In 405baed805, we made the assumption that whether OpenAndroidContent
is able to create a new file depends on the open mode, the document
provider, and the positions of the celestial bodies. However, I'm
fairly sure that it can't create files at all as currently implemented.
First, ContentResolver.openFileDescriptor is documented as throwing
FileNotFoundException if the file doesn't exist. Now, the SAF
documentation is notoriously unreliable on matters like these, and
document providers can do whatever they want anyway, so we can't
actually trust this to mean that FileNotFoundException will always
be thrown if the file doesn't exist. But second, the Dolphin function
ContentHandler.unmangle is also unable to handle files that don't
already exist (unless the passed-in URI isn't mangled to begin with,
but to the best of my knowledge, there's no way to get a non-mangled URI
for a file that doesn't exist (unless you make assumptions about how the
document provider's URI scheme works, which we don't do in Dolphin)).
Summed up, it looks a lot like OpenAndroidContent can't create files,
or at the very least can't do so reliably.
Therefore I'm making DirectIOFile throw an assertion and return false
in situations where it's being asked to create a file under SAF. For
reference, there's no code in Dolphin that actually tries to create a
file under SAF. In all instances where we use SAF to write to files, the
file is created by the system file picker before it returns the URI of
the file to us.
What does this change gain us? First, if someone in the future tries to
use DirectIOFile to create a file under SAF, they'll be immediately
informed that this isn't supported rather than discovering it doesn't
work and chalking it up to SAF being bad for unpredictable reasons.
Second, we get rid of a call to File::Exists, which is a notable
performance improvement for game list scanning due to SAF and Dolphin's
"unmangling" being bad for reasons that unfortunately are entirely
predictable to those of us who have stared into the SAF void.
I've tested that game list scanning and game conversion still works.
These settings were recently changed with 113c86f1b4 to be floats instead of ints.
This commit also changes the Android UI to use the direct convergence value instead of the percentage to match the Qt UI.
When BindToRegister is called, the register cache marks the relevant
guest register as no longer containing an immediate. However, subfcx was
calling GetImm after BindToRegister. This led to a lot of panic alerts
after 2995aa5be4 added an assert to GetImm to check that the passed-in
register is an immediate.
Both before and after 2995aa5be4, the actual value of the immediate
wasn't overwritten by BindForRegister, only the fact that the register
is an immediate. Because of this, the emitted code happened to work
correctly.
If the build is an Android build, identify it as such in the AchievementManager user agent so that android builds can be tracked separately for debug purposes.
We were previously excluding this folder from Android builds because it
didn't contain any files that were used on Android. However, we now have
an OSD font file that we do want to use on Android, and there's also a
few PNG files that will be needed by the RetroAchievements integration.
In terms of file size, this is what gets added:
OSD font: 48.1 KiB
RetroAchievements graphics: 3.5 KiB
Unused graphics: 116.8 KiB
We're still excluding Sys/Themes/, which is 1.1 MiB and entirely unused.
Like Jit64, JitArm64 now keeps track of the location of a guest register
using three booleans: Whether it is in ppcState, whether it is in a host
register, and whether it is a known immediate. The RegType enum remains
only for the purpose of keeping track of what format FPRs are stored in
in host registers.
Like the previous commit did for Jit64, JitArm64 can now handle the
combination of a value simultaneously being in a host register and being
a known immediate.
Unlike with Jit64, I've put the codegen-affecting changes in this commit
and the move away from the RegType enum in a follow-up commit. This is
in part because the design of JitArm64 made it easy to implement the
codegen-affecting changes without combining it with a big bang
refactorization, and in part because we need to keep RegType around for
keeping track of different float formats in Arm64FPRCache, complicating
the refactorization a bit.
They're now stored in ConstantPropagation instead.
I've also removed the LocationType enum. The location of each guest
register is now tracked using three booleans: Whether it is in ppcState,
whether it is in a host register, and whether it is a known immediate.
The first two of these booleans are stored in the register cache, and
the last one is stored in ConstantPropagation. This new model allows us
to handle the combination of a value simultaneously being in a host
register and being a known immediate. It also keeps track of which
registers are dirty, which was previously kept track of in X64CachedReg.
The old model maps to the new model as follows:
default host_reg immediate
Default true false false
Discarded false false false
Bound (!dirty) true false
Immediate false false true
SpeculativeImmediate true false true
[previously unrepresentable] (!dirty) true true
This commit makes the JIT set/clear the individual registers of
ConstantPropagation immediately instead of at the end of the
instruction. This is needed to prevent Jit64::ComputeRC, which reads
from a register written to earlier during the same instruction, from
reading back stale register values from ConstantPropagation in the next
commit.
To find out whether a host register needs to be unlocked, FlushRegisters
checks if the guest register is known to be a zero immediate. This works
right now, but it will stop working correctly once we gain the ability
to have a guest register be a known immediate and be in a host register
at the same time, because a register that's known to be a zero immediate
may have had a host register allocated prior to the call to
FlushRegisters. Instead, we should check whether the register is
RegType::Register after we're done calling BindForRead.