2985 Commits

Author SHA1 Message Date
2bdee9b80b Merge pull request #7455 from spycrab/qt_tags
Qt/GameList: Implement tag system
2018-10-13 19:58:32 +02:00
550aa93ed0 NetPlay: Properly save Hosting GUI settings 2018-10-13 10:35:42 +02:00
3dec84a91b Fix infinite polling for usb devices after the "add to whitelist" dialog has been opened once
Problem is that USBDeviceAddToWhitelistDialog starts a timer once created to poll for devices every second. In Qt, closing a heap-allocated dialog doesn't delete it, so it keeps on polling. This fix is to allocate dialog on the stack, then use "exec" to run it modally without returning. Once closed, the stack instance will get destroyed, thus killing the timer.
2018-10-12 21:34:05 -04:00
94f07e7fa9 Merge pull request #7472 from Z1ni/usb-dev-dialog-close
Qt/Settings: Add Cancel button to USB passthrough device dialog
2018-10-12 20:43:09 +01:00
57529bc455 Merge pull request #7438 from RolandMunsil/master
Fix issue where breakpoint type wasn't correct in debugger memory view.
2018-10-12 10:30:31 -04:00
ecd4897d43 Merge pull request #7437 from stenzek/graphics-options-race
Fix race condition caused by opening graphics options while running
2018-10-12 10:29:28 -04:00
f5bfcdda5a Merge pull request #7473 from aldelaro5/fix-signature-export
Qt/debugger: restore previously lost symbols and signature features
2018-10-11 13:03:37 +01:00
3a8493cc59 Make double click on selected usb whitelist device add it 2018-10-09 20:34:32 -04:00
db54b903ef Zero-initialize CPU state and register view 2018-10-10 00:04:02 +01:00
6cd53bf92d Change gecko sorting back to manual
Gecko codes are a core foundation of most netplay sessions and most general modding cases. It has gone so far as to now have an ini for almost every game.

After the massive UI overhaul, the gecko code sorting defaults to Alphabetical with no option to change it. This removes the possibility for netplay builds to have important and necessary codes at the top for easy selecting, and removes the ability to sort massive code lists in categories.

This will also make the sorting consistent with AR codes, which are sorted manually.
2018-10-09 17:46:11 -05:00
7cfba7397c Merge pull request #7475 from aldelaro5/symbols-search-case-insensitive
Qt/debugger: make the symbols search case insensitive
2018-10-09 21:18:06 +01:00
b27c688fdf Qt/Settings: Add Cancel button to USB passthrough device dialog 2018-10-09 15:28:40 +03:00
68aff9c023 Qt/debugger: make the symbols search case insensitive 2018-10-08 21:17:33 -04:00
9fd7da59b1 Qt/debugger: reorder the PC toolbar icons to their correct buttons 2018-10-08 21:10:18 -04:00
3921d8a8be Qt/debugger: restore previous symbols and signature features
They were mysteriously lost after the Qt migration.
2018-10-08 20:59:55 -04:00
31594a8138 Merge pull request #7462 from aldelaro5/fix-signature-export
Qt/debugger: Accept empty prefix input
2018-10-09 00:30:19 +01:00
09385b9542 FIFOAnalyzer: print BP registers without X suffix 2018-10-08 02:00:25 +01:00
ec4c019a7b FIFOAnalyzer: fix printing of XF registers 2018-10-08 02:00:25 +01:00
eae36399dc IOWindow: append new text at the end by default
This fixes https://dolp.in/i11026.
2018-10-07 12:27:05 +01:00
4b75876ba1 Qt/debugger: Accept empty prefix input 2018-10-06 21:22:34 -04:00
781b707af8 Merge pull request #7444 from amaiorano/fix-messagebox-icons
Fix QMessageBox icons using the default rather than the Dolphin logo
2018-10-05 23:34:40 +01:00
6e873c6e06 Qt/GameList: Implement tag system 2018-10-05 08:22:51 +02:00
bf18f19b0a Make the progress dialog look better (used for e.g. shader compiling)
* Removed the Cancel button since the code doesn't react to it anyway.
* Only show a window title, not the help icon (?), and disable the close button
* Set the title to "Dolphin" instead of repeating the label text
2018-10-03 21:35:10 -04:00
f257630c0a Fix resetting emulated wii remote settings to default not updating Extension combo box 2018-10-02 23:34:32 -04:00
165ac1c29e Fix QMessageBox icons using the default rather than the Dolphin logo 2018-10-02 00:26:43 -04:00
349765ba77 GraphicsWindow: Ensure adapter selection isn't enabled while running 2018-09-28 22:01:23 +10:00
93923e2b29 Don't fill backend info when core is running
The current approach results in the UI thread creating a graphics device
whilst the core is running, leading to races on function pointers, and
potentially crashing.
2018-09-28 21:43:22 +10:00
a877d5f6dc Remove unused Host_ShowVideoConfig 2018-09-28 14:05:53 +10:00
d0b2f04539 Merge pull request #7421 from JosJuice/qt-sd-hotplug
DolphinQt: Allow inserting/ejecting SD cards during emulation
2018-09-27 21:48:16 -04:00
5eefd0482a Fix issue with breakpoint type loaded from settings not propogating to MemoryWindow 2018-09-25 17:45:18 -05:00
54bd16e753 Fix typo causing "Remove from Watch" in Cheat Manager to crash Dolphin 2018-09-24 23:01:24 -05:00
04969f94b6 Fix some Cheat Manager comparisons being wrong 2018-09-24 21:34:48 -05:00
5db27b8e7e DolphinQt: Allow inserting/ejecting SD cards during emulation
This is possible on real hardware and was possible in DolphinWX.
2018-09-20 18:41:37 +02:00
3ecc4ed1c4 Merge pull request #7390 from Techjar/qt-save-grid-scale
Qt/GameList: Make grid view scale persistent
2018-09-16 15:21:00 +02:00
fb6b31bba8 Re-add i18n comments that were lost in the DolphinWX removal 2018-09-08 15:58:15 +02:00
e0cb56edb9 Reword some translatable strings
We've decided to use the term "Usage Statistics Reporting"
instead of "Analytics" in user-facing strings.
2018-09-08 15:19:01 +02:00
5f35edf505 Remove unused function and translatable strings 2018-09-08 15:18:31 +02:00
bb598529be Qt/GameList: Make grid view scale persistent 2018-09-02 18:22:44 -04:00
f1bc17ab9e Qt/MD5Dialog: Fix pressing enter on NetPlay window causing dialog to close 2018-08-27 08:39:39 -04:00
62928de547 Merge pull request #7357 from Techjar/qt-memcard-manager-select-button
Qt/GCMemcardManager: Make slot and file selection more intuitive
2018-08-27 13:35:38 +02:00
e096ca20e9 Merge pull request #7358 from Techjar/qt-memcard-manager-deletion-fix
Qt/GCMemcardManager: Fix deletion of multiple files
2018-08-27 04:48:07 +02:00
9bcd7bfe1e Merge pull request #7360 from Techjar/netplay-host-input-authority
NetPlay host input authority mode
2018-08-26 23:15:44 +02:00
5519efa66e NetPlay host input authority mode
Currently, each player buffers their own inputs and sends them to the
host. The host then relays those inputs to everyone else. Every player
waits on inputs from all players to be buffered before continuing. What
this means is all clients run in lockstep, and the total latency of
inputs cannot be lower than the sum of the 2 highest client ping times
in the game (in 3+ player sessions with people across the world, the
latency can be very high).

Host input authority mode changes it so players no longer buffer their
own inputs, and only send them to the host. The host stores only the
most recent input received from a player. The host then sends inputs
for all pads at the SI poll interval, similar to the existing code. If
a player sends inputs to slowly, their last received input is simply
sent again. If they send too quickly, inputs are dropped. This means
that the host has full control over what inputs are actually read by
the game, hence the name of the mode. Also, because the rate at which
inputs are received by SI is decoupled from the rate at which players
are sending inputs, clients are no longer dependent on each other. They
only care what the host is doing. This means that they can set their
buffer individually based on their latency to the host, rather than the
highest latency between any 2 players, allowing someone with lower ping
to the host to have less latency than someone else.

This is a catch to this: as a necessity of how the host's input sending
works, the host has 0 latency. There isn't a good way to fix this, as
input delay is now solely dependent on the real latency to the host's
server. Having differing latency between players would be considered
unfair for competitive play, but for casual play we don't really care.
For this reason though, combined with the potential for a few inputs to
be dropped on a bad connection, the old mode will remain and this new
mode is entirely optional.
2018-08-26 17:10:23 -04:00
476037d1f2 Merge pull request #7345 from spycrab/qt_cover_uniform
Qt/GridProxyModel: Ensure uniform sizes in cover mode
2018-08-25 02:01:14 +02:00
fd7d51eed6 Qt/GCMemcardManager: Fix deletion of multiple files 2018-08-24 07:58:38 -04:00
6ae77623c5 Qt/GCMemcardManager: Make slot and file selection more intuitive 2018-08-24 07:10:48 -04:00
248afb9fa7 Merge pull request #7347 from spycrab/qt_fix_visibility
Qt: Fix widgets being visible when they shouldn't be
2018-08-24 01:58:55 +02:00
398cce52be Merge pull request #7352 from Techjar/qt-signal-blocker
Qt: Switch to QSignalBlocker for scoped signal blocking
2018-08-24 01:58:21 +02:00
1547b185c7 Qt: Switch to QSignalBlocker for scoped signal blocking 2018-08-23 07:11:52 -04:00
d72f4ed468 Qt/AdvancedPane: Block signals during Update() 2018-08-23 07:00:20 -04:00