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The-Homebrew-Cloud/dolphin
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mirror of https://github.com/dolphin-emu/dolphin.git synced 2025-07-05 09:05:48 +02:00
Code Issues Packages Projects Releases Wiki Activity
43,171 Commits 10 Branches 16 Tags
release-prep-2503
Commit Graph

9 Commits

Author SHA1 Message Date
TellowKrinkle
fc4036af80 VideoBackends:Metal: Multi render target support 2023-06-28 00:11:37 -05:00
iwubcode
834f8f7b5c VideoBackends: add support to allow rendering to multiple output textures 2023-06-03 14:52:31 -05:00
Scott Mansell
ccf92a3e56 Merge pull request #11522 from phire/KillRendererWithFire
Kill Renderer (with phire)
2023-02-09 19:59:16 +13:00
Scott Mansell
eaae5b4a45 Implement AbstactGfx for Metal 2023-01-31 19:41:24 +13:00
iwubcode
7bea39b39e VideoBackends: add a way to load data into a specific level AND layer, default to layer 0 2023-01-27 18:46:53 -06:00
TellowKrinkle
fd2680d8b4 VideoBackends:Metal: Use a temporary buffer for large texture uploads 2022-10-08 04:46:07 -05:00
TellowKrinkle
c08de82e90 VideoBackends:Metal: Bring back unified memory config
Turns out it was helpful.  (Most improvement in ubershaders.)  This time with much better auto mode.
2022-10-08 04:46:05 -05:00
TellowKrinkle
a41345127f VideoBackends:Metal: Remove unified memory config
Not worth the extra code
2022-07-21 20:44:19 -05:00
TellowKrinkle
716c0980d7 VideoBackends: Add Metal renderer 2022-07-21 20:44:19 -05:00
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