LillyJadeKatrin
7b835a20ca
Updated GetGameDisplayName to use rc_client
2024-05-01 06:43:19 -04:00
LillyJadeKatrin
486a9d2318
Refactored Achievement Mananger to load games through rc_client
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HashGame has become LoadGame, similar structure with the file loaders but using the client instead. LoadGameCallback has been created to handle the results. The old LoadGameSync has been deleted as have
several hash and load methods that it called.
2024-05-01 06:43:19 -04:00
LillyJadeKatrin
355b892621
Get display name and score from client
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Delete m_display_name and m_player_score fields and retrieve those values directly from the client's user information.
2024-05-01 06:43:18 -04:00
LillyJadeKatrin
3bf8b5fb90
Refactored Achievement Manager Login to use rc_client
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LoginCallback was created to handle the results of the asynchronous client login calls; VerifyCredentials was deleted as no longer necessary.
2024-05-01 06:43:18 -04:00
LillyJadeKatrin
7b3fac18cd
Remove synchronous achievement login
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Deletes AchievementManager::Login, renames LoginAsync to Login, and replaces the one synchronous call in the AchievementSettingsWidget with the async call. There is a minor usability regression in that the UI currently does not notify the user when a login has failed; this will be addressed in a later change (possibly in a different PR).
2024-05-01 06:43:18 -04:00
mitaclaw
0397339ab1
DolphinQt: Properly Delete (Some) Widgets
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This is not every memory leak, just the ones that were obvious.
2024-04-30 11:17:28 -07:00
JMC47
2b261b9306
Merge pull request #12743 from Filoppi/remove-round-corners-on-game-window
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Remove rounded corners on emulation render window
2024-04-30 12:30:03 -04:00
Filoppi
91067044f1
Remove rounded corners on emulation render window
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On Windows 11, when playing windowed in a separate window/widget from the main emulator window, we don't want the window to have rounded corners, as it prevents the corner pixels from being visible
2024-04-28 12:41:39 +03:00
Filoppi
3815819136
Qt: fix 13524 - output resampling mode not loading correctly from ini
2024-04-27 22:11:45 +03:00
OatmealDome
3ad1037d7f
ScmRevGen: Generate Info.plist for DolphinQt
2024-04-21 13:28:21 -04:00
JosJuice
a17331d568
DolphinQt: Don't ask user about creating Skylanders folder
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We don't have prompts like this for any other path handled by Dolphin.
If the folder doesn't exist, let's just create it.
2024-04-21 09:28:01 +02:00
Admiral H. Curtiss
d3cf35019c
Merge pull request #12726 from JosJuice/i18n-2024-04-20
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i18n: Add comments and improve source strings
2024-04-20 23:34:32 +02:00
JosJuice
83b280d903
i18n: Add comments and improve source strings
2024-04-20 23:02:46 +02:00
Tilka
20665ebce7
Merge pull request #12710 from jordan-woyak/mouse-pointing-disable-relative
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DolphinQt/Mapping: Disable relative input when "Mouse Controlled Pointing" button is pressed.
2024-04-20 14:14:03 +01:00
Admiral H. Curtiss
2252635070
Merge pull request #12702 from Dentomologist/gamelist_show_disc1_for_two_disc_games
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GameList: Show (Disc 1) for first disc of two-disc games
2024-04-20 05:03:38 +02:00
Jordan Woyak
df7dd5d36a
Config: Expose GFX_OVERLAY_PROJ_STATS setting in UI.
2024-04-18 14:45:28 -05:00
Admiral H. Curtiss
1805f6e381
Merge pull request #12660 from jordan-woyak/hide-makepkg
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Hide branch name from title bar when there are no commits ahead of master.
2024-04-18 17:21:24 +02:00
Jordan Woyak
31dc3477ad
DolphinQt/Mapping: Disable relative input when "Mouse Controlled Pointing" button is pressed.
2024-04-15 14:52:26 -05:00
Dentomologist
37b89d5b71
GameList: Show (Disc 1) for first disc of two-disc games
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Append disc label to the first disc of two-disc games too, rather than
only labelling the second disc.
2024-04-14 13:55:18 -07:00
mitaclaw
672be6a8cf
PPCSymbolDB: GetDescription by std::string_view
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Should save a lot of deep copies.
2024-04-13 00:19:01 -07:00
Admiral H. Curtiss
b3939052b4
Merge pull request #12436 from Filoppi/frame-dump-raw-internal-resolution
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Frame dump at raw internal resolution
2024-04-13 03:39:37 +02:00
Admiral H. Curtiss
d58c998d6d
Merge pull request #12696 from mitaclaw/verify-widget-core-state-slot
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VerifyWidget: Listen for Core::State OnEmulationStateChanged
2024-04-13 01:39:32 +02:00
Admiral H. Curtiss
0c1a76398b
Merge pull request #12691 from mitaclaw/jit-profiling-restoration
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JitCache: Software Profiling Restoration
2024-04-13 01:35:25 +02:00
Jordan Woyak
9321318cb6
DolphinQt: Ensure controller settings show the game-controller indicator while expression editing.
2024-04-12 15:54:18 -05:00
Tilka
771858b182
Merge pull request #12701 from Tilka/usbwait
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Qt: trigger first USB device scan without a timer
2024-04-12 14:25:45 +01:00
Tillmann Karras
99a8849125
Qt: trigger first USB device scan without a timer
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Currently the dialog makes you wait one second before it shows anything.
Instead, trigger the first scan manually.
2024-04-11 16:48:10 +02:00
mitaclaw
bc7b11517f
MenuBar: Optimize SearchInstruction
2024-04-10 17:00:45 -07:00
mitaclaw
6dad5cee65
DolphinQt: Access Software JIT Profiling
2024-04-09 13:43:32 -07:00
mitaclaw
fe8f836668
VerifyWidget: Listen for Core::State OnEmulationStateChanged
2024-04-09 12:13:02 -07:00
mitaclaw
eb92d6f0a8
Core::GetState: Avoid Global System Accessor
2024-04-08 16:23:23 -07:00
Filoppi
72db62e178
Video: split frame dumping settings into 3 resolution dumping modes
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also polish aspect ratio related code for clarity
2024-04-08 22:54:45 +03:00
Filoppi
d6230bbad8
Video: Change the frame dumper to actually use the raw emulation output resolution, avoiding any scaling if possible.
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This should make comparisons much more reliable as pixels wouldn't be smushed together or stretched.
2024-04-03 13:32:01 +03:00
Dentomologist
ac4fd2297f
CheatsManager: Allow making the window smaller
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Move CheatManager's child widgets into scroll areas to allow making the
window smaller than the default.
In CheatSearchWidget, enable word wrapping for the label describing the
address space and search type to help it fit better inside a narrower
window.
2024-03-31 13:17:56 -07:00
Admiral H. Curtiss
f3bf5d175e
Merge pull request #12609 from JosJuice/aspect-ratio-description
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DolphinQt: Tweak the aspect ratio setting description
2024-03-31 06:39:36 +02:00
Admiral H. Curtiss
a2074a8583
Merge pull request #12645 from mitaclaw/ppc-symbols-signal
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DolphinQt: A Ubiquitous Signal For When Symbols Change
2024-03-31 06:36:09 +02:00
Admiral H. Curtiss
6e5f8d6692
Merge pull request #12640 from jordan-woyak/sdl-cleanup
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SDL: Cleanups
2024-03-31 06:33:50 +02:00
mitaclaw
6e6b298030
Core::RunOnCPUThread: Avoid Global System Accessor
2024-03-28 10:10:03 -07:00
JMC47
aea1f64873
Merge pull request #12659 from mitaclaw/qt-debug-font
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DolphinQt Settings: Signal Debug Font By Const Reference
2024-03-28 13:04:39 -04:00
mitaclaw
b52a08d533
DolphinQt: A Ubiquitous Signal For When Symbols Change
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There were three distinct mechanisms for signaling symbol changes in DolphinQt: `Host::NotifyMapLoaded`, `MenuBar::NotifySymbolsUpdated`, and `CodeViewWidget::SymbolsChanged`. The behavior of these signals has been consolidated into the new `Host::PPCSymbolsUpdated` signal, which can be emitted from anywhere in DolphinQt to properly update symbols everywhere in DolphinQt.
2024-03-28 09:57:22 -07:00
JosJuice
28da3160c3
DolphinQt: Tweak the aspect ratio setting description
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With this, I intend to make it clearer that Auto, Force 4:3, Force 16:9
and Custom are really the same thing, just with the aspect ratio of the
simulated TV being selected in a different way. I also extended the
introduction in a way I feel will clarify things but which you are
welcome to bikeshed :)
I was thinking of this during the review of 41b19e262f , but wanted to
put it in a separate PR as to avoid blocking it on bikeshedding.
I'm a bit unsure what to do about the word "analog" in "analog TV". I
felt that repeating it for each of these options would be too
repetitive. I suppose there's a reason why we used the word originally,
but digital TVs do give you basically the same aspect ratio for GC/Wii
games as analog TVs. (Of course, whether it's 4:3-like or 16:9-like
depends on what aspect ratio you set in the TV's settings, but that's
the case for widescreen CRTs too.)
2024-03-24 15:18:58 +01:00
Jordan Woyak
38117ef066
DolphinQt: Update AboutDialog to include number of commits ahead of master.
2024-03-23 16:48:52 -05:00
mitaclaw
73f9904f2a
Core: Remove RunAsCPUThread
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It's a fine function, but CPUThreadGuard is more vogue. Also, its potential for being confused with RunOnCPUThread will not be missed.
2024-03-23 03:33:26 -07:00
mitaclaw
ae5da02cde
DolphinQt Settings: Signal Debug Font By Const Reference
2024-03-22 07:52:52 -07:00
Admiral H. Curtiss
3948ac9513
Merge pull request #12606 from mitaclaw/state-global-system
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State: Avoid Global System Accessor
2024-03-22 04:27:12 +01:00
Admiral H. Curtiss
f814dc58b5
Merge pull request #12620 from mitaclaw/jit-interface-cpu-thread-guard
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JitInterface::ClearCache: Modernize With CPUThreadGuard
2024-03-22 04:17:33 +01:00
Admiral H. Curtiss
f8fdaf9b94
Merge pull request #12648 from mitaclaw/core-global-system
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Core: Avoid (Some) Global System Accessor
2024-03-22 04:13:01 +01:00
Admiral H. Curtiss
b510ac89a3
Merge pull request #12355 from fuzziqersoftware/tapserver-modem-adapter
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Implement tapserver-based modem adapter
2024-03-22 02:47:06 +01:00
Jordan Woyak
647eba36f3
DolphinQt: Fix BalloonTip positioning on secondary monitors.
2024-03-20 03:13:11 -05:00
mitaclaw
f09b71582e
Core: Avoid (Some) Global System Accessor
2024-03-18 01:35:42 -07:00
Martin Michelsen
5d8a01cba7
respond to further review feedback
2024-03-17 18:37:55 -07:00