spycrab 
							
						 
					 
					
						
						
							
						
						7cfb626a83 
					 
					
						
						
							
							Add imgui-based Netplay Chat  
						
						
						
						
					 
					
						2019-03-23 20:13:24 +01:00 
						 
				 
			
				
					
						
							
							
								spycrab 
							
						 
					 
					
						
						
							
						
						8cfbbbe9dc 
					 
					
						
						
							
							VideoCommon/RenderBase: Disable backculling for ImGui  
						
						
						
						
					 
					
						2019-03-21 13:16:21 +01:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						bf0b52efc6 
					 
					
						
						
							
							TextureCacheBase: Fix infinite loop in DoPartialTextureUpdates  
						
						
						
						
					 
					
						2019-03-20 20:05:51 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						8aa0ea10d9 
					 
					
						
						
							
							FramebufferManager: Don't discard in ReinterpretPixelData  
						
						... 
						
						
						
						This was causing the depth buffer to be discarded as well, which
has an effect on mobiles (doesn't get loaded into tile memory).
If we find this is hindering performance (remember, the EFB is
only a 640x528 texture), it may be worth changing the interface to
support discarding only the colour buffer. 
						
						
					 
					
						2019-03-16 23:45:08 +10:00 
						 
				 
			
				
					
						
							
							
								JosJuice 
							
						 
					 
					
						
						
							
						
						c71216419b 
					 
					
						
						
							
							Merge pull request  #7874  from vadosnaprimer/ffv1_fix  
						
						... 
						
						
						
						FFV1 fix 
						
						
					 
					
						2019-03-15 23:17:02 +01:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						cce7ac43d4 
					 
					
						
						
							
							FramebufferManager: Fix panic in VertexManager with large EFB depth poke batches  
						
						
						
						
					 
					
						2019-03-12 18:26:07 +10:00 
						 
				 
			
				
					
						
							
							
								feos 
							
						 
					 
					
						
						
							
						
						7fd940411b 
					 
					
						
						
							
							decrease gop size (keyint)  
						
						... 
						
						
						
						this makes seeking a lot smoother (especially at high resolutions), while only adding less than 1% of filesize with this codec. 
						
						
					 
					
						2019-03-11 22:17:13 +03:00 
						 
				 
			
				
					
						
							
							
								feos 
							
						 
					 
					
						
						
							
						
						005e60fa22 
					 
					
						
						
							
							change pixel format from BGRA to BGR0  
						
						... 
						
						
						
						for this kind of footage carrying alpha information makes no sense, and it additionally complicates things by hugely damaging compatibility of the resulting video. after this change alone the video becomes compatible with VfW/WinAPI and tools that rely on it (avisynth, virtualdub).
fixes https://bugs.dolphin-emu.org/issues/11141  and https://bugs.dolphin-emu.org/issues/10193  
						
						
					 
					
						2019-03-11 22:17:12 +03:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						a218a794cb 
					 
					
						
						
							
							FramebufferManager: Implement deferred EFB cache invalidation  
						
						
						
						
					 
					
						2019-03-09 12:24:04 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						6bc4bfd26a 
					 
					
						
						
							
							FramebufferManager: Implement EFB tile cache  
						
						... 
						
						
						
						The new tile cache is dynamic in size and can be turned on/off. 
						
						
					 
					
						2019-03-09 12:23:33 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						65216c9e87 
					 
					
						
						
							
							VideoConfig: Add SupportsPartialDepthCopies to backend info  
						
						... 
						
						
						
						D3D11 doesn't support partial copies of depth buffers via
CopySubResource(), so we need to use a different path for the EFB cache. 
						
						
					 
					
						2019-03-09 12:19:53 +10:00 
						 
				 
			
				
					
						
							
							
								spycrab 
							
						 
					 
					
						
						
							
						
						9ca394bbea 
					 
					
						
						
							
							VideoCommon/RenderBase: Don't destroy pipelines that are in use  
						
						
						
						
					 
					
						2019-03-07 01:59:46 +01:00 
						 
				 
			
				
					
						
							
							
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						05fa667d03 
					 
					
						
						
							
							VideoCommon: add EFB peek/poke stats  
						
						
						
						
					 
					
						2019-03-04 02:49:59 +00:00 
						 
				 
			
				
					
						
							
							
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						24ba3bf2f2 
					 
					
						
						
							
							TextureConversionShader: fix XFB decoding shader  
						
						
						
						
					 
					
						2019-03-01 21:54:33 +00:00 
						 
				 
			
				
					
						
							
							
								Tilka 
							
						 
					 
					
						
						
							
						
						6be35422e9 
					 
					
						
						
							
							Merge pull request  #7832  from stenzek/xfb-decoding-regression  
						
						... 
						
						
						
						TextureCache: Fix GPU decoding of XFB copies 
						
						
					 
					
						2019-02-28 11:03:25 +00:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						8192c0dd48 
					 
					
						
						
							
							TextureConversionShader: Fix XFB decoding shader for D3D  
						
						... 
						
						
						
						D3D has no mix() equivalent with a bool parameter. Compilers should be
able to optimize the ternary into a select anyway. 
						
						
					 
					
						2019-02-28 20:43:50 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						db6763019d 
					 
					
						
						
							
							TextureCache: Fix GPU decoding of XFB copies not falling back to CPU  
						
						
						
						
					 
					
						2019-02-28 20:19:37 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						7f0111b022 
					 
					
						
						
							
							TextureCache: Fix EFB2RAM copies at >1xIR sampling out-of-range  
						
						
						
						
					 
					
						2019-02-28 20:11:46 +10:00 
						 
				 
			
				
					
						
							
							
								Tilka 
							
						 
					 
					
						
						
							
						
						6ce7f44b8a 
					 
					
						
						
							
							Merge pull request  #7753  from stenzek/videocommon-all-the-things  
						
						... 
						
						
						
						Move a significant amount of video backend logic to VideoCommon 
						
						
					 
					
						2019-02-26 04:21:05 +00:00 
						 
				 
			
				
					
						
							
							
								JosJuice 
							
						 
					 
					
						
						
							
						
						ea7b96342b 
					 
					
						
						
							
							VideoConfig: Don't overwrite aspect_mode with suggested_aspect_mode  
						
						... 
						
						
						
						Unnecessary since b93b7ec 
						
						
					 
					
						2019-02-23 16:00:18 +01:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						f039149198 
					 
					
						
						
							
							Move most backend functionality to VideoCommon  
						
						
						
						
					 
					
						2019-02-19 16:57:54 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						933f3ba008 
					 
					
						
						
							
							TextureCache: Don't copy out-of-range rectangles when stitching textures  
						
						... 
						
						
						
						This can cause driver crashes or GPU hangs if we do. 
						
						
					 
					
						2019-02-17 16:35:43 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						2165523fdc 
					 
					
						
						
							
							TextureConverterShader: Write EFB2Tex XFB copies with alpha value of 1  
						
						... 
						
						
						
						This way we don't end up with artifacts of the EFB's alpha values in
frame dumps. XFB copies loaded from RAM also set the alpha to 1, so this
will match. 
						
						
					 
					
						2019-02-17 16:35:43 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						50bdcb8d9c 
					 
					
						
						
							
							TextureCache: Bind textures/samplers after loading all textures  
						
						... 
						
						
						
						Since loading textures can result in rendering, e.g. partial copies, we
don't want to disturb partially-bound GX state. 
						
						
					 
					
						2019-02-17 16:35:43 +10:00 
						 
				 
			
				
					
						
							
							
								Tilka 
							
						 
					 
					
						
						
							
						
						8d59d1bb11 
					 
					
						
						
							
							Merge pull request  #7798  from ShFil119/impr/empty  
						
						... 
						
						
						
						Use empty instead of size 
						
						
					 
					
						2019-02-13 01:59:43 +00:00 
						 
				 
			
				
					
						
							
							
								Filip Gawin 
							
						 
					 
					
						
						
							
						
						49fe9f5db1 
					 
					
						
						
							
							Use empty instead of size  
						
						
						
						
					 
					
						2019-02-13 00:03:49 +01:00 
						 
				 
			
				
					
						
							
							
								Anthony 
							
						 
					 
					
						
						
							
						
						f65b3a998c 
					 
					
						
						
							
							Merge pull request  #7739  from zackhow/multib  
						
						... 
						
						
						
						Android: Disable backend multithreading and add option to gfx menu 
						
						
					 
					
						2019-02-03 12:44:00 -08:00 
						 
				 
			
				
					
						
							
							
								Tilka 
							
						 
					 
					
						
						
							
						
						8aaebfa2b3 
					 
					
						
						
							
							Merge pull request  #7716  from stenzek/stereo  
						
						... 
						
						
						
						Stereoscopy regression fixes 
						
						
					 
					
						2019-02-03 19:57:01 +00:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						69b617ce76 
					 
					
						
						
							
							WiimoteEmu: Remove redundant Matrix library and use the one in Common.  
						
						
						
						
					 
					
						2019-02-03 12:02:02 -06:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						b9a00a40a9 
					 
					
						
						
							
							Common: Move Matrix classes out of MathUtil into their own files and make their interface more friendly.  
						
						
						
						
					 
					
						2019-02-03 11:35:31 -06:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						b01df8670f 
					 
					
						
						
							
							Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled  
						
						
						
						
					 
					
						2019-01-27 12:31:12 +10:00 
						 
				 
			
				
					
						
							
							
								zackhow 
							
						 
					 
					
						
						
							
						
						8a1eb34c38 
					 
					
						
						
							
							Android: Default backendMultithreading to false on android  
						
						
						
						
					 
					
						2019-01-25 19:22:07 -05:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						78588ce79d 
					 
					
						
						
							
							ShaderCache: Use imgui for shader compilation dialog  
						
						
						
						
					 
					
						2019-01-25 11:15:57 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						e4b205c769 
					 
					
						
						
							
							Decouple XFB scanout from presentation  
						
						
						
						
					 
					
						2019-01-25 11:15:57 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						f1e7fb505b 
					 
					
						
						
							
							Renderer: Scale all imgui fonts by the backbuffer scale  
						
						
						
						
					 
					
						2019-01-25 11:15:57 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						c9c0b85056 
					 
					
						
						
							
							VideoBackends: Store a backbuffer 'scale'  
						
						... 
						
						
						
						This is a scaling factor, used for hi-dpi configurations. 
						
						
					 
					
						2019-01-25 11:15:57 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						36ce47635b 
					 
					
						
						
							
							RenderWidget: Hook up to ImGui  
						
						
						
						
					 
					
						2019-01-25 11:15:57 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						63dd91628d 
					 
					
						
						
							
							Remove old RasterFont classes  
						
						
						
						
					 
					
						2019-01-25 11:15:57 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						600d1fc0bc 
					 
					
						
						
							
							Renderer: Use imgui for drawing debug text and OSD  
						
						
						
						
					 
					
						2019-01-25 11:15:57 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						d1868d9475 
					 
					
						
						
							
							RenderBase: Implement imgui rendering  
						
						
						
						
					 
					
						2019-01-25 11:10:49 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						396b7c2978 
					 
					
						
						
							
							OGL: Invalidate tracked state when calling ResetAPIState()  
						
						... 
						
						
						
						Due to the current design, any of the GL state can be mutated after
calling this function, so we can't assume that the tracked state will
match if we call SetPipeline() after ResetAPIState(). 
						
						
					 
					
						2019-01-25 11:10:49 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						1d61041985 
					 
					
						
						
							
							ShaderGen: Don't use interface blocks on Vulkan without GS  
						
						... 
						
						
						
						Doing so causes the Adreno driver to choke and spew errors about
too many output locations/components, when clearly we're under
the limit. 
						
						
					 
					
						2019-01-24 17:02:17 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						68cb24172b 
					 
					
						
						
							
							ShaderGen: Omit some unused varyings when possible  
						
						... 
						
						
						
						Removes the clipPos varying unless slow-depth is used, and the
clipDistance varyings if geometry shaders are not used. 
						
						
					 
					
						2019-01-23 18:34:22 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						1070192165 
					 
					
						
						
							
							TextureCache: Fix a possible crash when partial updating palette textures  
						
						
						
						
					 
					
						2019-01-19 23:38:02 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						84bcbef944 
					 
					
						
						
							
							TextureCache: Don't partial copy to non-existant texture layers  
						
						
						
						
					 
					
						2019-01-19 23:38:00 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						ade255a5ff 
					 
					
						
						
							
							TextureCache: Fix broken XFB stitching with stereoscopy is enabled  
						
						
						
						
					 
					
						2019-01-19 23:23:21 +10:00 
						 
				 
			
				
					
						
							
							
								Connor McLaughlin 
							
						 
					 
					
						
						
							
						
						5962316068 
					 
					
						
						
							
							Merge pull request  #7643  from weihuoya/texture-overlap  
						
						... 
						
						
						
						Texture: fx overlap src position 
						
						
					 
					
						2019-01-16 08:49:36 +10:00 
						 
				 
			
				
					
						
							
							
								Connor McLaughlin 
							
						 
					 
					
						
						
							
						
						0da5929226 
					 
					
						
						
							
							Merge pull request  #7626  from weihuoya/vulkan-oom  
						
						... 
						
						
						
						Always clean cache on render swap 
						
						
					 
					
						2019-01-08 21:57:25 +10:00 
						 
				 
			
				
					
						
							
							
								weihuoya 
							
						 
					 
					
						
						
							
						
						66a7db3850 
					 
					
						
						
							
							Always flush on swap  
						
						
						
						
					 
					
						2019-01-08 18:28:59 +08:00 
						 
				 
			
				
					
						
							
							
								JosJuice 
							
						 
					 
					
						
						
							
						
						a8e5f2b922 
					 
					
						
						
							
							Merge pull request  #7230  from ligfx/remove_clamp_draw_size  
						
						... 
						
						
						
						RenderBase: don't clamp draw size to window 
						
						
					 
					
						2019-01-03 18:26:41 +01:00