diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp index 3f3af37210..c5094f952d 100644 --- a/Source/Core/VideoCommon/VertexShaderManager.cpp +++ b/Source/Core/VideoCommon/VertexShaderManager.cpp @@ -458,8 +458,7 @@ void VertexShaderManager::SetConstants() g_fProjectionMatrix[14] = 0.0f; // Hack to fix depth clipping precision issues (such as Sonic Unleashed UI) - // Turn it off for Nvidia 3D Vision, because it can't handle such a projection matrix - g_fProjectionMatrix[15] = (g_ActiveConfig.iStereoMode == STEREO_3DVISION) ? 1.0f : 1.0f + FLT_EPSILON; + g_fProjectionMatrix[15] = 1.0f + FLT_EPSILON; SETSTAT_FT(stats.g2proj_0, g_fProjectionMatrix[0]); SETSTAT_FT(stats.g2proj_1, g_fProjectionMatrix[1]);