - h)/2;
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rc.bottom = rc.top + h;
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int w = rc.right - rc.left;
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int h = rc.bottom - rc.top;
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// I save this to m_hMain instead of m_hParent because it casused problems otherwise
|
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m_hMain = (HWND)g_VideoInitialize.pWindowHandle;
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rc.left = (1280 - w)/2;
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rc.right = rc.left + w;
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rc.top = (1024 - h)/2;
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rc.bottom = rc.top + h;
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m_hWnd = CreateWindow(m_szClassName, title,
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style,
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rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top,
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parent, NULL, hInstance, NULL );
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// I save this to m_hMain instead of m_hParent because it casused problems otherwise
|
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m_hMain = (HWND)g_VideoInitialize.pWindowHandle;
|
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g_winstyle = GetWindowLong( m_hWnd, GWL_STYLE );
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||||
g_winstyle &= ~WS_MAXIMIZE & ~WS_MINIMIZE; // remove minimize/maximize style
|
||||
}
|
||||
m_hWnd = CreateWindow(m_szClassName, title,
|
||||
style,
|
||||
rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top,
|
||||
parent, NULL, hInstance, NULL );
|
||||
|
||||
return m_hWnd;
|
||||
}
|
||||
g_winstyle = GetWindowLong( m_hWnd, GWL_STYLE );
|
||||
g_winstyle &= ~WS_MAXIMIZE & ~WS_MINIMIZE; // remove minimize/maximize style
|
||||
}
|
||||
|
||||
void Show()
|
||||
{
|
||||
ShowWindow(m_hWnd, SW_SHOW);
|
||||
BringWindowToTop(m_hWnd);
|
||||
UpdateWindow(m_hWnd);
|
||||
return m_hWnd;
|
||||
}
|
||||
|
||||
// gShowDebugger from main.cpp is forgotten between the Dolphin-Debugger is opened and a game is
|
||||
// started so we have to use an ini file setting here
|
||||
/*
|
||||
bool bVideoWindow = false;
|
||||
IniFile ini;
|
||||
ini.Load(DEBUGGER_CONFIG_FILE);
|
||||
ini.Get("ShowOnStart", "VideoWindow", &bVideoWindow, false);
|
||||
if(bVideoWindow) DoDllDebugger();
|
||||
*/
|
||||
}
|
||||
void Show()
|
||||
{
|
||||
ShowWindow(m_hWnd, SW_SHOW);
|
||||
BringWindowToTop(m_hWnd);
|
||||
UpdateWindow(m_hWnd);
|
||||
|
||||
HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title)
|
||||
{
|
||||
return OpenWindow(hParent, hInstance, 640, 480, title);
|
||||
}
|
||||
// gShowDebugger from main.cpp is forgotten between the Dolphin-Debugger is opened and a game is
|
||||
// started so we have to use an ini file setting here
|
||||
/*
|
||||
bool bVideoWindow = false;
|
||||
IniFile ini;
|
||||
ini.Load(DEBUGGER_CONFIG_FILE);
|
||||
ini.Get("ShowOnStart", "VideoWindow", &bVideoWindow, false);
|
||||
if(bVideoWindow) DoDllDebugger();
|
||||
*/
|
||||
}
|
||||
|
||||
void Close()
|
||||
{
|
||||
DestroyWindow(m_hWnd);
|
||||
UnregisterClass(m_szClassName, m_hInstance);
|
||||
}
|
||||
HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title)
|
||||
{
|
||||
return OpenWindow(hParent, hInstance, 640, 480, title);
|
||||
}
|
||||
|
||||
// ------------------------------------------
|
||||
// Set the size of the child or main window
|
||||
// ------------------
|
||||
void SetSize(int width, int height)
|
||||
{
|
||||
RECT rc = {0, 0, width, height};
|
||||
AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, false);
|
||||
void Close()
|
||||
{
|
||||
DestroyWindow(m_hWnd);
|
||||
UnregisterClass(m_szClassName, m_hInstance);
|
||||
}
|
||||
|
||||
int w = rc.right - rc.left;
|
||||
int h = rc.bottom - rc.top;
|
||||
// ------------------------------------------
|
||||
// Set the size of the child or main window
|
||||
// ------------------
|
||||
void SetSize(int width, int height)
|
||||
{
|
||||
RECT rc = {0, 0, width, height};
|
||||
AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, false);
|
||||
|
||||
// Move and resize the window
|
||||
rc.left = (1280 - w)/2;
|
||||
rc.right = rc.left + w;
|
||||
rc.top = (1024 - h)/2;
|
||||
rc.bottom = rc.top + h;
|
||||
::MoveWindow(m_hWnd, rc.left,rc.top,rc.right-rc.left,rc.bottom-rc.top, TRUE);
|
||||
}
|
||||
int w = rc.right - rc.left;
|
||||
int h = rc.bottom - rc.top;
|
||||
|
||||
// Move and resize the window
|
||||
rc.left = (1280 - w)/2;
|
||||
rc.right = rc.left + w;
|
||||
rc.top = (1024 - h)/2;
|
||||
rc.bottom = rc.top + h;
|
||||
::MoveWindow(m_hWnd, rc.left,rc.top,rc.right-rc.left,rc.bottom-rc.top, TRUE);
|
||||
}
|
||||
|
||||
} // EmuWindow
|
||||
////////////////////////////////////
|
||||
|
80
Source/Plugins/Plugin_VideoOGL/Src/OnScreenDisplay.cpp
Normal file
80
Source/Plugins/Plugin_VideoOGL/Src/OnScreenDisplay.cpp
Normal file
@ -0,0 +1,80 @@
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include <list>
|
||||
|
||||
#include "Common.h"
|
||||
#include "GLUtil.h"
|
||||
|
||||
#include "OnScreenDisplay.h"
|
||||
#include "Render.h"
|
||||
|
||||
namespace OSD
|
||||
{
|
||||
|
||||
struct MESSAGE
|
||||
{
|
||||
MESSAGE() {}
|
||||
MESSAGE(const char* p, u32 dw) { strcpy(str, p); dwTimeStamp = dw; }
|
||||
char str[255];
|
||||
u32 dwTimeStamp;
|
||||
};
|
||||
|
||||
static std::list<MESSAGE> s_listMsgs;
|
||||
|
||||
void AddMessage(const char* pstr, u32 ms)
|
||||
{
|
||||
s_listMsgs.push_back(MESSAGE(pstr, timeGetTime() + ms));
|
||||
}
|
||||
|
||||
void DrawMessages()
|
||||
{
|
||||
GLboolean wasEnabled = glIsEnabled(GL_BLEND);
|
||||
if (!wasEnabled)
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
if (s_listMsgs.size() > 0) {
|
||||
int left = 25, top = 15;
|
||||
std::list<MESSAGE>::iterator it = s_listMsgs.begin();
|
||||
while (it != s_listMsgs.end())
|
||||
{
|
||||
int time_left = (int)(it->dwTimeStamp - timeGetTime());
|
||||
int alpha = 255;
|
||||
|
||||
if (time_left < 1024)
|
||||
{
|
||||
alpha = time_left >> 2;
|
||||
if (time_left < 0) alpha = 0;
|
||||
}
|
||||
|
||||
alpha <<= 24;
|
||||
|
||||
Renderer::RenderText(it->str, left+1, top+1, 0x000000|alpha);
|
||||
Renderer::RenderText(it->str, left, top, 0xffff30|alpha);
|
||||
top += 15;
|
||||
|
||||
if (time_left <= 0)
|
||||
it = s_listMsgs.erase(it);
|
||||
else
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
if (!wasEnabled) glDisable(GL_BLEND);
|
||||
}
|
||||
|
||||
} // namespace
|
30
Source/Plugins/Plugin_VideoOGL/Src/OnScreenDisplay.h
Normal file
30
Source/Plugins/Plugin_VideoOGL/Src/OnScreenDisplay.h
Normal file
@ -0,0 +1,30 @@
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _OSD_H
|
||||
#define _OSD_H
|
||||
|
||||
namespace OSD
|
||||
{
|
||||
|
||||
// On-screen message display
|
||||
void AddMessage(const char* str, u32 ms);
|
||||
void DrawMessages(); // draw the current messages on the screen. Only call once per frame.
|
||||
|
||||
} // namespace
|
||||
|
||||
#endif
|
@ -17,7 +17,6 @@
|
||||
|
||||
|
||||
#include "Globals.h"
|
||||
#include <list>
|
||||
#include <vector>
|
||||
#include <cmath>
|
||||
|
||||
@ -45,6 +44,7 @@
|
||||
#include "VertexLoaderManager.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "XFB.h"
|
||||
#include "OnScreenDisplay.h"
|
||||
#include "Timer.h"
|
||||
|
||||
#include "main.h" // Local
|
||||
@ -57,20 +57,12 @@
|
||||
#else
|
||||
#endif
|
||||
|
||||
struct MESSAGE
|
||||
{
|
||||
MESSAGE() {}
|
||||
MESSAGE(const char* p, u32 dw) { strcpy(str, p); dwTimeStamp = dw; }
|
||||
char str[255];
|
||||
u32 dwTimeStamp;
|
||||
};
|
||||
|
||||
CGcontext g_cgcontext;
|
||||
CGprofile g_cgvProf;
|
||||
CGprofile g_cgfProf;
|
||||
|
||||
static RasterFont* s_pfont = NULL;
|
||||
static std::list<MESSAGE> s_listMsgs;
|
||||
RasterFont* s_pfont = NULL;
|
||||
|
||||
static bool s_bFullscreen = false;
|
||||
static bool s_bOutputCgErrors = true;
|
||||
@ -416,58 +408,6 @@ bool Renderer::InitializeGL()
|
||||
return err == GL_NO_ERROR;
|
||||
}
|
||||
|
||||
void Renderer::AddMessage(const char* pstr, u32 ms)
|
||||
{
|
||||
s_listMsgs.push_back(MESSAGE(pstr, timeGetTime() + ms));
|
||||
}
|
||||
|
||||
void Renderer::ProcessMessages()
|
||||
{
|
||||
GLboolean wasEnabled = glIsEnabled(GL_BLEND);
|
||||
|
||||
if (!wasEnabled) glEnable(GL_BLEND);
|
||||
|
||||
if (s_listMsgs.size() > 0) {
|
||||
int left = 25, top = 15;
|
||||
std::list<MESSAGE>::iterator it = s_listMsgs.begin();
|
||||
while (it != s_listMsgs.end())
|
||||
{
|
||||
int time_left = (int)(it->dwTimeStamp - timeGetTime());
|
||||
int alpha = 255;
|
||||
|
||||
if (time_left < 1024)
|
||||
{
|
||||
alpha = time_left >> 2;
|
||||
if (time_left < 0) alpha = 0;
|
||||
}
|
||||
|
||||
alpha <<= 24;
|
||||
|
||||
RenderText(it->str, left+1, top+1, 0x000000|alpha);
|
||||
RenderText(it->str, left, top, 0xffff30|alpha);
|
||||
top += 15;
|
||||
|
||||
if (time_left <= 0)
|
||||
it = s_listMsgs.erase(it);
|
||||
else ++it;
|
||||
}
|
||||
}
|
||||
|
||||
if (!wasEnabled) glDisable(GL_BLEND);
|
||||
}
|
||||
|
||||
void Renderer::RenderText(const char* pstr, int left, int top, u32 color)
|
||||
{
|
||||
int nBackbufferWidth = (int)OpenGL_GetWidth();
|
||||
int nBackbufferHeight = (int)OpenGL_GetHeight();
|
||||
glColor4f(
|
||||
((color>>16) & 0xff)/255.0f,
|
||||
((color>> 8) & 0xff)/255.0f,
|
||||
((color>> 0) & 0xff)/255.0f,
|
||||
((color>>24) & 0xFF)/255.0f
|
||||
);
|
||||
s_pfont->printMultilineText(pstr, left * 2.0f / (float)nBackbufferWidth - 1, 1 - top * 2.0f / (float)nBackbufferHeight,0,nBackbufferWidth,nBackbufferHeight);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////
|
||||
// Return the rendering window width and height
|
||||
@ -989,7 +929,7 @@ void Renderer::SwapBuffers()
|
||||
Renderer::RenderText(debugtext_buffer, 21, 21, 0xDD000000);
|
||||
Renderer::RenderText(debugtext_buffer, 20, 20, 0xFF00FFFF);
|
||||
|
||||
Renderer::ProcessMessages();
|
||||
OSD::DrawMessages();
|
||||
|
||||
#if defined(DVPROFILE)
|
||||
if (g_bWriteProfile) {
|
||||
@ -1035,6 +975,18 @@ void Renderer::SwapBuffers()
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::RenderText(const char* pstr, int left, int top, u32 color)
|
||||
{
|
||||
int nBackbufferWidth = (int)OpenGL_GetWidth();
|
||||
int nBackbufferHeight = (int)OpenGL_GetHeight();
|
||||
glColor4f(((color>>16) & 0xff)/255.0f, ((color>> 8) & 0xff)/255.0f,
|
||||
((color>> 0) & 0xff)/255.0f, ((color>>24) & 0xFF)/255.0f);
|
||||
s_pfont->printMultilineText(pstr,
|
||||
left * 2.0f / (float)nBackbufferWidth - 1,
|
||||
1 - top * 2.0f / (float)nBackbufferHeight,
|
||||
0, nBackbufferWidth, nBackbufferHeight);
|
||||
}
|
||||
|
||||
bool Renderer::SaveRenderTarget(const char* filename, int jpeg)
|
||||
{
|
||||
bool bflip = true;
|
||||
@ -1083,13 +1035,6 @@ void HandleGLError()
|
||||
if (!error)
|
||||
return;
|
||||
|
||||
// What is this for?
|
||||
// int w, h;
|
||||
// GLint fmt;
|
||||
// glGetRenderbufferParameterivEXT(GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_INTERNAL_FORMAT_EXT, &fmt);
|
||||
// glGetRenderbufferParameterivEXT(GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_WIDTH_EXT, (GLint *)&w);
|
||||
// glGetRenderbufferParameterivEXT(GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_HEIGHT_EXT, (GLint *)&h);
|
||||
|
||||
switch(error)
|
||||
{
|
||||
case GL_FRAMEBUFFER_COMPLETE_EXT:
|
||||
@ -1133,8 +1078,6 @@ void HandleCgError(CGcontext ctx, CGerror err, void* appdata)
|
||||
if (listing != NULL) {
|
||||
ERROR_LOG(" last listing: %s\n", listing);
|
||||
}
|
||||
// glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &loc);
|
||||
// printf("pos: %d\n", loc);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1186,7 +1129,7 @@ void UpdateViewport()
|
||||
I don't allow this option together with UseXFB is that they are supplements and the XFB function
|
||||
should be able to produce the same result */
|
||||
//if(g_Config.bStretchToFit && !g_Config.bUseXFB)
|
||||
if(false)
|
||||
if (false)
|
||||
{
|
||||
XOffset = (640 - GLScissorW);
|
||||
YOffset = (480 - GLScissorH);
|
||||
@ -1299,7 +1242,6 @@ void UpdateViewport()
|
||||
glDepthRange(GLNear, GLFar);
|
||||
// -------------------------------------
|
||||
|
||||
|
||||
// Logging
|
||||
/*
|
||||
RECT RcTop, RcParent, RcChild;
|
||||
|
@ -96,12 +96,6 @@ public:
|
||||
// initialize opengl standard values (like viewport)
|
||||
static bool InitializeGL();
|
||||
|
||||
static void AddMessage(const char* str, u32 ms);
|
||||
static void ProcessMessages(); // draw the current messages on the screen
|
||||
static void RenderText(const char* pstr, int left, int top, u32 color);
|
||||
|
||||
static int GetTargetWidth();
|
||||
static int GetTargetHeight();
|
||||
static void SetCgErrorOutput(bool bOutput);
|
||||
|
||||
static void ResetGLState();
|
||||
@ -109,9 +103,6 @@ public:
|
||||
static bool IsUsingATIDrawBuffers();
|
||||
static bool HaveStencilBuffer();
|
||||
|
||||
static void SetZBufferRender(); // sets rendering of the zbuffer using MRTs
|
||||
static GLuint GetZBufferTarget();
|
||||
|
||||
static void SetColorMask();
|
||||
static void SetBlendMode(bool forceUpdate);
|
||||
static bool SetScissorRect();
|
||||
@ -119,19 +110,27 @@ public:
|
||||
static void SetRenderMode(RenderMode mode);
|
||||
static RenderMode GetRenderMode();
|
||||
|
||||
// Render target management
|
||||
static int GetTargetWidth();
|
||||
static int GetTargetHeight();
|
||||
|
||||
static void SetFramebuffer(GLuint fb);
|
||||
static void SetZBufferRender(); // sets rendering of the zbuffer using MRTs
|
||||
static void SetRenderTarget(GLuint targ); // if targ is 0, sets to original render target
|
||||
static void SetDepthTarget(GLuint targ);
|
||||
|
||||
static void SetFramebuffer(GLuint fb);
|
||||
|
||||
static GLuint GetRenderTarget();
|
||||
static GLuint GetZBufferTarget();
|
||||
|
||||
// Random utilities
|
||||
static void RenderText(const char* pstr, int left, int top, u32 color);
|
||||
static bool SaveRenderTarget(const char* filename, int jpeg);
|
||||
|
||||
// Finish up the current frame, print some stats
|
||||
static void Swap(const TRectangle& rc);
|
||||
|
||||
static void SwapBuffers();
|
||||
|
||||
static bool SaveRenderTarget(const char* filename, int jpeg);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -25,6 +25,7 @@ files = [
|
||||
'XFB.cpp',
|
||||
'XFStructs.cpp',
|
||||
'TextureConversionShader.cpp',
|
||||
'OnScreenDisplay.cpp',
|
||||
]
|
||||
compileFlags = [
|
||||
'-fPIC',
|
||||
|
@ -49,6 +49,7 @@
|
||||
#include "XFB.h"
|
||||
#include "XFBConvert.h"
|
||||
#include "TextureConverter.h"
|
||||
#include "OnScreenDisplay.h"
|
||||
|
||||
#include "VideoState.h"
|
||||
///////////////////////////////////////////////
|
||||
@ -223,7 +224,7 @@ void Initialize(void *init)
|
||||
// Now the window handle is written
|
||||
_pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
|
||||
|
||||
Renderer::AddMessage("Dolphin OpenGL Video Plugin" ,5000);
|
||||
OSD::AddMessage("Dolphin OpenGL Video Plugin" ,5000);
|
||||
}
|
||||
|
||||
void DoState(unsigned char **ptr, int mode) {
|
||||
@ -329,7 +330,7 @@ unsigned int Video_Screenshot(TCHAR* _szFilename)
|
||||
{
|
||||
char msg[255];
|
||||
sprintf(msg, "saved %s\n", _szFilename);
|
||||
Renderer::AddMessage(msg, 500);
|
||||
OSD::AddMessage(msg, 500);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -359,5 +360,5 @@ void Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset, boo
|
||||
|
||||
void Video_AddMessage(const char* pstr, u32 milliseconds)
|
||||
{
|
||||
Renderer::AddMessage(pstr, milliseconds);
|
||||
OSD::AddMessage(pstr, milliseconds);
|
||||
}
|
||||
|
@ -132,7 +132,7 @@ BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
|
||||
int argc = 0;
|
||||
char **argv = NULL;
|
||||
wxEntryStart(argc, argv);
|
||||
if ( !wxTheApp || !wxTheApp->CallOnInit() )
|
||||
if (!wxTheApp || !wxTheApp->CallOnInit())
|
||||
return FALSE;
|
||||
}
|
||||
break;
|
||||
@ -188,7 +188,7 @@ void DllConfig(HWND _hParent)
|
||||
g_FrameOpen = true;
|
||||
/* We don't need to use ShowModal() anymore becaue FreeLibrary() is not called after this function
|
||||
anymore */
|
||||
frame->Show();
|
||||
frame->Show();
|
||||
|
||||
#ifdef _WIN32
|
||||
win.SetHWND(0);
|
||||
@ -211,7 +211,7 @@ extern "C" void Initialize(void *init)
|
||||
|
||||
// Update the GUI if the configuration window is already open
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
if(g_FrameOpen)
|
||||
if (g_FrameOpen)
|
||||
{
|
||||
// Save the settings
|
||||
g_Config.Save();
|
||||
@ -256,7 +256,7 @@ extern "C" void Shutdown(void)
|
||||
}
|
||||
|
||||
#if HAVE_WIIUSE
|
||||
if(g_RealWiiMoteInitialized) WiiMoteReal::Shutdown();
|
||||
if (g_RealWiiMoteInitialized) WiiMoteReal::Shutdown();
|
||||
#endif
|
||||
WiiMoteEmu::Shutdown();
|
||||
|
||||
@ -1058,6 +1058,3 @@ void __Logv(int log, int v, const char *_fmt, ...)
|
||||
|
||||
g_WiimoteInitialize.pLog(Msg, v);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user