Commit Graph

11 Commits

Author SHA1 Message Date
Tillmann Karras
9396f0f58e GameSettings: clean up texture filtering settings
`MaxAnisotropy = 0` is no longer the safest setting because it forces 1x
even if the game asks for more.

`ForceFiltering` was replaced by `ForceTextureFiltering` in
afe9d5b098. The one remaining occurrence
was merged later.

`ForceTextureFiltering` is an int option and shouldn't be set to False.

Just Dance 3, Just Dance: Best of, and Just Dance: Greatest Hits look
fine on AMD GPUs without manual texture sampling. On Nvidia GPUs they
have a single stripe that I think doesn't warrant forcing manual texture
sampling for everyone.

The NES games I tried worked fine with anisotropic filtering, it just
doesn't do anything.

Various games don't actually have any issue with anisotropic filtering
as long as it's not forced. The only game I could find that actually
requires the default aniso setting is Spider-Man: Shattered Dimensions.

Boogie SuperStar works fine with any texture filtering setting.
2025-08-31 01:03:23 +01:00
Pokechu22
e23a5adc87 GameINI: Remove OnLoad sections
These haven't worked since 2008 (0b5fed62c1).
2024-10-18 00:17:18 -07:00
icup321
f910678dd4 GameINI: Ubisoft updates
Update several INI GameSettings for Ubisoft games
Undo name changes
2024-06-07 02:38:16 -04:00
JosJuice
869edd5a66 GameINI: Replace all uses of SyncGPU with single core
At least on Android, SyncGPU has really bad performance compared to
single core. It's less stable too - I get fatal GPU desyncs in
Pokémon XD using the default settings.
2021-12-27 16:22:20 +01:00
Shawn Hoffman
180eb35876 Remove EmuState from packaged GameSettings ini files 2018-03-31 16:06:04 +02:00
Léo Lam
e58ba76f07 Don't force the aspect ratio in GameINIs
Instead, add a SuggestedAspectRatio option which tells Dolphin which
aspect ratio to use when the aspect ratio option is set to Auto.
2017-08-05 14:27:16 +08:00
Léo Lam
8ee5253c5b GameINI: Replace Wii.Widescreen with AspectRatio
Wii.Widescreen is a setting that cannot be changed on the fly after
emulation has started, so anything booted after the initial title
will have an unexpected aspect ratio.

We can just set Video_Settings.AspectRatio instead, which *can* be live
changed, since it doesn't involve messing with the SYSCONF at any time.

This is also much closer to the behaviour of the Wii U, which
configures the DMCU to force 4:3 transparently, instead of doing it the
intrusive way (touching the SYSCONF).
2017-08-05 14:27:05 +08:00
Mateus B. Cassiano
c3f8d47da5 Game INI updates: flag some Wii titles without widescreen support 2016-02-08 20:52:34 -03:00
degasus
20ec5867ec GameIni: Remove default Projection Hack 2015-06-10 19:31:10 +02:00
Buddybenj
7facf5f52f Capitalize Dolphin in Game INI Files
Thanks to FAR - Find And Replace
2015-03-01 15:30:20 -06:00
JosJuice
b85a4ced9f Automated de-duplication of game INIs
761 INIs were merged. 319 INIs couldn't be merged because of differences.
2015-02-11 19:01:07 +01:00