ca508e4503
ControllerInterface/Android: Handle input events
...
Android doesn't let us poll inputs whenever we want. Instead, we
listen to input events (activities will have to forward them to the
input backend), and store the received values in atomic variables
in the Input classes. This is similar in concept to how ButtonManager
worked, but without its homegrown second input mapping system.
2023-03-03 22:28:23 +01:00
792cb62195
ControllerInterface/Android: Implement device population
2023-03-03 22:28:23 +01:00
0150f521f7
ControllerInterface/Android: Rip out ButtonManager
...
ButtonManager is very different from how a normal input backend works,
and is making it hard for us to improve controller support on Android.
The following commits will add a new input backend in its place.
2023-03-03 22:28:23 +01:00
9b3816c993
InputCommon: Fix ControlGroup::SaveConfig with DefaultValue::Disabled
...
I also changed LoadConfig, but that change doesn't affect correctness,
it's only so it looks neat by matching SaveConfig.
This bug was added in 18a4afb053
, the
commit that introduced DefaultValue::Disabled. The bug can't actually be
triggered in master, but it can be triggered in the Android input
overhaul PR.
2023-02-26 17:45:09 +01:00
f1f3fd5d9d
InputCommon: Fix memory leak in ExpressionParser
...
We allocate in MakeSuppressor via `return unique_ptr(std::make_unique<...>(...).release(), InvokingDeleter{}`, so it wasn't properly getting freed.
2023-02-17 18:29:36 -08:00
74a14c7d1f
ControllerInterface: Fix uninitialized variables in DualShockUDPClient
...
Strangely, this case did not trigger a C26495 warning in Visual Studio's analyzer; instead, I spotted this when using Valgrind.
2023-02-15 19:23:47 -08:00
7fafb00561
InputCommon/XInput2: Fix shadowing warning
2023-02-09 16:23:02 -08:00
49a84cbc4c
Resolve various "no previous declaration" warnings
2023-02-09 16:23:01 -08:00
17d7b75a9b
Merge pull request #11544 from jmallach/spng
...
Allow building against system libspng
2023-02-09 14:47:58 +01:00
4d164fcb77
Allow building against system libspng
2023-02-06 13:30:46 +01:00
0da69055d9
Split out everying remaining from Swap
2023-01-31 19:41:24 +13:00
e5b91f00b0
Common: Replace StringBeginsWith/StringEndsWith with std equivalents
...
Obsoletes these functions in favor of the standard member functions
added in C++20.
2023-01-24 14:58:20 -05:00
d949aa60bb
Merge pull request #11397 from TellowKrinkle/QuartzMousePos
...
InputCommon:QuartzKB&M: Fix mouse y coordinates
2023-01-02 23:04:12 +01:00
8659de4d71
InputCommon:QuartzKB&M: Fix mouse y coordinates
...
Cocoa uses a different coordinate system from Carbon (Carbon's origin is the top left while Cocoa's is the bottom left)
2022-12-31 23:42:11 -06:00
288fa635f9
InputCommon/XInput2: Changed axis value reading to be more correct
2022-12-26 17:27:48 +00:00
27d596b89c
InputCommon/Xinput: Cleaned up a bit
2022-12-23 22:35:09 +00:00
c3018fdc3b
InputCommon/XInput2: Added an axis output for the scroll wheel
2022-12-23 22:10:28 +00:00
c9558ecb4c
CoreTiming: Refactor to class.
2022-11-27 03:47:12 +01:00
72eadc6520
InputCommon:SDL: Add SDL 2.26 left and right motion inputs
2022-11-24 15:12:07 -06:00
168a49c87f
ControllerInterface: DSU InputBackend implementation.
2022-11-01 21:59:09 -05:00
2e5cd5d519
ControllerInterface: evdev InputBackend implementation.
2022-11-01 21:59:08 -05:00
44a4573303
ControllerInterface: Add InputBackend interface and SDL implementation.
2022-11-01 21:59:08 -05:00
bc4d08047d
Merge pull request #10979 from tellowkrinkle/QuartzWindowSpeed
...
InputCommon:QuartzKB&M: Use KVO to watch window position
2022-10-22 04:55:12 -04:00
5ed0543430
GCAdapter: Process pad state in read thread and other general cleanups.
2022-10-22 00:38:59 -05:00
f5b9049421
Input: Add "abs" input expression function.
2022-10-11 19:28:21 -05:00
51ee05cb35
Android: Use input override system for touch controls
...
This is the first step of getting rid of the controller indirection
on Android. (Needing a way for touch controls to provide input
to the emulator core is the reason why the controller indirection
exists to begin with as far as I understand it.)
2022-10-03 22:04:09 +02:00
b296248b49
DolphinQt: Use input override system for TAS input windows
...
This lets the TAS input code use a higher-level interface for
overriding inputs instead of having to fiddle with raw bits.
WiiTASInputWindow in particular was messy with how much
controller code it had to re-implement.
2022-10-03 22:04:09 +02:00
cb16d20f2d
ControllerEmu: Add new "input override" system
2022-10-03 22:00:21 +02:00
26fd4ea361
WiimoteEmu: Update IR camera status from DesiredWiimoteState.
2022-10-02 23:14:35 +02:00
02a967f786
InputCommon: Add equality operators to RawValue.
2022-09-24 01:44:21 +02:00
24a1fe32f1
InputCommon: Make RawValue constructors constexpr.
2022-09-24 01:38:09 +02:00
73dfcc15a5
Use std::llround in MapFloat
...
I don't see why not.
2022-09-22 11:30:32 -05:00
710210365a
Merge pull request #11038 from AdmiralCurtiss/steam-overlay-crash-fix-wgi
...
WGInput: Work around crash with Steam overlay.
2022-09-08 19:03:31 +02:00
b8ca1b2907
InputCommon: Fix deadlock in EmulatedController::UpdateReferences().
2022-09-07 22:37:24 +02:00
67c97a0bf2
WGInput: Work around crash with Steam overlay.
2022-09-07 21:06:26 +02:00
cd407abe34
WGInput: implement error handling
2022-08-27 02:11:27 -07:00
6bc8ab7001
WGInput: use c++/winrt
2022-08-26 23:20:34 -07:00
76d2e47444
ciface/win32: use CM_Register_Notification instead of wnd msgs
2022-08-26 21:59:56 -07:00
588c4bd635
InputCommon:QuarzKB&M: Use view position instead of window position
2022-08-18 16:29:43 -05:00
798b241832
InputCommon:QuarzKB&M: Use KVO to watch window position
...
CGWindowListCreateDescriptionFromArray would block for up to ~1ms, which isn't a great thing to do on the main emulation thread
2022-08-18 16:29:43 -05:00
b96bc4267e
InputCommon: Enable ARC for obj-c++
2022-08-12 02:09:53 -05:00
a9edf129e3
Merge pull request #10889 from shuffle2/spng
...
replace libpng with libspng
2022-07-26 12:53:04 +02:00
9d15a1c5a1
Merge pull request #10858 from AdmiralCurtiss/mouse-center-hotkey
...
Add hotkey for centering mouse in render window.
2022-07-26 12:52:33 +02:00
f92541fbd9
StripSpaces: only strip spaces
...
StripWhitespace maintains old behavior
2022-07-25 18:40:12 -07:00
acb10f0006
replace libpng with libspng
2022-07-25 18:32:16 -07:00
d14bd10cd7
Quartz: Handle mouse centering hotkey.
...
Co-authored-by: Dentomologist <dentomologist@gmail.com >
2022-07-25 01:26:57 +02:00
e0870166ef
XInput2: Handle mouse centering hotkey.
2022-07-25 01:26:56 +02:00
d57d04bb04
DInput: Handle mouse centering hotkey.
2022-07-25 01:26:56 +02:00
4d27022d0e
Add hotkey for centering mouse in render window.
2022-07-25 00:59:47 +02:00
89067e66f9
InputCommon: Get rid of static strings.
2022-07-15 19:53:10 +02:00