Qt/GameConfigWidget: Complete overhaul

This commit is contained in:
spycrab
2018-07-13 12:56:58 +02:00
parent 6962d5bc52
commit ff5556ce2f
8 changed files with 556 additions and 63 deletions

View File

@ -6,16 +6,12 @@
#include <QCheckBox>
#include <QComboBox>
#include <QDesktopServices>
#include <QFile>
#include <QGridLayout>
#include <QGroupBox>
#include <QHBoxLayout>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QSlider>
#include <QSpinBox>
#include <QUrl>
#include <QTabWidget>
#include <QVBoxLayout>
#include "Common/CommonPaths.h"
@ -24,6 +20,7 @@
#include "Core/ConfigLoaders/GameConfigLoader.h"
#include "Core/ConfigManager.h"
#include "DolphinQt/Config/GameConfigEdit.h"
#include "DolphinQt/Config/Graphics/GraphicsSlider.h"
#include "UICommon/GameFile.h"
@ -38,22 +35,51 @@ constexpr const char* DETERMINISM_AUTO_STRING = "auto";
constexpr const char* DETERMINISM_NONE_STRING = "none";
constexpr const char* DETERMINISM_FAKE_COMPLETION_STRING = "fake-completion";
static void PopulateTab(QTabWidget* tab, const std::string& path, std::string game_id,
bool read_only)
{
while (!game_id.empty())
{
const std::string ini_path = path + game_id + ".ini";
if (File::Exists(ini_path))
{
auto* edit =
new GameConfigEdit(nullptr, QString::fromStdString(path + game_id + ".ini"), read_only);
tab->addTab(edit, QString::fromStdString(game_id));
}
game_id = game_id.substr(0, game_id.size() - 1);
}
}
GameConfigWidget::GameConfigWidget(const UICommon::GameFile& game) : m_game(game)
{
m_game_id = m_game.GetGameID();
m_gameini_local_path =
QString::fromStdString(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
CreateWidgets();
LoadSettings();
ConnectWidgets();
PopulateTab(m_default_tab, File::GetSysDirectory() + "GameSettings/", m_game_id, true);
PopulateTab(m_local_tab, File::GetUserPath(D_GAMESETTINGS_IDX), m_game_id, false);
// Always give the user the opportunity to create a new INI
if (m_local_tab->count() == 0)
{
auto* edit = new GameConfigEdit(
nullptr, QString::fromStdString(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"),
false);
m_local_tab->addTab(edit, QString::fromStdString(m_game_id));
}
}
void GameConfigWidget::CreateWidgets()
{
// General
m_refresh_config = new QPushButton(tr("Refresh"));
m_edit_user_config = new QPushButton(tr("Edit User Config"));
m_view_default_config = new QPushButton(tr("View Default Config"));
// Core
auto* core_box = new QGroupBox(tr("Core"));
@ -128,23 +154,51 @@ void GameConfigWidget::CreateWidgets()
settings_layout->addWidget(core_box);
settings_layout->addWidget(stereoscopy_box);
auto* layout = new QGridLayout;
auto* general_layout = new QGridLayout;
layout->addWidget(settings_box, 0, 0, 1, -1);
general_layout->addWidget(settings_box, 0, 0, 1, -1);
auto* button_layout = new QHBoxLayout;
button_layout->setMargin(0);
layout->addLayout(button_layout, 1, 0, 1, -1);
button_layout->addWidget(m_refresh_config);
button_layout->addWidget(m_edit_user_config);
button_layout->addWidget(m_view_default_config);
general_layout->addWidget(m_refresh_config, 1, 0, 1, -1);
for (QCheckBox* item : {m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu,
m_enable_fast_disc, m_use_dsp_hle, m_use_monoscopic_shadows})
item->setTristate(true);
auto* general_widget = new QWidget;
general_widget->setLayout(general_layout);
// Advanced
auto* advanced_layout = new QVBoxLayout;
auto* default_group = new QGroupBox(tr("Default Config (Read Only)"));
auto* default_layout = new QVBoxLayout;
m_default_tab = new QTabWidget;
default_group->setLayout(default_layout);
default_layout->addWidget(m_default_tab);
auto* local_group = new QGroupBox(tr("User Config"));
auto* local_layout = new QVBoxLayout;
m_local_tab = new QTabWidget;
local_group->setLayout(local_layout);
local_layout->addWidget(m_local_tab);
advanced_layout->addWidget(default_group);
advanced_layout->addWidget(local_group);
auto* advanced_widget = new QWidget;
advanced_widget->setLayout(advanced_layout);
auto* layout = new QVBoxLayout;
auto* tab_widget = new QTabWidget;
tab_widget->addTab(general_widget, tr("General"));
tab_widget->addTab(advanced_widget, tr("Editor"));
layout->addWidget(tab_widget);
setLayout(layout);
}
@ -152,8 +206,6 @@ void GameConfigWidget::ConnectWidgets()
{
// Buttons
connect(m_refresh_config, &QPushButton::pressed, this, &GameConfigWidget::LoadSettings);
connect(m_edit_user_config, &QPushButton::pressed, this, &GameConfigWidget::EditUserConfig);
connect(m_view_default_config, &QPushButton::pressed, this, &GameConfigWidget::ViewDefaultConfig);
for (QCheckBox* box : {m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu,
m_enable_fast_disc, m_use_dsp_hle, m_use_monoscopic_shadows})
@ -347,29 +399,3 @@ void GameConfigWidget::SaveSettings()
if (success && File::GetSize(m_gameini_local_path.toStdString()) == 0)
File::Delete(m_gameini_local_path.toStdString());
}
void GameConfigWidget::EditUserConfig()
{
QFile file(m_gameini_local_path);
if (!file.exists())
{
file.open(QIODevice::WriteOnly);
file.close();
}
QDesktopServices::openUrl(QUrl::fromLocalFile(m_gameini_local_path));
}
void GameConfigWidget::ViewDefaultConfig()
{
for (const std::string& filename :
ConfigLoaders::GetGameIniFilenames(m_game_id, m_game.GetRevision()))
{
QString path =
QString::fromStdString(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename);
if (QFile(path).exists())
QDesktopServices::openUrl(QUrl::fromLocalFile(path));
}
}