Tillmann Karras
9396f0f58e
GameSettings: clean up texture filtering settings
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`MaxAnisotropy = 0` is no longer the safest setting because it forces 1x
even if the game asks for more.
`ForceFiltering` was replaced by `ForceTextureFiltering` in
afe9d5b098 . The one remaining occurrence
was merged later.
`ForceTextureFiltering` is an int option and shouldn't be set to False.
Just Dance 3, Just Dance: Best of, and Just Dance: Greatest Hits look
fine on AMD GPUs without manual texture sampling. On Nvidia GPUs they
have a single stripe that I think doesn't warrant forcing manual texture
sampling for everyone.
The NES games I tried worked fine with anisotropic filtering, it just
doesn't do anything.
Various games don't actually have any issue with anisotropic filtering
as long as it's not forced. The only game I could find that actually
requires the default aniso setting is Spider-Man: Shattered Dimensions.
Boogie SuperStar works fine with any texture filtering setting.
2025-08-31 01:03:23 +01:00
Tilka
033a0540f7
Merge pull request #13899 from SuperSamus/patch-cheats-osd
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PatchEngine: OSD message showing number of enabled patches and cheats
2025-08-31 00:27:23 +01:00
Martino Fontana
64a20c74fc
PatchEngine: OSD message showing number of enabled patches and cheats
2025-08-30 16:51:51 +02:00
Tilka
76c114a02b
Merge pull request #13910 from Tilka/ub
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Fix some undefined behavior
2025-08-30 06:17:45 +01:00
Tillmann Karras
c248f1afa4
IOS/WD: fix wrong BitSet ctor being called
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We don't want list initialization here.
Thank you, UB-san.
2025-08-30 03:05:35 +01:00
Tillmann Karras
63257d1ee9
CoreTiming: set default overclock factors to 1.0
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I'm not aware of any issue here but let's set meaningful defaults
anyway.
2025-08-30 03:05:35 +01:00
Tillmann Karras
18f0bd1d4b
VI: set default overclock factor to 1.0
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GetTicksPerHalfLine() gets called via Preset() before RefreshConfig()
has a chance to replace the dummy value 0.0.
Thank you, UB-san.
2025-08-30 03:03:21 +01:00
Tilka
2ff3a7215b
Merge pull request #13902 from Tilka/fix_color_clamp
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VideoSW: fix clamping after vertex color interpolation
2025-08-30 03:02:42 +01:00
Tilka
b47a75fa2d
Merge pull request #13912 from jordan-woyak/simplify-saturating-cast
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MathUtil: Simplify SaturatingCast implementation and fix edge case.
2025-08-30 03:00:15 +01:00
Tilka
25be1cfe97
Merge pull request #13911 from Dentomologist/gamelist_gridview_sorting
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GameList: Use List View's sorting for Grid View
2025-08-30 02:56:18 +01:00
JMC47
e0c72cd963
Merge pull request #13825 from jordan-woyak/dont-count-playtime-while-suspended
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Common/Timer: Add a SteadyAwakeClock class to make play time tracking ignore time while suspended.
2025-08-28 13:58:26 -04:00
JMC47
dce27fb58a
Merge pull request #13913 from dreamsyntax/titledb-update
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Sys: Sync wiitdb files with GameTDB 2025.08
2025-08-28 01:11:14 -04:00
Jordan Woyak
da546bebb8
MathUtil: Simplify SaturatingCast implementation with std::cmp_less/cmp_greater and fix a floating point edge case.
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Thanks to Dentomologist for catching the edge case.
2025-08-27 21:24:46 -05:00
Dentomologist
489fd643d3
GameList: Use List View's sorting for Grid View
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Since Grid View doesn't have a header for users to change sorting
options with, use List View's sorting in Grid View too.
2025-08-27 15:35:38 -07:00
Marocco2
008c292b4e
Android: Set Dolphin documents' root supports testing parent child relationships.
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Adds `DocumentsContract.Root.FLAG_SUPPORTS_IS_CHILD` to the list of the flags in order to show up for third-party apps for easier file syncing with local/cloud file server providers
2025-08-26 15:40:32 +02:00
dreamsyntax
9e61bee2e0
Sys: Sync wiitdb files with GameTDB
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Sync with 20250826093514
2025-08-26 00:37:31 -07:00
Dentomologist
44f6743a5b
CodeWidgets: Show code approval in Hardcore mode
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When Hardcore mode is enabled, show an icon for each code in
ARCodeWidget and GeckoCodeWidget indicating whether it's an approved
code or not.
2025-08-25 12:31:38 -07:00
Marocco2
834f3634a8
Android: Set Dolphin documents as Local only
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Adds `DocumentsContract.Root.FLAG_LOCAL_ONLY` to the list of the flags in order to show up for third-party apps for easier file syncing with local/cloud file server providers
2025-08-25 19:52:36 +02:00
JosJuice
de98c3b96f
AchievementManager: Use HookableEvent instead of std::function callbacks
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The callback mechanism AchievementManager had until now only supported
one caller registering a callback, and it didn't have any
synchronization. This isn't a problem for DolphinQt, but the PR to add
Android support for RetroAchievements exposes these problems. Let's
replace it with HookableEvent, which can handle all of this.
2025-08-24 14:47:13 +02:00
TryTwo
ca056611ac
Cheats: Refresh active code after editing it.
2025-08-24 04:55:12 -07:00
JosJuice
9716148203
Arm64Emitter: Replace shifting size by 4 with IntLog2 minus 3
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The instruction implementations that were shifting the size by 4 would
emit an incorrect instruction when given a size of 64. The correct
implementation is to count the number of leading or trailing zeroes in
the size parameter, which is what IntLog2 does.
No callers are affected by this, as they all use sizes other than 64.
Actually, some of these instructions are even invalid with a size of 64,
but I'm changing them anyway for consistency with the others.
2025-08-24 10:48:21 +02:00
JMC47
2b7faeb920
Merge pull request #13894 from iwubcode/material_asset_update
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VideoCommon: update material asset to support additional features in custom pipelines
2025-08-23 23:49:22 -04:00
Tillmann Karras
bc417bdcee
VideoSW: fix clamping after vertex color interpolation
2025-08-24 02:47:56 +01:00
iwubcode
440999d778
VideoCommon: update material asset to support render state properties, support multi-pass, and textures are now split out (as well as supporting a way to calculate sampler origin)
2025-08-23 15:17:49 -05:00
Tilka
7782e32d9e
Merge pull request #13901 from iwubcode/render_state_rename
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VideoBackends / VideoCommon: rename member variables in RenderState
2025-08-23 20:56:47 +01:00
iwubcode
14459bcc1b
VideoBackends / VideoCommon: rename member variables in RenderState to be consistent
2025-08-23 13:50:22 -05:00
Tilka
ab8a02566d
Merge pull request #13893 from TryTwo/PR_Slider_Fixes
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Qt: Prevent QSlider's QLabels from resizing.
2025-08-23 12:44:17 +01:00
Tilka
50d3a5510c
Merge pull request #13898 from SuperSamus/patch-invalidate-cache-fixup
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ActionReplay: Fixup #13764
2025-08-23 12:20:25 +01:00
Martino Fontana
8026289775
ActionReplay: Fixup #13764
2025-08-23 12:04:04 +02:00
Tilka
a1423e386c
Merge pull request #13896 from Tilka/mismatched_tags
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VideoCommon: fix -Wmismatched-tags warning
2025-08-23 04:04:01 +01:00
Tillmann Karras
10d0bc66b3
VideoCommon: fix -Wmismatched-tags warning
2025-08-23 03:05:04 +01:00
JMC47
b9affd5bc8
Merge pull request #13869 from TryTwo/ImGui_Updates
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Externals: Update ImGui to 1.92.2 and ImPlot. Update code to use new features.
2025-08-22 21:24:27 -04:00
iwubcode
f0098eee13
VideoCommon: further remove 'CustomPipeline' details, so we can fully remove it in the very near future
2025-08-22 19:53:17 -05:00
iwubcode
6ec8e0ed8a
VideoCommon: update shader asset to support both vertex and pixel shaders; rename to 'RasterSurfaceShader'
2025-08-22 19:48:22 -05:00
JMC47
8bfe9ec595
Merge pull request #13886 from Tilka/drag_lag
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FIFOAnalyzer: fix command description updates
2025-08-22 20:27:15 -04:00
JMC47
95781c9ac9
Merge pull request #13764 from SuperSamus/patch-invalidate-cache
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ActionReplay/PatchEngine: Make writes invalidate cache
2025-08-22 19:16:47 -04:00
TryTwo
d69056aab4
Qt: Prevent Sliders from resizing due to text changing in their label.
2025-08-22 14:46:33 -07:00
Tillmann Karras
30017632dd
FIFOAnalyzer: fix command description updates
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When dragging the selection, the mismatch between signal
(itemSelectionChanged) and data consumed (currentRow) seemed to cause
the description to lag behind by one row.
2025-08-22 02:02:28 +01:00
JMC47
2e09dc0fdd
Merge pull request #13891 from jordan-woyak/grooverider-ini
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GameINI: Disable ImmediateXFBEnable for Grooverider.
2025-08-21 16:17:20 -04:00
JosJuice
0c7fe651bb
Translation resources sync with Transifex
2025-08-21 21:05:28 +02:00
JosJuice
c553344282
JitArm64: Add early exit in MOVI2RImpl ORR loop
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Just for performance.
2025-08-21 20:56:06 +02:00
JosJuice
596b290177
JitArm64: Add missing ORR pattern in MOVI2RImpl
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We should attempt to use not only mirrored versions of the immediate as
an ORR base, but also the immediate itself. This lets us emit certain
64-bit constants using fewer instructions.
2025-08-21 20:56:06 +02:00
Jordan Woyak
ac715a7750
GameINI: Disable ImmediateXFBEnable for Grooverider.
2025-08-21 12:14:21 -05:00
iwubcode
4489ea0ec2
VideoCommon: add TextureAndSamplerAsset, this asset contains both the raw texture data and data about how the texture should be sampled
2025-08-20 19:41:22 -05:00
Tilka
90a137ffdc
Merge pull request #13888 from Sintendo/unused-psg
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VideoCommon: Remove unused EnumMaps from PixelShaderGen
2025-08-20 23:03:54 +01:00
JosJuice
09e68e707e
Merge pull request #13836 from Sintendo/jitarm64-subfe
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JitArm64_Integer: Minor subfe optimizations
2025-08-20 22:40:14 +02:00
Sintendo
aa085a76bc
VideoCommon: Remove unused EnumMaps from PixelShaderGen
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They appear to have been unused since #13432 .
2025-08-20 21:22:53 +02:00
JMC47
5aaf522a6f
Merge pull request #13877 from iwubcode/vertex_shader_custom_uniforms
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VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well
2025-08-20 13:16:00 -04:00
Tilka
be6a6bce9f
Merge pull request #13873 from Dentomologist/dolphinanalytics_use_pascal_case_for_gamequirk_enum
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DolphinAnalytics: Use Pascal case for GameQuirk enum
2025-08-19 21:57:34 +01:00
Tilka
2696e053ea
Merge pull request #13887 from Tilka/unused_sign_bit
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Jit64: drop unused constant
2025-08-19 19:40:49 +01:00