degasus 
							
						 
					 
					
						
						
							
						
						011e326698 
					 
					
						
						
							
							remove glIsEnabled(GL_BLEND), we do restore state after it, so it doesn't matter  
						
						
						
						
					 
					
						2013-01-31 13:49:20 +01:00 
						 
				 
			
				
					
						
							
							
								Matthew Parlane 
							
						 
					 
					
						
						
							
						
						33b0a11747 
					 
					
						
						
							
							Merge branch 'master' into wii-network  
						
						
						
						
					 
					
						2013-02-01 01:32:54 +13:00 
						 
				 
			
				
					
						
							
							
								Matthew Parlane 
							
						 
					 
					
						
						
							
						
						a0a09ed07a 
					 
					
						
						
							
							Started threading of network. Good results so far.  
						
						
						
						
					 
					
						2013-02-01 01:32:14 +13:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						4a463f4588 
					 
					
						
						
							
							also add glBufferSubData for ubo upload  
						
						... 
						
						
						
						so osx start game, but everything is black 
						
						
					 
					
						2013-01-31 13:00:15 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						c05f66bdd0 
					 
					
						
						
							
							first try for osx core profile  
						
						... 
						
						
						
						now it doesn't crash, but it still hangs on startup 
						
						
					 
					
						2013-01-31 12:20:17 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						01d8c21e1d 
					 
					
						
						
							
							don't stream in rasterfont  
						
						... 
						
						
						
						mapping blocks on nvidia workstation, so use glBufferData 
						
						
					 
					
						2013-01-31 11:30:44 +01:00 
						 
				 
			
				
					
						
							
							
								Rachel Bryk 
							
						 
					 
					
						
						
							
						
						e199d21513 
					 
					
						
						
							
							Revert "Toggle full screen when double clicking the render window."  
						
						... 
						
						
						
						This reverts commit de27f0bea9 
						
						
					 
					
						2013-01-31 03:54:18 -05:00 
						 
				 
			
				
					
						
							
							
								Rachel Bryk 
							
						 
					 
					
						
						
							
						
						de27f0bea9 
					 
					
						
						
							
							Toggle full screen when double clicking the render window.  
						
						
						
						
					 
					
						2013-01-31 03:51:29 -05:00 
						 
				 
			
				
					
						
							
							
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						0ffdd2607f 
					 
					
						
						
							
							Fix the majority of the compiler warnings unearthed by the addition of  
						
						... 
						
						
						
						the new warning flags. 
						
						
					 
					
						2013-01-29 23:24:51 -06:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						0e04e0c305 
					 
					
						
						
							
							Fix some shadowing warnings.  
						
						
						
						
					 
					
						2013-01-29 16:43:22 -06:00 
						 
				 
			
				
					
						
							
							
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						f13a07fb82 
					 
					
						
						
							
							Remove this double flush in the idleskipping code.  
						
						
						
						
					 
					
						2013-01-29 21:05:42 +00:00 
						 
				 
			
				
					
						
							
							
								skidau 
							
						 
					 
					
						
						
							
						
						2ab1cccbe4 
					 
					
						
						
							
							Preset HBeamPos to -1.  Fixes NTSC-U N64 VC games.  
						
						... 
						
						
						
						Fixes issue 5950. 
						
						
					 
					
						2013-01-29 22:43:56 +11:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						76148a52b8 
					 
					
						
						
							
							Fix a few other things  
						
						
						
						
					 
					
						2013-01-28 22:51:15 +01:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						afb5be10d9 
					 
					
						
						
							
							OSX likes to put unordered_map in the weirdest of places...  
						
						
						
						
					 
					
						2013-01-28 15:36:55 -06:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						fa45403557 
					 
					
						
						
							
							Got to love that my server's cmake is half retarded.  
						
						
						
						
					 
					
						2013-01-28 15:32:38 -06:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						d94f3c4155 
					 
					
						
						
							
							Stop using std::pair and std::map. Switch over to u64 and std::unordered_map. Provides a very small speed boost.  
						
						
						
						
					 
					
						2013-01-28 15:18:54 -06:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						9f1582843d 
					 
					
						
						
							
							PixelShaderManager: Reduce number of redundant shader constant updates  
						
						
						
						
					 
					
						2013-01-28 22:15:23 +01:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						0fdeb81038 
					 
					
						
						
							
							Add some code for generating a shader constant usage profile.  
						
						
						
						
					 
					
						2013-01-28 22:15:23 +01:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						700cce9588 
					 
					
						
						
							
							More work on making new pixel shader uids work  
						
						
						
						
					 
					
						2013-01-28 22:10:07 +01:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						67be1e939a 
					 
					
						
						
							
							PixelShaderGen: Some more work...  
						
						
						
						
					 
					
						2013-01-28 21:59:49 +01:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						8902c6e38b 
					 
					
						
						
							
							Some cleanups, add more fields to pixel shader uid.  
						
						
						
						
					 
					
						2013-01-28 21:56:27 +01:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						b519d37128 
					 
					
						
						
							
							Move new lighting shader uids to LightingShaderGen.h  
						
						
						
						
					 
					
						2013-01-28 21:52:03 +01:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						dc0f470215 
					 
					
						
						
							
							Added new shader cache uids for pixel shader gen.  
						
						
						
						
					 
					
						2013-01-28 21:44:39 +01:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						3c8df842bb 
					 
					
						
						
							
							Moved some of the new shader uid stuff to a common header file.  
						
						
						
						
					 
					
						2013-01-28 21:05:29 +01:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						ca0e292dd4 
					 
					
						
						
							
							Replace the shader uid system with a new one which quasi-automatically generates uids for shaders.  
						
						... 
						
						
						
						Currently used in the vertex shader only (had to fork lighting shaders for now). 
						
						
					 
					
						2013-01-28 21:05:29 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						c5fa3e0f3d 
					 
					
						
						
							
							move RestoreAPIState and ResetAPIState into backends  
						
						... 
						
						
						
						it's a backend specific hack, so it should be here
should give a small speedup in dx11 efb2tex 
						
						
					 
					
						2013-01-28 18:16:03 +01:00 
						 
				 
			
				
					
						
							
							
								Matthew Parlane 
							
						 
					 
					
						
						
							
						
						bca2cac640 
					 
					
						
						
							
							keys.bin support added.  
						
						... 
						
						
						
						Remove hollywood id from config.
Tidy HLE_Device_es.h (maybe)
Added const params to crypto stuff. 
						
						
					 
					
						2013-01-29 01:18:53 +13:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						fd06342a97 
					 
					
						
						
							
							set hint GL_STREAM_READ  
						
						... 
						
						
						
						it's wrong, but so we are guaranteed to get pinned memory.
it's slower for rendering, but faster for mapping. 
						
						
					 
					
						2013-01-28 13:03:31 +01:00 
						 
				 
			
				
					
						
							
							
								Matthew Parlane 
							
						 
					 
					
						
						
							
						
						2dd077028f 
					 
					
						
						
							
							Merge branch 'master' into wii-network  
						
						
						
						
					 
					
						2013-01-28 22:00:47 +13:00 
						 
				 
			
				
					
						
							
							
								Matthew Parlane 
							
						 
					 
					
						
						
							
						
						ed9ef874e5 
					 
					
						
						
							
							Double hash was not needed.  
						
						... 
						
						
						
						Use current keys. 
						
						
					 
					
						2013-01-28 21:59:37 +13:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						4fadb65259 
					 
					
						
						
							
							Only check shader compilation status in debug or with DEBUG_GLSL defined. invalidate range on bindbufferrange since we don't care about what is in the range. Both give a performance boost for me.  
						
						
						
						
					 
					
						2013-01-26 11:24:24 -06:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						3a52b37c3b 
					 
					
						
						
							
							only create shaders after shadercaches are initialized  
						
						
						
						
					 
					
						2013-01-26 16:33:54 +01:00 
						 
				 
			
				
					
						
							
							
								Matthew Parlane 
							
						 
					 
					
						
						
							
						
						ca4ea817e0 
					 
					
						
						
							
							Merge branch 'master' into wii-network  
						
						... 
						
						
						
						Conflicts:
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Common/Src/FileUtil.h
	Source/Core/Core/Src/HLE/HLE.cpp
	Source/Core/Core/Src/PowerPC/Interpreter/Interpreter.cpp 
						
						
					 
					
						2013-01-26 21:46:12 +13:00 
						 
				 
			
				
					
						
							
							
								Matthew Parlane 
							
						 
					 
					
						
						
							
						
						1083884b8b 
					 
					
						
						
							
							Windows couldn't convert.  
						
						
						
						
					 
					
						2013-01-26 18:48:02 +13:00 
						 
				 
			
				
					
						
							
							
								Matthew Parlane 
							
						 
					 
					
						
						
							
						
						a354f47f98 
					 
					
						
						
							
							Fixes for POLL on Linux and Mac.  
						
						
						
						
					 
					
						2013-01-26 18:22:58 +13:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						efe8c75424 
					 
					
						
						
							
							Duplicate condition fix.  
						
						... 
						
						
						
						Thanks j4ck.fr0st 
						
						
					 
					
						2013-01-25 21:30:29 -05:00 
						 
				 
			
				
					
						
							
							
								Rachel Bryk 
							
						 
					 
					
						
						
							
						
						1e006b5b99 
					 
					
						
						
							
							Better implementation of revision  2cc1a97a66. Works with .gcz files now.  
						
						
						
						
					 
					
						2013-01-25 21:28:04 -05:00 
						 
				 
			
				
					
						
							
							
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						f660077d06 
					 
					
						
						
							
							Remove deprecated method for accessing a gtk widgets window.  
						
						... 
						
						
						
						Fix a debug build compiler warning. 
						
						
					 
					
						2013-01-25 20:11:17 -06:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						13e9bb56f8 
					 
					
						
						
							
							fix bug when rasterfont disappears sometimes  
						
						
						
						
					 
					
						2013-01-25 20:39:19 +01:00 
						 
				 
			
				
					
						
							
							
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						bad4f7f790 
					 
					
						
						
							
							Rewrite the linear interpolation SRC to give the exact same results as the one in AXWii  
						
						
						
						
					 
					
						2013-01-25 19:16:07 +01:00 
						 
				 
			
				
					
						
							
							
								Rachel Bryk 
							
						 
					 
					
						
						
							
						
						74a5ad542b 
					 
					
						
						
							
							Do not automatically refresh the game list for games that have "Emulation issues" written in their gameini after we open/close the iso properties.  
						
						... 
						
						
						
						Fixes issue 5932. 
						
						
					 
					
						2013-01-25 13:00:53 -05:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						41b1128fdd 
					 
					
						
						
							
							orphan vbo also with glBufferData  
						
						
						
						
					 
					
						2013-01-25 13:28:05 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						a526fc5f92 
					 
					
						
						
							
							ubo streaming  
						
						
						
						
					 
					
						2013-01-25 13:20:42 +01:00 
						 
				 
			
				
					
						
							
							
								skidau 
							
						 
					 
					
						
						
							
						
						1b6240f7f9 
					 
					
						
						
							
							Changed cmdidle to be idle on breakpoint.  
						
						... 
						
						
						
						Added low watermark interrupts generated by the gather pipe.
Fixes Gladius from not booting.
Fixes issue 5518. 
						
						
					 
					
						2013-01-25 20:04:31 +11:00 
						 
				 
			
				
					
						
							
							
								Rachel Bryk 
							
						 
					 
					
						
						
							
						
						2cc1a97a66 
					 
					
						
						
							
							Properly sort multi-disc games by title.  
						
						
						
						
					 
					
						2013-01-25 03:08:28 -05:00 
						 
				 
			
				
					
						
							
							
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						9776f135e2 
					 
					
						
						
							
							Add polyphase resampling support in AX  
						
						
						
						
					 
					
						2013-01-25 08:25:28 +01:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						10418d449f 
					 
					
						
						
							
							Removed the need for this temporary variable.  
						
						
						
						
					 
					
						2013-01-24 10:53:37 -06:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						52ead25534 
					 
					
						
						
							
							Cleans up EGL. Removes printf output with INFO_LOG and ERROR_LOG  
						
						
						
						
					 
					
						2013-01-24 10:39:38 -06:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						73eb98ed8e 
					 
					
						
						
							
							Move swap control to the host specific GLInterface files.  
						
						
						
						
					 
					
						2013-01-24 10:31:08 -06:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						e0ffdda26e 
					 
					
						
						
							
							Merge branch 'immediate-removal' into GLSL-master  
						
						... 
						
						
						
						Conflicts:
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
immediate-removal is a new created branch seperated from master but reverted the revert of immediate-removal
so we get less conflicts by merging 
						
						
					 
					
						2013-01-24 16:58:28 +01:00