iwubcode
0e73a01279
VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well
2025-08-17 18:55:40 -05:00
Dr. Dystopia
f240e20e3f
Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core & UnitTests
2025-05-01 15:00:37 +02:00
Xphalnos
c9bd6a13a9
VideoBackends: Use DXGI 1.6 and D3D11_4
2025-02-02 09:02:35 +01:00
TellowKrinkle
dae56a24b8
VideoBackends:D3D12: Dynamic vertex loader support
2022-09-19 16:28:24 -05:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
...
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Shawn Hoffman
527b5a9761
normalize common filenames in VideoBackends/D3D12
2021-01-27 14:29:48 -08:00