VideoCommon: Don't merge EFBPoke AsyncRequests.

This commit is contained in:
Jordan Woyak
2025-03-06 17:21:13 -06:00
parent 5ed8b7bc9d
commit fe2d247acb
6 changed files with 16 additions and 67 deletions

View File

@ -14,7 +14,6 @@
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoEvents.h"
#include "VideoCommon/VideoState.h"
@ -35,34 +34,6 @@ void AsyncRequests::PullEventsInternal()
{
Event e = m_queue.front();
// try to merge as many efb pokes as possible
// it's a bit hacky, but some games render a complete frame in this way
if ((e.type == Event::EFB_POKE_COLOR || e.type == Event::EFB_POKE_Z))
{
m_merged_efb_pokes.clear();
Event first_event = m_queue.front();
const auto t = first_event.type == Event::EFB_POKE_COLOR ? EFBAccessType::PokeColor :
EFBAccessType::PokeZ;
do
{
e = m_queue.front();
EfbPokeData d;
d.data = e.efb_poke.data;
d.x = e.efb_poke.x;
d.y = e.efb_poke.y;
m_merged_efb_pokes.push_back(d);
m_queue.pop();
} while (!m_queue.empty() && m_queue.front().type == first_event.type);
lock.unlock();
g_renderer->PokeEFB(t, m_merged_efb_pokes.data(), m_merged_efb_pokes.size());
lock.lock();
continue;
}
lock.unlock();
HandleEvent(e);
lock.lock();
@ -131,16 +102,14 @@ void AsyncRequests::HandleEvent(const AsyncRequests::Event& e)
case Event::EFB_POKE_COLOR:
{
INCSTAT(g_stats.this_frame.num_efb_pokes);
EfbPokeData poke = {e.efb_poke.x, e.efb_poke.y, e.efb_poke.data};
g_renderer->PokeEFB(EFBAccessType::PokeColor, &poke, 1);
g_renderer->PokeEFB(EFBAccessType::PokeColor, e.efb_poke.x, e.efb_poke.y, e.efb_poke.data);
}
break;
case Event::EFB_POKE_Z:
{
INCSTAT(g_stats.this_frame.num_efb_pokes);
EfbPokeData poke = {e.efb_poke.x, e.efb_poke.y, e.efb_poke.data};
g_renderer->PokeEFB(EFBAccessType::PokeZ, &poke, 1);
g_renderer->PokeEFB(EFBAccessType::PokeZ, e.efb_poke.x, e.efb_poke.y, e.efb_poke.data);
}
break;