flacs 
							
						 
					 
					
						
						
							
						
						a7b6ae8f2c 
					 
					
						
						
							
							Merge pull request  #3160  from Tilka/style  
						
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						Misc. style fixes 
						
						
					 
					
						2015-10-11 15:36:06 +02:00 
						 
				 
			
				
					
						
							
							
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						99228633c3 
					 
					
						
						
							
							OGL: simplify AA modes initialization  
						
						
						
						
					 
					
						2015-10-10 22:51:31 +02:00 
						 
				 
			
				
					
						
							
							
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						0f1b287402 
					 
					
						
						
							
							Misc. style fixes  
						
						
						
						
					 
					
						2015-10-10 17:44:42 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						d4e447555e 
					 
					
						
						
							
							VideoSW: Wipe alpha on bypass EFB  
						
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						Alpha must not be displayed. 
						
						
					 
					
						2015-10-10 11:45:39 +02:00 
						 
				 
			
				
					
						
							
							
								shuffle2 
							
						 
					 
					
						
						
							
						
						81414b4fa2 
					 
					
						
						
							
							Merge pull request  #3076  from void-ghost/stereo3d_presets  
						
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						Stereo3d presets 
						
						
					 
					
						2015-10-03 18:10:23 -07:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						5464e698fc 
					 
					
						
						
							
							Merge pull request  #3102  from rohit-n/build-pch  
						
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						Fix building with PCH disabled. 
						
						
					 
					
						2015-10-03 13:30:51 -04:00 
						 
				 
			
				
					
						
							
							
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						58d893e56f 
					 
					
						
						
							
							Merge pull request  #3075  from waddlesplash/no-regexp  
						
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						FileSearch: Don't use RegExes, just do string comparisons. 
						
						
					 
					
						2015-10-02 04:00:23 +13:00 
						 
				 
			
				
					
						
							
							
								flacs 
							
						 
					 
					
						
						
							
						
						696d6eae09 
					 
					
						
						
							
							Merge pull request  #3108  from lioncash/cstyle-array  
						
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						ChunkFile: Provide additional helpers for C-style arrays 
						
						
					 
					
						2015-10-01 01:55:54 +02:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						a10be26972 
					 
					
						
						
							
							Tev: Don't savestate Zero16  
						
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						It's an array of zeroes. There's no need. 
						
						
					 
					
						2015-09-30 19:45:50 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						c6678687b0 
					 
					
						
						
							
							ChunkFile: Provide additional helpers for C-style arrays  
						
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						Gets rid of magic numbers in cases where the array size is known at compile time.
This is also useful for future entries that are stack allocated arrays as these
functions prevent incorrect sizes being provided. 
						
						
					 
					
						2015-09-30 19:45:46 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						d6ff75d71d 
					 
					
						
						
							
							OGL: Remove unnecesary FPSCounter include from Render.cpp  
						
						
						
						
					 
					
						2015-09-29 10:01:38 -04:00 
						 
				 
			
				
					
						
							
							
								Rohit Nirmal 
							
						 
					 
					
						
						
							
						
						3b75f45cf6 
					 
					
						
						
							
							Fix building with PCH disabled.  
						
						
						
						
					 
					
						2015-09-28 11:51:08 -05:00 
						 
				 
			
				
					
						
							
							
								waddlesplash 
							
						 
					 
					
						
						
							
						
						06c6f60f5b 
					 
					
						
						
							
							OGL: Use SplitPath() instead of std::regex.  
						
						
						
						
					 
					
						2015-09-27 13:26:19 -04:00 
						 
				 
			
				
					
						
							
							
								waddlesplash 
							
						 
					 
					
						
						
							
						
						5643fe5d1f 
					 
					
						
						
							
							FileSearch: Don't use RegExs, just do string comparisons.  
						
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						Nothing used the RegEx feature of FileSearch, and GCC < 4.9
doesn't support C++11 RegEx properly, so get rid of it. 
						
						
					 
					
						2015-09-27 13:25:51 -04:00 
						 
				 
			
				
					
						
							
							
								flacs 
							
						 
					 
					
						
						
							
						
						8ea9b07b59 
					 
					
						
						
							
							Merge pull request  #3093  from lioncash/header_shuffle  
						
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						Common: Trim Common.h 
						
						
					 
					
						2015-09-27 03:18:03 +02:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						cc036ca86c 
					 
					
						
						
							
							Common: Remove other Common prefixed headers from Common.h  
						
						
						
						
					 
					
						2015-09-26 18:51:58 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						1d42db2439 
					 
					
						
						
							
							Common: Move NonCopyable to its own header  
						
						
						
						
					 
					
						2015-09-26 18:50:35 -04:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						be667e7de8 
					 
					
						
						
							
							Merge pull request  #3035  from aserna3/SSAAImprovements  
						
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						Improved OGL and D3D's AA options in UI 
						
						
					 
					
						2015-09-26 09:27:39 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Serna 
							
						 
					 
					
						
						
							
						
						df189c3ea3 
					 
					
						
						
							
							Improved D3D and OGL AA option UI  
						
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						Removed Quality Levels from D3D AA options
Dropdown text now shows whether you're applying MSAA or SSAA
Added a description for SSAA
Moved SSAA checkbox
Cleaned up AA in backends slightly. Supported modes is now a list of ints. 
						
						
					 
					
						2015-09-25 09:05:18 -07:00 
						 
				 
			
				
					
						
							
							
								ghost 
							
						 
					 
					
						
						
							
						
						07e4b4f7c4 
					 
					
						
						
							
							VideoBackend: Video config filename is now exposed in VideoBackends.  
						
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						It reduces redundancy. Needed make possible to save current video config. 
						
						
					 
					
						2015-09-22 09:47:19 +03:00 
						 
				 
			
				
					
						
							
							
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						c9836ff592 
					 
					
						
						
							
							EGL: Don't depend on VideoCommon or Core  
						
						
						
						
					 
					
						2015-09-22 00:36:48 +12:00 
						 
				 
			
				
					
						
							
							
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						93f6563789 
					 
					
						
						
							
							WGL: Don't depend on Core/VideoCommon  
						
						
						
						
					 
					
						2015-09-22 00:36:45 +12:00 
						 
				 
			
				
					
						
							
							
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						95f3c956a8 
					 
					
						
						
							
							Move GL interface code out of the OpenGL video backend.  
						
						
						
						
					 
					
						2015-09-22 00:36:45 +12:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						be16901ae1 
					 
					
						
						
							
							VideoSW: Don't raise a PanicAlert because of indices  
						
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						It's not panic, it may just render wrong. And this case seems to happen often. 
						
						
					 
					
						2015-09-20 13:13:47 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						c976e14277 
					 
					
						
						
							
							GLInterface: Fix VideoSW on linux + OSX (v2)  
						
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						Our Video Software backend isn't OpenGL Core compatible, so we need a flag to alloc a compatible one.
v2: Fix AGL profile selection. 
						
						
					 
					
						2015-09-19 13:22:55 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						a7e9a154a5 
					 
					
						
						
							
							Revert "GLInterface: Fix VideoSW on linux + OSX"  
						
						
						
						
					 
					
						2015-09-18 13:40:09 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						baf09c3af6 
					 
					
						
						
							
							VideoSW: Remove unused function  
						
						
						
						
					 
					
						2015-09-17 19:44:44 +02:00 
						 
				 
			
				
					
						
							
							
								flacs 
							
						 
					 
					
						
						
							
						
						e4dfb2f6bf 
					 
					
						
						
							
							Merge pull request  #3054  from degasus/master  
						
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						GLInterface: Fix VideoSW on linux + OSX 
						
						
					 
					
						2015-09-17 19:21:16 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						3b5b80bf3c 
					 
					
						
						
							
							VideoSW: Drop SW bbox code  
						
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						The hardware backends don't use this shared code any more, and it's not needed for video sw either. So this was just dead code. 
						
						
					 
					
						2015-09-17 18:21:37 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						e3e0399af2 
					 
					
						
						
							
							VideoSW: Drop HwRasterizer  
						
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						I don't remember it being working, and nobody cares about performance of videosw. 
						
						
					 
					
						2015-09-17 18:21:37 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						48279c1840 
					 
					
						
						
							
							GLInterface: Fix VideoSW on linux + OSX  
						
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						Our Video Software backend isn't OpenGL Core compatible, so we need a flag to alloc a compatible one. 
						
						
					 
					
						2015-09-17 17:52:56 +02:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						a94300dd86 
					 
					
						
						
							
							Rasterizer: Use multiplication instead of shifts in DrawTriangleFrontFace  
						
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						The left-hand-side is negative at some point which is considered undefined by the standard. 
						
						
					 
					
						2015-09-17 01:46:29 -04:00 
						 
				 
			
				
					
						
							
							
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						deeb1d8370 
					 
					
						
						
							
							Remove segfault from DX11 backend.  
						
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						Instead of blindly using the expected width, clamp it to the stride of the
buffer which dx11 returns. This prevents use from reading invalid memory
at the end of textures.
This doesn't solve the base issue of what to do when a game tries to copy
from outside the efb. On real hardware it returns random noise (biased
to all ones) 
						
						
					 
					
						2015-09-17 02:22:00 +12:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						f121d7a8cd 
					 
					
						
						
							
							Merge pull request  #3026  from lioncash/constexpr  
						
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						MathUtil: Make Clamp and IsPow2 constexpr functions. 
						
						
					 
					
						2015-09-12 02:28:38 -04:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						5556781946 
					 
					
						
						
							
							Merge pull request  #3018  from Armada651/ogl-tab  
						
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						OGL: Invert Top-and-Bottom mode. 
						
						
					 
					
						2015-09-12 02:21:19 -04:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						17ff069d4a 
					 
					
						
						
							
							Merge pull request  #3002  from degasus/master  
						
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						OGL: reimplement SSAA based on ARB_gpu_shader5 
						
						
					 
					
						2015-09-12 02:14:45 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						b9e360df7b 
					 
					
						
						
							
							MathUtil: Convert Clamp into a constexpr function  
						
						
						
						
					 
					
						2015-09-12 01:18:28 -04:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						99c08c89bb 
					 
					
						
						
							
							OGL: Invert Top-and-Bottom mode.  
						
						
						
						
					 
					
						2015-09-10 22:22:26 +02:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						3014feedc8 
					 
					
						
						
							
							Merge pull request  #3012  from degasus/destAlpha  
						
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						VideoCommon: Drop "Disable destAlpha" hack 
						
						
					 
					
						2015-09-10 13:56:43 -04:00 
						 
				 
			
				
					
						
							
							
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						de9310fe70 
					 
					
						
						
							
							Split OpenGL errors into a separate logtype from Video errors.  
						
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						Allows them to be enabled/disabled separately. 
						
						
					 
					
						2015-09-10 18:38:45 +12:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						74b20e627c 
					 
					
						
						
							
							VideoCommon: Drop "Disable destAlpha" hack  
						
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						This option has no use any more, neither performance nor driver workaround. 
						
						
					 
					
						2015-09-09 21:31:54 +02:00 
						 
				 
			
				
					
						
							
							
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						a95adba39b 
					 
					
						
						
							
							Drop DEBUG_SEVERITY_NOTIFICATION messages down to DEBUG_LOG  
						
						
						
						
					 
					
						2015-09-09 12:22:52 +12:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						664beea538 
					 
					
						
						
							
							OGL: reimplement SSAA based on ARB_gpu_shader5  
						
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						So i965 shall support it again. 
						
						
					 
					
						2015-09-07 22:21:11 +02:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						bfb544e1fb 
					 
					
						
						
							
							[GLES] Enable bounding box support.  
						
						
						
						
					 
					
						2015-09-07 12:07:27 -05:00 
						 
				 
			
				
					
						
							
							
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						1f800b80dd 
					 
					
						
						
							
							Merge pull request  #2960  from phire/improve_efb2tex  
						
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						Make efb2tex behave much more like efb2ram. 
						
						
					 
					
						2015-09-07 14:12:03 +12:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						1c0366993a 
					 
					
						
						
							
							VideoBackends: Reimplement SSAA, now for D3D + OGL  
						
						
						
						
					 
					
						2015-09-06 19:40:00 +02:00 
						 
				 
			
				
					
						
							
							
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						ee649c6d9f 
					 
					
						
						
							
							Make efb2tex behave more like efb2ram.  
						
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						Instead of having special case code for efb2tex that ignores hashes,
the only diffence between efb2tex and efb2ram now is that efb2tex
writes zeros to the memory instead of actual texture data.
Though keep in mind, all efb2tex copies will have hashes of zero as
their hash. 
						
						
					 
					
						2015-09-07 02:32:01 +12:00 
						 
				 
			
				
					
						
							
							
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						c08a83a5aa 
					 
					
						
						
							
							Merge pull request  #2957  from phire/unify_efbcopy  
						
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						Cleanup and unify efb copy implemtations into VideoCommon 
						
						
					 
					
						2015-09-07 00:10:42 +12:00 
						 
				 
			
				
					
						
							
							
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						137856bd00 
					 
					
						
						
							
							Fix palette conversions for 4 bit efb copies.  
						
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						Fixes purple shadow in THPS4 and many other things. 
						
						
					 
					
						2015-09-06 21:16:52 +12:00 
						 
				 
			
				
					
						
							
							
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						b9be3245e1 
					 
					
						
						
							
							Move common EFB copy code into VideoCommon  
						
						... 
						
						
						
						Addded a few duplicated depth copy texture formats to the enum
in TextureDecoder.h. These texture formats were already implemented
in TextureCacheBase and the ogl/dx11 texture cache implementations. 
						
						
					 
					
						2015-09-06 21:16:51 +12:00