degasus 
							
						 
					 
					
						
						
							
						
						4987f89ecc 
					 
					
						
						
							
							simplify my last commit  
						
						 
						
						
						
						
					 
					
						2013-07-29 23:26:18 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						d029fc2f9f 
					 
					
						
						
							
							remove printf in shader uid generation  
						
						 
						
						
						
						
					 
					
						2013-07-29 20:52:24 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						4aba0135e1 
					 
					
						
						
							
							[Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type.  
						
						 
						
						
						
						
					 
					
						2013-07-26 21:49:48 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						b6e9a75bdf 
					 
					
						
						
							
							Good Job Windows. Fixes compiling...  
						
						 
						
						
						
						
					 
					
						2013-07-27 00:53:53 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						f786f0f0c6 
					 
					
						
						
							
							Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class.  
						
						 
						
						
						
						
					 
					
						2013-07-27 00:41:38 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						e0a5f7842e 
					 
					
						
						
							
							Fix Mali-T604 shader compilation  
						
						 
						
						
						
						
					 
					
						2013-07-25 16:13:33 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						672871b3be 
					 
					
						
						
							
							Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times.  
						
						 
						
						
						
						
					 
					
						2013-07-25 05:44:20 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						0ba6d12e9d 
					 
					
						
						
							
							fix a small uid awsome bug  
						
						 
						
						
						
						
					 
					
						2013-07-23 02:13:40 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						15b8ac64ef 
					 
					
						
						
							
							Implement zcomploc on OpenGL4.2+  
						
						 
						
						
						
						
					 
					
						2013-07-22 12:02:16 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jasper St. Pierre 
							
						 
					 
					
						
						
							
						
						3c7f223aa1 
					 
					
						
						
							
							Add "Q" / "E" as freelook keybindings  
						
						 
						
						... 
						
						
						
						To move the view up and down. 
						
						
					 
					
						2013-07-22 00:14:42 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jasper St. Pierre 
							
						 
					 
					
						
						
							
						
						52482115e1 
					 
					
						
						
							
							Move in-game keybinding handling to a central location  
						
						 
						
						... 
						
						
						
						Instead of handling it separately in every backend. 
						
						
					 
					
						2013-07-21 23:17:16 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jasper St. Pierre 
							
						 
					 
					
						
						
							
						
						4981b7cdd3 
					 
					
						
						
							
							VertexShaderManager: Make ProjectionHack private  
						
						 
						
						... 
						
						
						
						There's no reason to make this public, and it prevents a build
issue with the next commit. 
						
						
					 
					
						2013-07-21 17:56:20 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						82f7b20b91 
					 
					
						
						
							
							There. Fix all the issues where we are using integers when we should be using floats in the texture conversion shaders.  
						
						 
						
						
						
						
					 
					
						2013-07-21 12:00:20 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						83a79c28ca 
					 
					
						
						
							
							Continuation of the previous commit. I missed a integer.  
						
						 
						
						
						
						
					 
					
						2013-07-21 11:27:26 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						6194234a54 
					 
					
						
						
							
							Fix a issue in the texture conversion shaders that was multiplying an integer with a float.  
						
						 
						
						
						
						
					 
					
						2013-07-21 11:17:21 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						7d6b36bf73 
					 
					
						
						
							
							Fix most ARM warnings  
						
						 
						
						
						
						
					 
					
						2013-07-05 19:56:15 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						1f92ccc228 
					 
					
						
						
							
							ShaderGen: Use u8 as uid storage base type. Fixes an off-by-one error introduced in revision  bdc28106ee that caused some lighting issues.  
						
						 
						
						
						
						
					 
					
						2013-07-02 14:48:08 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						c34c82e7ae 
					 
					
						
						
							
							VertexShaderGen: Fix a potential bug where vertex shader uids don't change when  
						
						 
						
						... 
						
						
						
						pixel lighting is toggled.
Same as revision f524312fd1  but done properly (why is our shader gen code this dumb?). 
						
						
					 
					
						2013-06-30 14:27:04 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						b8b5427ba4 
					 
					
						
						
							
							VertexShaderGen: Fix a dumb regression from revision  f524312fd1.  
						
						 
						
						
						
						
					 
					
						2013-06-30 11:36:45 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						eb153cfded 
					 
					
						
						
							
							PixelShaderGen: Fix a small early-ztest related bug.  
						
						 
						
						
						
						
					 
					
						2013-06-29 23:14:08 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						99301bd158 
					 
					
						
						
							
							PixelShaderGen: Store early_ztest as part of shader uid.  
						
						 
						
						
						
						
					 
					
						2013-06-29 23:01:42 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						f524312fd1 
					 
					
						
						
							
							VertexShaderGen: Fix a potential bug where vertex shader uids don't change when pixel lighting is toggled.  
						
						 
						
						
						
						
					 
					
						2013-06-29 23:01:42 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						e3c0a39d5d 
					 
					
						
						
							
							Merge branch 'shader-uids-awesome-after-hours'.  
						
						 
						
						
						
						
					 
					
						2013-06-28 17:45:19 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						166a9c5637 
					 
					
						
						
							
							Finishing touches.  
						
						 
						
						
						
						
					 
					
						2013-06-28 17:43:53 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						ba310ce096 
					 
					
						
						
							
							PixelShaderManager: Revert code introduced mainly in revision  0fdeb81038.  
						
						 
						
						... 
						
						
						
						The shader constant usage profile functionality is still buggy and the code using it wasn't ever meant to be merged to master. 
						
						
					 
					
						2013-06-25 13:37:38 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						597a6b34cb 
					 
					
						
						
							
							Compactify VertexShader uid struct.  
						
						 
						
						
						
						
					 
					
						2013-06-23 19:29:02 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						a2e132dd4b 
					 
					
						
						
							
							small index generator optimiztions  
						
						 
						
						... 
						
						
						
						- rewrite loops to not use divisions and multiplications
- remove warnings as the current implementations seems to be correct (ignore additional vertices) 
						
						
					 
					
						2013-06-23 14:38:25 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						bdc28106ee 
					 
					
						
						
							
							Optimize shader uid checks by checking the number of uid values which are actually used.  
						
						 
						
						
						
						
					 
					
						2013-06-22 21:47:22 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						16ada5fa3d 
					 
					
						
						
							
							Compactify generated UID generator assembly and generally cleanup code by storing tev stage hash values in a struct.  
						
						 
						
						
						
						
					 
					
						2013-06-22 21:47:22 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						02cbcc8ec4 
					 
					
						
						
							
							[Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /anything/ on screen.  
						
						 
						
						
						
						
					 
					
						2013-06-18 12:44:06 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						c4eb659fec 
					 
					
						
						
							
							BPMemory: Assign a more descriptive name to a field in the genmode register.  
						
						 
						
						
						
						
					 
					
						2013-06-18 17:25:16 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						6143594db6 
					 
					
						
						
							
							[Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.  
						
						 
						
						
						
						
					 
					
						2013-06-18 10:24:36 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						7df8a9cae8 
					 
					
						
						
							
							Partial revert of  0247b2a97a. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs seem to have a good response time when it comes to OpenGL ES 3 issues.  
						
						 
						
						
						
						
					 
					
						2013-06-18 07:52:36 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						c57a90c5b5 
					 
					
						
						
							
							don't define clipPos twice  
						
						 
						
						... 
						
						
						
						fix issue 6378 
						
						
					 
					
						2013-06-17 23:24:54 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						8816369144 
					 
					
						
						
							
							PixelShaderGen: Add some TODOs.  
						
						 
						
						... 
						
						
						
						Totally the perfect commit message for a final commit before merging :p 
						
						
					 
					
						2013-06-17 13:17:25 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						f724b47f45 
					 
					
						
						
							
							PixelShaderGen: Fix more critical issues, some of which are regressions of revision  32b78a85.  
						
						 
						
						
						
						
					 
					
						2013-06-17 13:08:38 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						2b2ca5260f 
					 
					
						
						
							
							PixelShaderGen: Fixed some bugs, removed unused shader uid fields.  
						
						 
						
						
						
						
					 
					
						2013-06-17 13:03:38 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						7a01ceba73 
					 
					
						
						
							
							PixelShaderGen: Fix various merge conflicts and a critical regression from revision  32b78a85.  
						
						 
						
						
						
						
					 
					
						2013-06-17 12:51:57 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						c505260ec1 
					 
					
						
						
							
							Fix some merge conflicts.  
						
						 
						
						
						
						
					 
					
						2013-06-17 12:29:47 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						ca22872dae 
					 
					
						
						
							
							Merge 'master' into shader-uids-awesome.  
						
						 
						
						... 
						
						
						
						Conflicts:
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp 
						
						
					 
					
						2013-06-17 12:05:47 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						f0ea525d3b 
					 
					
						
						
							
							PixelShaderGen: Change a comment slightly.  
						
						 
						
						
						
						
					 
					
						2013-06-17 11:39:50 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						20719081df 
					 
					
						
						
							
							PixelShaderGen: Move RegisterStates from global storage to stack.  
						
						 
						
						
						
						
					 
					
						2013-06-17 11:37:41 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						7e0db58b1e 
					 
					
						
						
							
							Fix stuff  
						
						 
						
						
						
						
					 
					
						2013-06-17 10:50:16 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						32b78a8572 
					 
					
						
						
							
							First steps of making the pixel shader uid struct more compact.  
						
						 
						
						
						
						
					 
					
						2013-06-17 10:50:12 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Armada 
							
						 
					 
					
						
						
							
						
						9594cac42c 
					 
					
						
						
							
							Build fix: Android NDK doesn't support any locale switching.  
						
						 
						
						... 
						
						
						
						Also, Mac OS X doesn't support DX9. 
						
						
					 
					
						2013-06-16 14:51:38 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Armada 
							
						 
					 
					
						
						
							
						
						fc7099a905 
					 
					
						
						
							
							Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale.  
						
						 
						
						... 
						
						
						
						This commit fixes a rare race condition when generating shaders because setlocale is global. 
						
						
					 
					
						2013-06-16 12:33:13 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						fa4ad82878 
					 
					
						
						
							
							Fix Windows Compiling?  
						
						 
						
						
						
						
					 
					
						2013-06-12 03:14:13 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						9df3dbe13c 
					 
					
						
						
							
							Build Fix  
						
						 
						
						
						
						
					 
					
						2013-06-11 08:38:45 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						703a51e4c0 
					 
					
						
						
							
							[Android] Start of *working* GLES3 support. Needs to be able to compile in Windows still.  
						
						 
						
						
						
						
					 
					
						2013-06-11 08:33:56 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						196d152ad7 
					 
					
						
						
							
							Invalidate the texture cache using the GPU thread when the CPU thread makes a request.  
						
						 
						
						... 
						
						
						
						Fixes issue 6350. 
						
						
					 
					
						2013-06-08 11:28:54 +10:00