Jules Blok 
							
						 
					 
					
						
						
							
						
						106df04e8e 
					 
					
						
						
							
							GeometryShaderGen: Declare the vertex array size.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:30:12 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						21eabc1b9d 
					 
					
						
						
							
							OGL: Add warning message when stereoscopic 3D is enabled but unsupported.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						0f63186371 
					 
					
						
						
							
							TextureCache: Add "Mono EFB Depth Copy" stereoscopy option.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						9994ccb342 
					 
					
						
						
							
							PostProcessing: Invalidate shader when anaglyph stereoscopy is toggled.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						8210b9c915 
					 
					
						
						
							
							TextureCache: Ensure that all render target textures have as many layers as the frame buffer.  
						
						 
						
						... 
						
						
						
						Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour. 
						
						
					 
					
						2014-11-23 14:27:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						ee76c03160 
					 
					
						
						
							
							TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						4d075c2efb 
					 
					
						
						
							
							ProgramShaderCache: Abort shader compilation if geometry shader failed to compile.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						6642af2404 
					 
					
						
						
							
							OGL: Remove Virtual XFB SBS support.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						ab76cf8b5e 
					 
					
						
						
							
							PostProcessing: Apply color correction to the anaglyph shader.  
						
						 
						
						... 
						
						
						
						The eyes were accidentally swapped, the left filter only allows red to pass so the left eye texture should be used in the red channel. 
						
						
					 
					
						2014-11-23 14:27:39 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						081212b765 
					 
					
						
						
							
							TextureCache: Force mono copies of the depth buffer.  
						
						 
						
						... 
						
						
						
						Fixes stereoscopic stencil shadows in some games. 
						
						
					 
					
						2014-11-23 14:27:39 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						2cb2290910 
					 
					
						
						
							
							TextureCache: Fix invalid cast.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:39 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						c0a5ae1746 
					 
					
						
						
							
							OGL: Also redefine glFramebufferTexture on OpenGL ES.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:39 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						aa57feb9a8 
					 
					
						
						
							
							ProgramShaderCache: Don't call glAttachShader if no geometry shader was compiled.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:39 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						f74d1b16ed 
					 
					
						
						
							
							OGL: Add Top-and-Bottom stereoscopy mode.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:39 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						c3ad6e7820 
					 
					
						
						
							
							PostProcessing: Add support for anaglyph stereoscopy mode.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:39 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						6c8f3fa861 
					 
					
						
						
							
							VideoConfig: Add StereoMode enumeration.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:39 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						0eb0c47eba 
					 
					
						
						
							
							Render: Improve SBS presentation.  
						
						 
						
						... 
						
						
						
						New calculation properly takes pillar boxing into account. 
						
						
					 
					
						2014-11-23 14:27:39 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						d7804a4d3e 
					 
					
						
						
							
							Cosmetics.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:39 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						9b22e15180 
					 
					
						
						
							
							VideoConfigDiag: Add stereoscopy options group.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:38 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						4d9589b35f 
					 
					
						
						
							
							Cosmetics.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:38 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						35342664e3 
					 
					
						
						
							
							OGL: Disable stereoscopy if the GPU does not support geometry shaders.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:38 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						f370cb386c 
					 
					
						
						
							
							ProgramShaderCache: Always generate a geometry shader UID, even if stereoscopy is disabled.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:38 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						4fd943aedd 
					 
					
						
						
							
							VideoConfig: Limit the Stereo 3D option to the OpenGL backend.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:38 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						284be96cd5 
					 
					
						
						
							
							OGL: Recreate the framebuffers when the stereo setting changes.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:26:56 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						d583720a59 
					 
					
						
						
							
							GeometryShaderGen: Support stereoscopy on GPUs without support for instancing.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:26:56 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						0a72cf94cb 
					 
					
						
						
							
							TextureCache: Ignore the geometry shader if stereoscopy is disabled.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:24:09 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						fa32f751d3 
					 
					
						
						
							
							ShaderGen: Handle ShaderCode objects directly.  
						
						 
						
						... 
						
						
						
						ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly. 
						
						
					 
					
						2014-11-23 14:24:09 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						4fe9ceeee2 
					 
					
						
						
							
							TextureCache: Set proper vertex limit in geometry shader.  
						
						 
						
						... 
						
						
						
						Without instancing 6 vertices are output instead of 3. 
						
						
					 
					
						2014-11-23 14:23:42 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						5944d15021 
					 
					
						
						
							
							TextureCache: Check the number of layers before reusing a texture.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:23:42 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						80616c6e9e 
					 
					
						
						
							
							TextureCache: Implement layered framebuffer support.  
						
						 
						
						... 
						
						
						
						Stereoscopic EFB2Tex is now supported. 
						
						
					 
					
						2014-11-23 14:23:41 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						c64486075d 
					 
					
						
						
							
							PostProcessing: Add layered stereoscopy support.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:23:41 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						b005f61a2e 
					 
					
						
						
							
							Add geometry shader generator for stereo 3D.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:22:55 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						6670cacddc 
					 
					
						
						
							
							use GL_TEXTURE_2D_ARRAY for most of our textures  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:22:22 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						36fe8ccf46 
					 
					
						
						
							
							OGL: also show driver warnings on release builds  
						
						 
						
						
						
						
					 
					
						2014-11-22 15:07:52 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						2fdeefb65b 
					 
					
						
						
							
							Adds support for OpenGL ES draw_elements_base_vertex.  
						
						 
						
						... 
						
						
						
						This is the same extension that we all know and love but under a different name with some different requirements.
In regular OpenGL fashion, you can't just move a desktop OpenGL extension to OpenGL ES without ratifying a new extension, which is why this falls
under a EXT extension, which in turn causes it to have suffixes attached to their function names.
This is the first step in our way towards conquering all mobile GPUs that don't support desktop OpenGL, hopefully we also can add support for
buffer_storage to OpenGL ES as well so we can make full use of this extension. 
						
						
					 
					
						2014-11-21 18:57:32 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fiora 
							
						 
					 
					
						
						
							
						
						3ddf82a318 
					 
					
						
						
							
							Vertex Loader: SSE implementations of more position/texcoord/normal formats  
						
						 
						
						... 
						
						
						
						~35-45% faster NFS:HP2, possibly other vertex-bound games. 
						
						
					 
					
						2014-11-20 02:13:19 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								comex 
							
						 
					 
					
						
						
							
						
						fb50cb6d99 
					 
					
						
						
							
							Merge pull request  #1550  from degasus/bbox  
						
						 
						
						... 
						
						
						
						OGL: implement bounding box support with ssbo 
						
						
					 
					
						2014-11-19 20:25:23 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						a3f9f21e08 
					 
					
						
						
							
							Merge pull request  #1571  from degasus/master  
						
						 
						
						... 
						
						
						
						OGL: fix buffer destruction 
						
						
					 
					
						2014-11-19 02:13:36 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						32f2cd8c7f 
					 
					
						
						
							
							Merge pull request  #1566  from Sonicadvance1/fix_gl21  
						
						 
						
						... 
						
						
						
						Fixes GLExtensions for GL 2.1 or GLES 2 devices. 
						
						
					 
					
						2014-11-19 12:47:23 +11:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						ff942d44b5 
					 
					
						
						
							
							OGL: fix buffer destruction  
						
						 
						
						... 
						
						
						
						This buffer will be unbound in the StreamBuffer class itself, so no need to unbind them before. 
						
						
					 
					
						2014-11-18 23:13:06 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						c211450b99 
					 
					
						
						
							
							OGL: implement bounding box support with ssbo  
						
						 
						
						... 
						
						
						
						This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw. 
						
						
					 
					
						2014-11-17 21:20:32 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						b94dbca160 
					 
					
						
						
							
							Host: Kill off GetRenderWindowSize  
						
						 
						
						
						
						
					 
					
						2014-11-17 13:44:49 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						3bfa15d2e1 
					 
					
						
						
							
							Fixes GLExtensions for GL 2.1 or GLES 2 devices.  
						
						 
						
						... 
						
						
						
						This wasn't too much of a concern since we normally don't care about this feature set, but it is nice when testing on new devices and they don't
support the higher feature sets but want to run under software renderer.
The Mesa softpipe and PowerVR 5xx drivers don't support higher GL versions, but they shouldn't exit out just because they couldn't get a GL3 function
pointer that isn't even going to be used at that point. 
						
						
					 
					
						2014-11-16 22:59:29 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stevoisiak 
							
						 
					 
					
						
						
							
						
						b25e1a2eb4 
					 
					
						
						
							
							Various formatting and consistency fixes  
						
						 
						
						
						
						
					 
					
						2014-11-13 22:42:18 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								comex 
							
						 
					 
					
						
						
							
						
						890b788633 
					 
					
						
						
							
							Merge pull request  #1467  from waddlesplash/dolphin-qt  
						
						 
						
						... 
						
						
						
						DolphinQt: Games now boot! 
						
						
					 
					
						2014-11-02 18:08:55 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Augustin Cavalier 
							
						 
					 
					
						
						
							
						
						29593d403b 
					 
					
						
						
							
							Move GLInterface to the OGL VideoBackend's directory.  
						
						 
						
						
						
						
					 
					
						2014-11-02 12:16:33 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						13d58b3f16 
					 
					
						
						
							
							Merge pull request  #1460  from phire/moreGetPointer  
						
						 
						
						... 
						
						
						
						Remove GetPointers in VideoSoftware. 
						
						
					 
					
						2014-11-02 09:57:16 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						59c673aec6 
					 
					
						
						
							
							Merge pull request  #1161  from rohit-n/ogl-vector  
						
						 
						
						... 
						
						
						
						OGL: Use unique_ptr instead of pointer when taking screenshot. 
						
						
					 
					
						2014-11-02 14:19:00 +11:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						9ab924513e 
					 
					
						
						
							
							VideoCommon/VideoBackends: Remove unnecessary wxWidgets references.  
						
						 
						
						... 
						
						
						
						EmuWindow doesn't even exist anymore. wxWidgets is also decoupled from the backends. 
						
						
					 
					
						2014-11-01 19:19:00 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						b929f764f2 
					 
					
						
						
							
							Remove GetPointers in VideoSoftware.  
						
						 
						
						... 
						
						
						
						This same code was previously fixed in VideoCommon, just
updating this to match.
We are down to 121 GetPointers. 
						
						
					 
					
						2014-11-01 16:29:19 +13:00