Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						1d8db5ce3f 
					 
					
						
						
							
							osx buildfix  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5402  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-04-23 19:15:44 +00:00 
						 
				 
			
				
					
						
							
							
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						05e3808beb 
					 
					
						
						
							
							Get the wiimote new plugin working in linux.  Wiimote emulation works at least.  Real wiimotes don't.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5399  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-04-23 04:46:42 +00:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						7c22b83f66 
					 
					
						
						
							
							Improvements to new emulated wiimote plugin: IR cursor works with mouse or analog stick control. Wiimote mii data is saved/loaded to "User/Wii/mii.bin". Background input checkbox works properly. All reporting modes except the interleaved one should work. Fixed a rumble prob with multiple XInput devices.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5396  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-04-22 07:11:49 +00:00 
						 
				 
			
				
					
						
							
							
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						c15b1d3219 
					 
					
						
						
							
							OS X: enable path in Jit64::stX. fix wxw assert on opening ConfigMain. __force_align_arg_pointer__ not needed on x64 builds  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5393  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-04-20 13:19:36 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						379c469343 
					 
					
						
						
							
							Linux compile fix for billard's changes.  
						
						... 
						
						
						
						(Had to do it myself since glen is now a windows person :P)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5356  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-04-13 06:09:45 +00:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						d8906d2a0c 
					 
					
						
						
							
							Commited my new wiimote plugin work so far. Some code was copied from the current wiimote plugin. I have cleaned up most of the functions, but there are still a bunch of unused structs and stuff that I need to clean up.  
						
						... 
						
						
						
						Moved ControllerInterface to InputCommon. Moved GCPadNew GUI/Config code to a new project, InputPluginCommon. It is used by both GCPadNew and WiimoteNew. I hope that I included everyone's fixes to GCPadNew and ControllerInterface.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5355  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-04-13 05:15:38 +00:00 
						 
				 
			
				
					
						
							
							
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						3861f56d51 
					 
					
						
						
							
							Added files I forgot in last commit.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5337  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-04-12 01:56:05 +00:00 
						 
				 
			
				
					
						
							
							
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						33a64d5db0 
					 
					
						
						
							
							Big restructuring of how the video plugin works.  In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled.  Input is largely restructured for the video plugin.  It is now handled by the host.  Keys for pausing and changing fullscreen are configurable.  More will probably be later.  This is probably classified as highly experimental.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5336  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-04-12 01:33:10 +00:00 
						 
				 
			
				
					
						
							
							
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						02edaf3db8 
					 
					
						
						
							
							Added several XKeyToString translations.  
						
						... 
						
						
						
						Fixed minor font issue with wiimote pad button dialog.
Removed unnecessary OpenGL_MakeCurrent call from DoState.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5209  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-03-17 18:58:19 +00:00 
						 
				 
			
				
					
						
							
							
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						9254a2ddb5 
					 
					
						
						
							
							Fixed a few memory leaks. Made Init and Shutdown functions for some core systems.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5064  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-02-16 04:34:41 +00:00 
						 
				 
			
				
					
						
							
							
								ayuanx 
							
						 
					 
					
						
						
							
						
						0978551269 
					 
					
						
						
							
							EXPERIMENTAL: an attempt to fix Issue 1725  
						
						... 
						
						
						
						Please test, especially on multi-Wiimote.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5024  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-02-07 06:07:56 +00:00 
						 
				 
			
				
					
						
							
							
								ayuanx 
							
						 
					 
					
						
						
							
						
						4692f1084f 
					 
					
						
						
							
							Re-added Semi-Pressure  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4990  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-02-02 02:39:21 +00:00 
						 
				 
			
				
					
						
							
							
								ayuanx 
							
						 
					 
					
						
						
							
						
						da56b42ae2 
					 
					
						
						
							
							Enables detecting pad axes whose range is smaller than usual ones, e.g. from 0 to 255  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4987  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-01-31 14:51:41 +00:00 
						 
				 
			
				
					
						
							
							
								ayuanx 
							
						 
					 
					
						
						
							
						
						8b129fca0c 
					 
					
						
						
							
							Fies Issue 1584  
						
						... 
						
						
						
						OSD and Hotkey to do quick config toggling
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4984  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-01-29 07:44:21 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						fefcc6f5b5 
					 
					
						
						
							
							Build fix  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4983  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-01-29 07:29:11 +00:00 
						 
				 
			
				
					
						
							
							
								ayuanx 
							
						 
					 
					
						
						
							
						
						fdaa0e8d4c 
					 
					
						
						
							
							Fixes Issue 2164  
						
						... 
						
						
						
						Conflicts are due to same file name when omitting full path
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4982  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-01-29 04:42:19 +00:00 
						 
				 
			
				
					
						
							
							
								ayuanx 
							
						 
					 
					
						
						
							
						
						feea557019 
					 
					
						
						
							
							Fixes Issue 2125  
						
						... 
						
						
						
						An XInput trigger should not be mapped to a button.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4968  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-01-27 03:29:35 +00:00 
						 
				 
			
				
					
						
							
							
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						36a5015bc0 
					 
					
						
						
							
							Make arrow and home keys work in wiimote emulator.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4967  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-01-27 02:39:59 +00:00 
						 
				 
			
				
					
						
							
							
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						b17c5f3cf3 
					 
					
						
						
							
							Fix the linux keyboard.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4951  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-01-24 18:23:47 +00:00 
						 
				 
			
				
					
						
							
							
								ayuanx 
							
						 
					 
					
						
						
							
						
						1ecbcb39ea 
					 
					
						
						
							
							Added support for X360pad rumble  
						
						... 
						
						
						
						Need someone who has a X360pad to test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4929  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-01-23 12:36:30 +00:00 
						 
				 
			
				
					
						
							
							
								ayuanx 
							
						 
					 
					
						
						
							
						
						68a4eacb62 
					 
					
						
						
							
							Merged PadSimple with nJoy  
						
						... 
						
						
						
						(Linux build could be broken, X360Pad support could be broken)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4924  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-01-22 23:19:16 +00:00 
						 
				 
			
				
					
						
							
							
								ayuanx 
							
						 
					 
					
						
						
							
						
						1426a5c768 
					 
					
						
						
							
							This should fix Issue 1982 & Issue 2042  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4908  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-01-20 17:01:38 +00:00 
						 
				 
			
				
					
						
							
							
								ayuanx 
							
						 
					 
					
						
						
							
						
						ba25f038af 
					 
					
						
						
							
							This should fix Issue 1798  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4760  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-12-31 17:42:55 +00:00 
						 
				 
			
				
					
						
							
							
								fgfemperor 
							
						 
					 
					
						
						
							
						
						75a3e391a0 
					 
					
						
						
							
							* Hides cursor on D3D Fullscreen mode. Fixes Issue 1411  
						
						... 
						
						
						
						- It's worth noticing that both in OGL and D3D the Config options for Always and Auto Hide Cursor have no effect. I can't get (read) those values in D3DBase.cpp ...
* Some more key bindings
* Removes duplicate ifdef _Win32 from VKToString
* Made VKToString a little faster (smarter) (but don't expect any speedups though...)
* Corrects Pal60 name in Config (it was Pal6)
I'm still trying to figure out why the Toggle Fullscreen Button doesn't work...
Also I really thought about commiting my changes to Wiimote_real, which are tested and working for 1 real wiimote, but I need someone to test them with more than one real wiimote (I only have one)... See Issue 1876 ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4757  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-12-30 16:20:41 +00:00 
						 
				 
			
				
					
						
							
							
								sl1nk3.s 
							
						 
					 
					
						
						
							
						
						bf6ed51b87 
					 
					
						
						
							
							Fix an issue with BPMEM_LOADTLUT, thanks to revned @ issue 1831, also fix a speed issue int the FIFO loop introduced recently (ZWW was ~20% slower)  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4739  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-12-28 19:13:06 +00:00 
						 
				 
			
				
					
						
							
							
								ayuanx 
							
						 
					 
					
						
						
							
						
						d62d6b0c33 
					 
					
						
						
							
							Now Dolphin officially supports Multi-WiiMote (up to 4)  
						
						... 
						
						
						
						* You can connect/disconnect one or more WiiMote from Menu->Tools any time (must pause game first)
* Up to 4 Emulated Wiimotes can work together at the same timer
(PS: "Wiimote_Real" needs to be rewritten to support Multi-WiiMote, and it could be broken already now)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4736  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-12-27 19:31:02 +00:00 
						 
				 
			
				
					
						
							
							
								fgfemperor 
							
						 
					 
					
						
						
							
						
						4483f2c7b5 
					 
					
						
						
							
							Some more key binding fixes. I know I should have made it in just one commit, I'm sorry, but I forgot to test some keys...  
						
						... 
						
						
						
						This fixes on WiiMote Button Mapping:
Num /
Num *
Num Decimal
Num Separator
Num Lock
Right Alt -> But on keyboards that have "Alt Gr" keys it still gonnal report it as Left Ctrl, because when you press it, the OS sends a Left Ctrl then a Alt key...
Also fixes on SimplePad Button Mapping:
Num Decimal
Num Separator
Num Enter
Num Lock
Right Shift
Right Ctrl
Right Alt
Also it now differs Left (Ctrl|Shift|Alt) from the Right ones...
All keys should be working now... I left "Print Scrn" and "Pause" out because I don't think those can (or should) be bound...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4735  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-12-27 14:46:10 +00:00 
						 
				 
			
				
					
						
							
							
								fgfemperor 
							
						 
					 
					
						
						
							
						
						78facb0dc5 
					 
					
						
						
							
							Tiny Fix:  
						
						... 
						
						
						
						Show the correct name for the HOME key when pressed on Button Mapping dialog. (It was displaying "Num 7" when you pressed the Home button (the one above "End")).
Yeah, I know, it really is a silly fix... But hey, it's still a fix! =P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4734  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-12-27 02:07:46 +00:00 
						 
				 
			
				
					
						
							
							
								ayuanx 
							
						 
					 
					
						
						
							
						
						7d1fdb85f3 
					 
					
						
						
							
							Implemented Nunchuck Roll/Pitch  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4702  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-12-17 14:15:56 +00:00 
						 
				 
			
				
					
						
							
							
								ayuanx 
							
						 
					 
					
						
						
							
						
						6f1efd4873 
					 
					
						
						
							
							Rearranged EmuWiimote & nJoy. Wow they can share one pad at the same time, and they also can be enabled/disabled separately.  
						
						... 
						
						
						
						So as long as the game supports, you can toggle controller input between them on the fly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4691  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-12-14 02:23:14 +00:00 
						 
				 
			
				
					
						
							
							
								ayuanx 
							
						 
					 
					
						
						
							
						
						0fa1f968c7 
					 
					
						
						
							
							I think this should fix the "Wiimote sudden death after 15 min" issue, actually I announced this was a test in the log message of r4647, but it seems no one has noticed.  
						
						... 
						
						
						
						Added the missing file in last rev.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4664  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-12-09 15:29:39 +00:00 
						 
				 
			
				
					
						
							
							
								ayuanx 
							
						 
					 
					
						
						
							
						
						48896c7de2 
					 
					
						
						
							
							1. Fixed a silly bug that prevented IR rotation in last rev from working, now IR rotation works fine, verified.  
						
						... 
						
						
						
						2. Added Roll Left/Right key mappings for keyboard.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4659  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-12-08 19:58:19 +00:00 
						 
				 
			
				
					
						
							
							
								ayuanx 
							
						 
					 
					
						
						
							
						
						db98709de0 
					 
					
						
						
							
							Implemented Pad Rumble for Emu WiiMote, Currently this function is still quite basic and rough.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4649  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-12-06 01:15:13 +00:00 
						 
				 
			
				
					
						
							
							
								ayuanx 
							
						 
					 
					
						
						
							
						
						5ef159a971 
					 
					
						
						
							
							Now WiiMote button mapping supports both Keyboard & Joypad, or even mixed, no need to bother Xpadder. :)  
						
						... 
						
						
						
						But I've only tested on Win32 SDL, don't know about Linux or 360pad.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4630  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-11-29 17:58:52 +00:00 
						 
				 
			
				
					
						
							
							
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						06aa62504c 
					 
					
						
						
							
							revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4566  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-11-14 17:08:32 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						71506bc0f7 
					 
					
						
						
							
							Wiimote and nJoy > Gamepad changes  
						
						... 
						
						
						
						1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads
2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons
3. Added SDL (from the current SVN) to get debugging information for SDL.dll
4. Added 'Upright Wiimote' option to emulated Wiimote options
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-11-12 18:57:35 +00:00 
						 
				 
			
				
					
						
							
							
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						ebc696c58e 
					 
					
						
						
							
							Fix GCC 4.5 Compiling. -fvisibility=hidden seems to break it, so it was removed. Non-POD objects are now errors instead of warnings in 4.5, so I had to remove the wxString::Format. and a Fix where GCC 4.5 introduced strndup. Compiling with nowx=true gave me linker problems for some reason, and I added the -flto flag but commented out. Dunno what it will do yet.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4530  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-11-11 11:07:04 +00:00 
						 
				 
			
				
					
						
							
							
								sl1nk3.s 
							
						 
					 
					
						
						
							
						
						9154424841 
					 
					
						
						
							
							Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main.  
						
						... 
						
						
						
						Code cleanup in nJoy i had around for a while, it also adds code to support SDL 1.3's force feedback API and is more stable (will not crash anymore on stop when rumble is enabled)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4459  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-24 00:18:21 +00:00 
						 
				 
			
				
					
						
							
							
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						3b76f6dc80 
					 
					
						
						
							
							get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason.  http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4231  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-08 16:07:13 +00:00 
						 
				 
			
				
					
						
							
							
								Marcus Wanners 
							
						 
					 
					
						
						
							
						
						50593397f3 
					 
					
						
						
							
							Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!  
						
						... 
						
						
						
						Yes, I used a script :D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4169  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-02 21:00:45 +00:00 
						 
				 
			
				
					
						
							
							
								LPFaint99 
							
						 
					 
					
						
						
							
						
						5b735361e8 
					 
					
						
						
							
							InputCommon now builds in unicode  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3922  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-01 19:11:05 +00:00 
						 
				 
			
				
					
						
							
							
								LPFaint99 
							
						 
					 
					
						
						
							
						
						c2b7895f11 
					 
					
						
						
							
							set vcproj to unicode for everything except Core, Common, DiscIO, InputCommon, and Plugin_VideoDX9  
						
						... 
						
						
						
						and wxUSE_UNICODE set to 1 for wx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3907  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-30 07:11:51 +00:00 
						 
				 
			
				
					
						
							
							
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						c86d2e5129 
					 
					
						
						
							
							Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-28 21:32:10 +00:00 
						 
				 
			
				
					
						
							
							
								death2droid 
							
						 
					 
					
						
						
							
						
						73a7686044 
					 
					
						
						
							
							Fix up all copyright dates.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3886  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-26 11:51:40 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						3ebf5a5f1f 
					 
					
						
						
							
							Roll back R3801. Dolphin works again. Seriously, if you're not even testing huge freaking changes like this...  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3807  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-15 20:15:34 +00:00 
						 
				 
			
				
					
						
							
							
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						6802f885b1 
					 
					
						
						
							
							Tons of reworking of the cores to make them more...generalized, not quite there yet, but great progress. Near impossible to break this up in to smaller chunks, and may break Windows building. Can not yet switch between JitIL and JIT during runtime, but it is on my list to do.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3801  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-15 16:59:53 +00:00 
						 
				 
			
				
					
						
							
							
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						e4a57202d2 
					 
					
						
						
							
							Some Fixes, compile fix in Linux. Comments, etc  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3777  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-13 07:31:43 +00:00 
						 
				 
			
				
					
						
							
							
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						4cfcf9bdd5 
					 
					
						
						
							
							Sorry for intruding in to the core. Fixed NoGUI mode in Linux, add back the instruction names as comments in the JIT tables, was a bit hard to find certain instructions.Trying to find a good way to get The JIT dependencies removed in a nice fashion  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3776  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-13 06:34:12 +00:00 
						 
				 
			
				
					
						
							
							
								Nolan Check 
							
						 
					 
					
						
						
							
						
						d85f5a6937 
					 
					
						
						
							
							Rearrange LogManager includes. The main purpose is to make it possible to modify Thread.h without recompiling the whole entire project.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3770  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-12 21:58:32 +00:00 
						 
				 
			
				
					
						
							
							
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						2a236a4631 
					 
					
						
						
							
							remove PAD_GetAttachedPads() from PadSimple and nJoy (and plugin specs). It hasn't done anything except get in the way/cause confusion since changing SI devices was added. Also I declare PadSimpleEvent and nJoy .4 as dead/rotting code. someone can feel free to prove me wrong...but know they are on my hitlist :p  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3739  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-11 00:27:32 +00:00