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do only invalid hashes instead of all textures on loading
this is a hack, but only the gpu thread is allowed to call ogl commands suggestion: create an unused texture cache, so we can move all textures there
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@ -203,7 +203,7 @@ void VideoBackendHardware::DoState(PointerWrap& p)
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// Clear all caches that touch RAM
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// (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
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TextureCache::Invalidate();
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TextureCache::InvalidateHashes();
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VertexLoaderManager::MarkAllDirty();
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}
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}
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