Tillmann Karras 
							
						 
					 
					
						
						
							
						
						6bcdb10eee 
					 
					
						
						
							
							CMake: simplify some expressions  
						
						 
						
						
						
						
					 
					
						2015-01-03 13:17:57 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patrick A. Ferry 
							
						 
					 
					
						
						
							
						
						eebd7da443 
					 
					
						
						
							
							Fix stretching with Virtual XFB in D3D  
						
						 
						
						... 
						
						
						
						This change matches the behaviour of OpenGL.
This should make Ty the Tasmanian Tiger 3 stretch across the whole
screen. There are other games with this same issue but I have not any.
See issue #6750  for details 
						
						
					 
					
						2015-01-03 01:28:49 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						dddaa11595 
					 
					
						
						
							
							OGL: Fix stereoscopy not being applied properly while the game is running.  
						
						 
						
						
						
						
					 
					
						2015-01-03 01:36:43 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						582a15deb3 
					 
					
						
						
							
							PostProcessing: Mark all shaders constant.  
						
						 
						
						
						
						
					 
					
						2015-01-02 20:03:20 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						26a9afa0e7 
					 
					
						
						
							
							Anaglyph: Use matrices instead of vectors.  
						
						 
						
						
						
						
					 
					
						2015-01-02 14:32:42 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						491de39325 
					 
					
						
						
							
							PixelShaderCache: Implement Dubois algorithm in anaglyph shader.  
						
						 
						
						
						
						
					 
					
						2015-01-02 03:06:11 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						e3969f763e 
					 
					
						
						
							
							PostProcessing: Use Dubois algorithm for anaglyph shader.  
						
						 
						
						
						
						
					 
					
						2015-01-02 03:02:28 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						ec4dfae333 
					 
					
						
						
							
							Merge pull request  #1747  from Armada651/intel-workaround  
						
						 
						
						... 
						
						
						
						OGL: Work around Intel structures bug. 
						
						
					 
					
						2015-01-01 21:41:09 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						479d1e56c3 
					 
					
						
						
							
							Merge pull request  #1783  from degasus/disablelogs  
						
						 
						
						... 
						
						
						
						OGL: disable driver warnings fetch 
						
						
					 
					
						2015-01-01 14:12:02 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						29e05c5ff8 
					 
					
						
						
							
							Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.  
						
						 
						
						... 
						
						
						
						Shaders may be compiled before the FramebufferManager is initialized. 
						
						
					 
					
						2014-12-29 11:19:55 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						7eb353b3bd 
					 
					
						
						
							
							VideoCommon: Don't pass structs between shaders, use the interface blocks instead.  
						
						 
						
						
						
						
					 
					
						2014-12-28 23:28:00 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						2c0bee5da9 
					 
					
						
						
							
							DriverDetails: Update Intel bug description.  
						
						 
						
						
						
						
					 
					
						2014-12-28 23:28:00 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						1ed41672f5 
					 
					
						
						
							
							OGL: disable driver warnings fetch  
						
						 
						
						... 
						
						
						
						This did give a decent slowdown on some drivers. 
						
						
					 
					
						2014-12-28 22:31:24 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						0f87d9b669 
					 
					
						
						
							
							Merge pull request  #1781  from Armada651/xfb-fixes  
						
						 
						
						... 
						
						
						
						D3D: Fix Virtual XFB viewport. 
						
						
					 
					
						2014-12-28 22:22:27 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						15f074dd21 
					 
					
						
						
							
							Merge pull request  #1766  from Armada651/enable-stereo  
						
						 
						
						... 
						
						
						
						Enable stereoscopy settings. 
						
						
					 
					
						2014-12-28 15:14:53 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						e1dc033113 
					 
					
						
						
							
							Renderer: Cosmetics.  
						
						 
						
						
						
						
					 
					
						2014-12-28 18:35:23 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						89de7e0526 
					 
					
						
						
							
							Renderer: Invalidate the FramebufferManager if the XFB mode is changed.  
						
						 
						
						... 
						
						
						
						Fixes incorrect texture sizes after switching XFB modes. 
						
						
					 
					
						2014-12-28 18:26:25 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						730a6e5f4b 
					 
					
						
						
							
							D3D: Fix Virtual XFB viewport.  
						
						 
						
						... 
						
						
						
						Looks like I was incorrect about swapping the bottom and top members. 
						
						
					 
					
						2014-12-28 17:34:19 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						81d1b7f0c2 
					 
					
						
						
							
							XFBEncoder: Cosmetics.  
						
						 
						
						
						
						
					 
					
						2014-12-28 16:30:48 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						d7037ae492 
					 
					
						
						
							
							PixelShaderCache: Don't use GetDimensions() for the sample count.  
						
						 
						
						... 
						
						
						
						This function is bugged on Windows 7, and statically declaring the sample count is trivial anyway. 
						
						
					 
					
						2014-12-27 14:45:15 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						7764a5ed9d 
					 
					
						
						
							
							Merge pull request  #1733  from degasus/glx  
						
						 
						
						... 
						
						
						
						GLX: try to get an OpenGL 3.3 core context 
						
						
					 
					
						2014-12-26 13:31:41 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						833513f384 
					 
					
						
						
							
							XFBEncoder: Sample the first layer of the resolved EFB texture.  
						
						 
						
						... 
						
						
						
						Using the multisampled EFB texture is invalid, as the XFB encoder does not have a multisampling shader. 
						
						
					 
					
						2014-12-25 12:09:35 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						af8ac328e5 
					 
					
						
						
							
							Renderer: Use old method of calculating the source rectangle.  
						
						 
						
						
						
						
					 
					
						2014-12-25 02:37:22 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						46bb4fd364 
					 
					
						
						
							
							FramebufferManagerBase: Remove obsolete parameters.  
						
						 
						
						
						
						
					 
					
						2014-12-25 00:58:16 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						49137c7c2c 
					 
					
						
						
							
							FramebufferManager: Return framebuffer target size in GetTargetSize().  
						
						 
						
						
						
						
					 
					
						2014-12-25 00:57:52 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						1bbb323e97 
					 
					
						
						
							
							D3D: Remove obsolete Real XFB codepath.  
						
						 
						
						
						
						
					 
					
						2014-12-24 23:55:04 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						31a55384b3 
					 
					
						
						
							
							VideoConfig: Rename "StereoMonoEFBDepth" to "StereoEFBMonoDepth"  
						
						 
						
						... 
						
						
						
						Makes a little bit more sense. 
						
						
					 
					
						2014-12-24 23:30:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						4a86234a79 
					 
					
						
						
							
							D3D: Support stereoscopic XFB blit to screen.  
						
						 
						
						
						
						
					 
					
						2014-12-24 18:45:24 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						a845aeeb3d 
					 
					
						
						
							
							FramebufferManager: Copy all EFB layers to the XFB.  
						
						 
						
						
						
						
					 
					
						2014-12-24 18:45:19 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						59bea317d7 
					 
					
						
						
							
							GeometryShaderCache: Cosmetics.  
						
						 
						
						
						
						
					 
					
						2014-12-24 17:22:24 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						b109b31f61 
					 
					
						
						
							
							FramebufferManagerBase: Only allocate one layer for Real XFB.  
						
						 
						
						
						
						
					 
					
						2014-12-24 17:22:23 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						a9364cd5db 
					 
					
						
						
							
							OGL: Support stereoscopic XFB blit to screen.  
						
						 
						
						
						
						
					 
					
						2014-12-24 17:22:23 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						12412ac5b7 
					 
					
						
						
							
							FramebufferManager: Copy all EFB layers to the XFB framebuffer.  
						
						 
						
						
						
						
					 
					
						2014-12-24 17:22:22 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						5526b39320 
					 
					
						
						
							
							Merge pull request  #1748  from Armada651/stereo-format  
						
						 
						
						... 
						
						
						
						FramebufferManager: Support stereoscopic EFB format changes. 
						
						
					 
					
						2014-12-24 11:02:17 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						b2efbdaf44 
					 
					
						
						
							
							Cosmetics.  
						
						 
						
						
						
						
					 
					
						2014-12-23 13:16:09 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						01718eafa6 
					 
					
						
						
							
							FramebufferManager: Use a separate layer variable.  
						
						 
						
						
						
						
					 
					
						2014-12-23 13:16:03 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						737bc0e7ad 
					 
					
						
						
							
							PixelShaderCache: Support stereoscopic EFB format changes.  
						
						 
						
						
						
						
					 
					
						2014-12-21 15:46:12 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						ba242d27c8 
					 
					
						
						
							
							FramebufferManager: Support stereoscopic EFB format changes.  
						
						 
						
						
						
						
					 
					
						2014-12-21 15:25:58 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						809117102e 
					 
					
						
						
							
							VideoCommon: split VertexLoaderBase from VertexLoader  
						
						 
						
						
						
						
					 
					
						2014-12-21 14:12:43 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						a71c8158d9 
					 
					
						
						
							
							VertexLoader: remove inlined getters  
						
						 
						
						... 
						
						
						
						They just blow up the code. 
						
						
					 
					
						2014-12-21 13:47:43 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						1281798992 
					 
					
						
						
							
							VertexLoaderUid: remove operator<  
						
						 
						
						... 
						
						
						
						Not needed for unordered map. 
						
						
					 
					
						2014-12-21 13:47:43 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						ec28a80e00 
					 
					
						
						
							
							VideoLoader: remove VAT_*_FRACBITS  
						
						 
						
						... 
						
						
						
						They are used to remove the flush amounts, but as we don't
flush anymore on vertex loader changes (only on native
vertex format right now), this optimization is now unneeded.
This will allow us to hard code the frac factors within the
vertex loaders. 
						
						
					 
					
						2014-12-21 13:47:42 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						59e1a8a1a0 
					 
					
						
						
							
							Merge pull request  #1736  from degasus/osd  
						
						 
						
						... 
						
						
						
						OSD 
						
						
					 
					
						2014-12-20 23:21:24 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						829132d465 
					 
					
						
						
							
							Merge pull request  #1732  from Sonicadvance1/stupid_android_garbage  
						
						 
						
						... 
						
						
						
						Work around broken Android garbage. 
						
						
					 
					
						2014-12-20 15:29:38 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						f2d998c938 
					 
					
						
						
							
							Work around broken Android garbage.  
						
						 
						
						... 
						
						
						
						This fixes running Dolphin on the Nexus 9.
Android's EGL stack has internal arrays that they use for tracking OpenGL function usage. Probably has something to do with their OpenGL profiling
garbage that used to be in ADT.
Android has three of these arrays, each statically allocated.
One array is for all GLES 1.x functions
One array is for all GLES 2.0/3.0/3.1 and a couple of extensions they deem worthy of being in this array.
The last array is for all function pointers grabbed via eglGetProcAddress that isn't in the other two arrays.
The last array is the issue that we are having problems with. This array is 256 members in length.
So if you are pulling more than 256 function pointers that Google doesn't track in their internal array, the function will return NULL and yell at you
in logcat.
The Nvidia Shield Tablet gets around this by replacing part of the EGL stack with their own implementation that doesn't have this garbage.
The Nexus 9 on the other hand doesn't get away with this. So we pull >100 more function pointers than the array can handle, and some of those we need
to use.
The workaround for this is to grab OpenGL 1.1 functions last because we won't actually be using those functions, so we get away with not grabbing the
function pointers. 
						
						
					 
					
						2014-12-20 15:15:57 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Dolphin Bot 
							
						 
					 
					
						
						
							
						
						f978d141c8 
					 
					
						
						
							
							Merge pull request  #1720  from Armada651/stereo-msaa  
						
						 
						
						... 
						
						
						
						FramebufferManager: Support resolving a multi-layered EFB 
						
						
					 
					
						2014-12-20 20:35:36 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						a858db1d27 
					 
					
						
						
							
							OGL: move osd warning for not supported stereo mode into config validation  
						
						 
						
						
						
						
					 
					
						2014-12-20 19:54:00 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						ed9c14e0d5 
					 
					
						
						
							
							OGL: Fix OGL3 with stereo enabled  
						
						 
						
						
						
						
					 
					
						2014-12-20 19:13:34 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						d37b65c117 
					 
					
						
						
							
							FramebufferManager: Support resolving a multi-layered EFB in OGL.  
						
						 
						
						
						
						
					 
					
						2014-12-20 16:08:00 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						3322c55484 
					 
					
						
						
							
							OGL: don't clear the stencil buffer  
						
						 
						
						... 
						
						
						
						We don't have one. This should remove some spamming of the nvidia driver. 
						
						
					 
					
						2014-12-20 15:17:20 +01:00